Yorick Build Guide by MurphQ
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Champion Build: Yorick
| Health | 3201 |
| Health Regen | 21.1 |
| Mana | 1095 |
| Mana Regen | 14.6 |
| Armor | 170.49 |
| Magic Resist | 77.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 201.95 |
| Attack Speed | 41.804 |
| Crit Chance | 40%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 20 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Welcome to "Yorick [Jungle]"
Hey Mobafire-community,
this is a guide about
Yorick as a jungler. I will try to keep the guide as easy as possible, but i will give you enough information to win the game.
Updates
Update - 1.2
changed the skillsequence
Update - 1.1
changed Runes *forgot the Quintessence
Update - 1.0
+add Summoner Spells
+add Skill Sequence
+add Masteries
+add Itembuild
+add chapter: Patch Notes
+add chapter: Pro's & Con's
+add chapter: Welcome to "Yorick [Jungle]"
+add chapter: Masteries
+add chapter: Runes
+add chapter: Items
+add chapter: Summoner Spells
+add chapter: Jungle & Ganks
+add chapter: Wardplay
+add chapter: Support
Patch Notes
- Darius Patch (23.5.2012)
-
• No changes to Yorick
- Hecarim Patch (16.4.2012)
-
• No changes to Yorick
Pro' & Con's
Pro's
+ Strong tank bruiser
+ Great jungle sustain
+ Different jungle routes
Con's
- isn't the fastest jungler
- depends on blue buff
How to Yorick
First of all I will give you an overview about his passive and his abilities.
Unholy Covenant (Passive):
Yorick's takes 5% reduced damage and his basic attacks deal 5% more damage for each summon that is active. Meanwhile, Yorick's ghouls have 35% of Yorick's Attack Damage and Health.
Omen of War (Q):
Yorick's next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick's other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
Yorick's next attack will deal 30/60/90/120/150 (+20% physical damage) and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 8/16/24/32/40 additional damage per hit and moves 15/20/25/30/35% faster. While the ghoul is active, Yorick moves 15/20/25/30/35% faster as well.
Cost - 40 Mana
Omen of Pestilence (W):
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 60/95/130/165/200 (+100% ability power) and slowing nearby enemies by 20/25/30/35/40% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 10/12.5/15/17.5/20% for up to 5 seconds.
Cost - 40/45/50/55/60 Mana
Omen of Famine (E):
Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
Yorick deals 55/85/115/145/175 (+100% physical damage) and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target, which heals Yorick for the damage it deals and lasts up to 5 seconds.
Cost - 55/60/65/70/75 Mana
Omen of Death (R):
Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
Yorick conjures a revenant in the image of a target allied champion. Revenants deal 45/60/75% of target ally's Attack Damage. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.
Cost - 100 Mana
After we checked all his abilities lets summ up everything.
We start with
Omen of War. This ability is a great choice to deal instant damage on your target and it's always a good choice in every teamfight situation.
Omen of Pestilence is good way to start herras your enemy or starting a teamfight. Don't forget the fact, that you can check brushes and get vision.
Summoner Spells
Let's check which spells are useful and which one doesn't even viable.
+ You can give easy the second blue to your ap caster
+ You will never go out of mana
+ good sustain in the jungle, when you get invaded and your blue was stolen
- No help for strong ganks
+ Nice bait spell
+ A good spell to sustain in every teamifight
- useless in jungle phase
- no help for strong ganks
+ extra damage is always good!
+ extra dmg for ganks
- useless for jungle phase
- not strong enough for every game situation
+ epic troll ;)
- useless for ganks
- useless in teamfights
- useless for ganks
- useless for jungling
- no help in teamfights
+ MUST HAVE FOR EVERY JUNGLER !!!
- no help in teamfights
+ a good way to do a surprising gank
+ a good way to escape your enemies
+ a creative, but really difficult for ganks
- no help in teamfights
- no extra damage
- no help in jungle
+ strongest spell for ganks
+ a good help to reduce the damage of an enemy
Masteries
Now we check the masteries and runes. I will show you 3 ways how you can play
Yorick in the Jungle.
