Nasus Build Guide by MaTrixTrickZz
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Top Lane Tank Build (Standard)
Standard Full Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Nasus with this build
|Tryndamere||Relatively easy lane once you get some stacks and a frozen heart as advised when laning against someone like Tryndamere you should win trades, cause the amount of attack speed slows from Wither or your W and the frozen heart attack speed slow you will be able to out duel him. Tip: Try using your Q right before he gets low enough where he would pop ultimate as your Q should kill him before he thinks to ult.|
I would like to thank all of you for the views and the few votes! If you have anything to tell me that i may improve off of please feel free in the comment/review section provided here =] Thank You for your Input and Support!
Reason for Items
Abilities and How to Use Them
Soul Eater, Nasus passive is what gives him his sustain in lane early on it gives an AMAZING 10% Life Steal, that is as much as a Blade of the Ruined King so at level 1 that is absolutely amazing! This amount increases every 6 levels eventually getting up to a 20% Life Steal this is more than The Bloodthirster this is a amazing passive that will help you greatly in all stages of the game.
Siphoning Stirke, this is what your game revolves around.. last hitting with Siphoning Stirke or (Q) Siphoning Strike is what will make or brake your game, one of Nasus primary sources of damage and what allows him to build straight defense and still be able to do tons of damage to the opposing team, the reason why Siphoning Strike is so good is because it offers a free unlimited scaling source of damage because with each killing blow Nasus lands on an enemy unit or neutral monster with his Siphoning Strike it will give him stacks giving each Siphoning Strike a permanent damage boost, these stacks go from 3 to 6 per killing blow, Caster minions etc. gives 3 Stacks - Siege minions, Large or Epic monsters will give 6 stacks towards your Siphoning Strike.
Wither or (W) is Nasus only form of CC, and it is actually one of the most annoying slows in the whole game as it applies a slow that gets progressively worst as it wares off and it offers a SUPER EFFECTIVE Attack Speed Slow, it slows the targets Attack Speed by 47.5% with 5 points in Wither this makes it really good against those pesky late game carries such as Master Yi or a Tryndamere. This ability should be maxed last of all of your abilities.
Spirit Fire or Nasus (E) is an AoE ability, it burns enemies within the circular area dealing Magic Damage, at first there is an initial burst of damage and then Magic Damage over time to all enemies within the area of it. It also applies a second effect, a Armor reduction to all enemies within the area of it, this is good when dueling Armor stacking enemies such as Malphite, Rammus, Garen, and many other tanky top laners or junglers.
Fury of the Sands
Fury of the Sands his Ultimate ability or (R) this is a over all good ultimate, it gives health, extra attack range, and AoE percentage damage to nearby enemies, over all this can be used in 3 situations. 1) Team Fights - It extends your range a bit so you will have a easier time killing short range AD carrys that others times you may have trouble with ( Vayne) it also gives good AoE damage especially if your team and the enemy team are fighting closely preferably within the radius of your AoE burn effect on Fury of the Sands 2) Avoid DEATH will it is obvious Fury of the Sands increases your health thus giving you more health for the enemies to take down to actually kill you, but only pop ultimate if you are almost completely sure that with the extra health you can get out with your life! 3) Lastly extended 1v1's to more specific against a champion that just might kick your *** without this bit of advantage, i really can't give an example of this but you will know once it happens... Just let your instincts take over... or don't... your funeral.
Pros / Cons
|+ Infinite Scaling Damage with Siphoning Strike
+ Good Lane Sustain
+ AMAZING PUSH
+ Few HARD Counters
+ Needs Almost NO Offensive Items To Do Damage
+ Easy to Play!
+ Potential to Carry
+ Offers Offense, Defense, and Utility!
|+ Farm Dependent
+ Hard to Master
+ Can Be Shut Down Easily Early On
Perhaps doesn't deserve its own chapter, but i would like to thank jhoijhoi for the amazing guide because without it none of this could of been possible.
You can find jhoijhoi's guide to making a guide at this link http://www.mobafire.com/league-of-legends/build/-397885?revision&nocache