Ahri Build Guide by Cellestial
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
The Nine Tailed Fox
Ahri is a high burst magic champion that focuses on dealing high burst damage, while avoiding return damage from enemy players. She specializes in a hit and run tactic that can appeal to almost any player.
Mind you, this build is not universal and subtle changes may be required during gameplay. This guide is also not guaranteed to make you "1337", but merely to help introduce players to her game style.
Greater Seal of Clarity x9
Greater Glyph of Force x9
Greater Quintessence of Potency x3
There are many rune options for Ahri, however these will also you both the damage you need, as well as the sustainability to stay in a fight.
For your Marks i suggest Greater Mark of Insight. These are the best runes for any magic dealer, and will help you shred any enemy champion.
For your Seals, Greater Seal of Clarity is a must. Ahri's abilities are spammable at almost all levels, giving you plenty of consistent damage to harass with.
For Glyphs, Greater Glyph of Force will help out both your early game, as well as helping sustain you into late game.
Your quintessences should be Greater Quintessence of Potency. These will add a nice kick to your starting damage. A nice 15 ability power bonus at level one scales nicely with all of your abilities.
These are simply the runes I would suggest, other players might choose differently. Pick and choose at your own discretion.
Being a high burst champion, a 21-0-9 build works wonders. Stacking ability power gives you all the damage you will need to take down even the enemy tanks! This build will make you into a stone cold, although cute, assassin.
A standard 9-0-21 build is also viable, although you lose a substansial amount of damage output. However it will make you more sustainable, as well as giving you a better ability to recover if you are shut down early.
Your basic spell caster boots. The movement speed is self explanatory. The spell penetration helps your abilities to tear through whatever magic resistance your enemy might have.
Will of the ancients is an amazing item on Ahri. Not only does it provide a good amount of ability power, but it also gives you more sustainability with spell vamp. As an added bonus, any AP characters on your team will receive bonus spell vamp, which can make or break a team fight.
Rushing a Deathcap is a deadly move. This item provides the most AP in game, and is your bread and butter of dps. I only suggest rushing this item if you manage to farm well in lane, or receive a good amount of kills.
Rod of Ages provides many useful stats for you. Not only does it provide bonus damage, but the added health and mana is a nice bonus. Rushing this item early, or even picking up a catalyst of the protector Catalyst can keep you in lane longer. This will help keep you up to par in both levels, as well as farm.
Rylai's is almost a manditory item on Ahri. It quite literally provides everything you need to shred down even the fastest of champions. The proc'd slow it gives you, combined with your ulti can keep almost any champion within range while you burst them down. Bonus health is always an added bonus of course.
Striking terror into your enemies? They should be scared! Many might even build magic resist to counter you! This is the item you need then. Bonus ability power, with additional spell penetration allows you to tear any tank apart as if they hadn't built magic resistance in the first place!
Having so many spammable abilities opens up a nice window for Ahri. Lich bane is an amazing item, giving your basic attacks some nice damage. This is not for newer players however. Using this item successfully requires you to have near perfect positioning with your ultimate, allowing you to auto attack between jumps.
If you find yourself needing more magic resistance, this is the item to buy. As as added bonus, it comes with a nice aura.
If you want more cooldown, or even a bit more single target burst this is the item for you. It works well against any champion that is health stacking, allowing you to instantly lower their hp at the start of combat.
I have seen much debate concerning this item. I can see where it would be extremely viable, if not complete devastation. The ap amount is insane, and the mana pool is easy to stack with her spammable abilities. Could replace if you are willing to sacrifice HP.
Purely a defensive item. If you find that you are being burst down before you can do damage, this item may be your solution!
One of the best passives in game. This ability gives you the highest spell vamp passive in game, although not completely sustained. Upon reaching nine stacks, your next ability will heal you for a massive amount!
Important note: This ability will give you upto three stacks of your passive, depending on how many enemies were hit. Whenever possible, try and hit as many targets as you can.
The second ability you max. This spell is great to use while standing in a group of enemies, while chasing, or while running away. Since it does not require you to select a target, it will hit the closest enemy(enemies) to you. If there is only one target, it will hit multiple times for less damage. This ability can be spammed to proc your passive.
Who knew mages could have a taunt? This skill shot ability will not only nuke a target, but will force them to walk towards you. Picked up at level three, you can use this ability to target out single enemies, or even taunt a champion into the range of a turret.
One of the coolest abilities in game. This is Ahri's main burst, escape, and chase ability. This ability needs to be used wisely, and is your best source for positioning. When used for escaping, spamming this spell combined with flash can get you over multiple walls, and out of harms way in the blink of an eye.
Note: This ability hits multiple champions. If a team fight occurs, try and hit as many of the squishy targets as you can without getting too far away from your team.
-->-->-->--> ( Used as a distance closer/bring enemy towards teammates)
Open with your to get to the enemies squishy carry. Be sure to position so your can hit multiple targets at the same time. Cast again as another distance closer or to re position out of range of attacks. Pop to deal some more damage then yourself to safety behind your tank, or to chase whoever is running from your burst damage. can be used to catch the runners, or to pull enemy players in as a team fight initiator. Be wary when starting the fight however, you are not a tank and do not need to take damage.
An all around universal ability. It will help with your positioning, or allow you to escape. Best saved for when your ulti is on cool down, this spell will allow you to cross terrain, juke enemy players, and make it safely back to the spawn pad to heal.
These are by far the best abilities you can chose for Ahri. However, Ghost, Teleport, or exhaust are all good choises.
Leave smite, heal, clairvoyance, garrison, and clarity to your support champions.
Ahri is an amazing champion to select, and I hope this guide will help any who decide to choose her. If any mistakes were made feel free to comment, and please be sure to vote! I hope everything was clear, simple, and to the point. Enjoy your playtime, and enjoy watching Teemo cry when he gets nuked back to the summoning pool.
Special thanks goes out to Sexikitten for helping me with my selections.
~This guide brought to you by Cellestial~
Ahri (아리) - The Fox in the Middle (still testing for S3)
FOXFIRe AHRI HERE - AP Ahri guide for Season 3
[S3, Patch 3.7] Ahri ~ The Disposition in the Middle
Ahri - Cunning like a human-fox