Offensive Bruiser
• Masteries:21/0/9
Offtank Bruiser
• Masteries:9/12/9 *The Offtank Bruiser choice is my personal favorite, because you can do strong Counterjungle-moves and you got enought damage in Ganks at lvl 4. The only think what could be a problem is your junglespeed. For examble: A "good" Jungler knows, that
Fulltank
• Masteries:0/21/9 *This masterietree is also viable and if you ask me the safest way with
Runes
After you choose a masterietree I will show you the runepage to handle the jungle!
3x Greater Mark of Alacrity
6x Greater Mark of Strength
9x Greater Seal of Resilience
9x Greater Glyph of Alacrity
+14 armor
+12 physical damage
+11% Attack speed
With these runes you should handle everything. The armor is good to sustain in the jungle and don't get to much damage in ganks. The extra physical damage gives you enough damaga to get a kill. The attack speed is to handle your biggest problem your junglespeed. 11% should be enough to handle against other Champions and don't get outplayed by your enemies.
Items
In this chapter I explain you the itembuild.
| Item Sequence | |||||||||||||||
Wriggle's Lantern 1600 |
Mercury's Treads 1200 |
Trinity Force 3843 |
Warmog's Armor 2830 |
Atma's Impaler 2300 |
Youmuu's Ghostblade 2700 |
||||||||||
*** The Combination: W -> Auto attack -> E -> Auto attack -> Q -> Auto attack
!A good advice:Don't take these 6 items in every game. You had to choose always the best and you also can choose
Jungle and Ganks
Ok guys, after we check all abilities and knows which runes and items we need. Now we go to important stuff. In this chapter I will give you important tips to handle the jungle and doing good ganks.
First of all we start with the first item for the best start on your jungle route. You can choose between the safe way or you play aggressive and try to counter jungle your enemies.
Safe way:
+ 5x
1. You start Blue buff and you should activate your first health potion
2. After blue you go to wolves and after that you kill the wraights camp.
3. Now you should watch if your team need a early gank start with red, if not you can go to golems and than do red.
Aggressive way:
+ 2x
+ 1x
1. You go in the enemy jungle and ward there red
2. You start with blue buff and than wolfs
3. After wolves you go to the enemy golems and steal only the big one
4. Than you go to red and try to steal it
You should always looking for ganks and try to be annoying on lanes, but never forget to level up in the time between. How your ganks get usefull? - That's how you do it:
1. First of all you looking for a lane where a gank needed. You can see that when one lane is really pushed to your tower.
2. After you choose your target you go in position. Your position depends how strong your gank is. The strongest ganks let the enemy no chance to escape one way so look for some ways where he can run away and escape your ganks.
3. Now you found your position and start the gank. Watch out that your team mate on that lane be ready and got enough health and mana to help you. You start with
Omen of Pestilence to slow your target, than you throw your
Omen of Famine on him and harras him. Your
Omen of War should always use between your auto attacks to get an extra auto attack with extra damage.
*4. If you choose
Exhaust as summoner spell you can use that spell if your enemy used flash to escape. If you landing
Exhaust in the right moment you can still do damage on him and he only wasted his flash.
Exhaust is also a good choice if you want a gank a fed enemy and activate
Exhaust at the beginning of the gank. All his damage will reduced and you can handle the damage output.
Wardplay
This last chapter is not about
Yorick jungle. This chapter will help you in any game and you should know these wardposition on every position.
First I'll show you positions for wards to safe your lanes:
These positions are good to safe your own jungle when you see, that your enemies want to invade you:

If you want play aggressive you should put a ward on these positons to see if you invade your enemy jungler or steal a buff:

Support
I hope you liked the jungleguide about
Yorick and maybe he is a viable jungler for you.
If you liked this guy and my work you can support me and summarize your opinion about the Guide.
Also you can follow me on tumblr: http://murphx.tumblr.com/
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