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Spells:
Smite
Exhaust
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Welcome to "Yorick [Jungle]"
this is a guide about

changed the skillsequence
Update - 1.1
changed Runes *forgot the Quintessence
Update - 1.0
+add Summoner Spells
+add Skill Sequence
+add Masteries
+add Itembuild
+add chapter: Patch Notes
+add chapter: Pro's & Con's
+add chapter: Welcome to "Yorick [Jungle]"
+add chapter: Masteries
+add chapter: Runes
+add chapter: Items
+add chapter: Summoner Spells
+add chapter: Jungle & Ganks
+add chapter: Wardplay
+add chapter: Support

Yorick's takes 5% reduced damage and his basic attacks deal 5% more damage for each summon that is active. Meanwhile, Yorick's ghouls have 35% of Yorick's Attack Damage and Health.

Yorick's next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick's other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
Yorick's next attack will deal 30/60/90/120/150 (+20% physical damage) and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 8/16/24/32/40 additional damage per hit and moves 15/20/25/30/35% faster. While the ghoul is active, Yorick moves 15/20/25/30/35% faster as well.
Cost - 40 Mana

Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 60/95/130/165/200 (+100% ability power) and slowing nearby enemies by 20/25/30/35/40% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 10/12.5/15/17.5/20% for up to 5 seconds.
Cost - 40/45/50/55/60 Mana

Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
Yorick deals 55/85/115/145/175 (+100% physical damage) and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target, which heals Yorick for the damage it deals and lasts up to 5 seconds.
Cost - 55/60/65/70/75 Mana

Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
Yorick conjures a revenant in the image of a target allied champion. Revenants deal 45/60/75% of target ally's Attack Damage. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.
Cost - 100 Mana
After we checked all his abilities lets summ up everything.
We start with



+ You can give easy the second blue to your ap caster
+ You will never go out of mana
+ good sustain in the jungle, when you get invaded and your blue was stolen
- No help for strong ganks

+ Nice bait spell
+ A good spell to sustain in every teamifight
- useless in jungle phase
- no help for strong ganks

+ extra damage is always good!
+ extra dmg for ganks
- useless for jungle phase

- not strong enough for every game situation

+ epic troll ;)
- useless for ganks
- useless in teamfights

- useless for ganks
- useless for jungling
- no help in teamfights

+ MUST HAVE FOR EVERY JUNGLER !!!
- no help in teamfights

+ a good way to do a surprising gank
+ a good way to escape your enemies

+ a creative, but really difficult for ganks
- no help in teamfights
- no extra damage
- no help in jungle

+ strongest spell for ganks
+ a good help to reduce the damage of an enemy

Offensive Bruiser
• Masteries:21/0/9
Offtank Bruiser
• Masteries:9/12/9
Fulltank
• Masteries:0/21/9




+14 armor
+12 physical damage
+11% Attack speed
With these runes you should handle everything. The armor is good to sustain in the jungle and don't get to much damage in ganks. The extra physical damage gives you enough damaga to get a kill. The attack speed is to handle your biggest problem your junglespeed. 11% should be enough to handle against other Champions and don't get outplayed by your enemies.
Item Sequence

















*** The Combination: W -> Auto attack -> E -> Auto attack -> Q -> Auto attack







!A good advice:Don't take these 6 items in every game. You had to choose always the best and you also can choose


First of all we start with the first item for the best start on your jungle route. You can choose between the safe way or you play aggressive and try to counter jungle your enemies.
Safe way:


1. You start Blue buff and you should activate your first health potion
2. After blue you go to wolves and after that you kill the wraights camp.
3. Now you should watch if your team need a early gank start with red, if not you can go to golems and than do red.
Aggressive way:


1. You go in the enemy jungle and ward there red
2. You start with blue buff and than wolfs
3. After wolves you go to the enemy golems and steal only the big one
4. Than you go to red and try to steal it
You should always looking for ganks and try to be annoying on lanes, but never forget to level up in the time between. How your ganks get usefull? - That's how you do it:
1. First of all you looking for a lane where a gank needed. You can see that when one lane is really pushed to your tower.
2. After you choose your target you go in position. Your position depends how strong your gank is. The strongest ganks let the enemy no chance to escape one way so look for some ways where he can run away and escape your ganks.
3. Now you found your position and start the gank. Watch out that your team mate on that lane be ready and got enough health and mana to help you. You start with



*4. If you choose





First I'll show you positions for wards to safe your lanes:

These positions are good to safe your own jungle when you see, that your enemies want to invade you:

If you want play aggressive you should put a ward on these positons to see if you invade your enemy jungler or steal a buff:


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