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Choose Champion Build:
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Balanced
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Invader
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Defender
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Farm all day
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Doran's Blade
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Mid / Toplane
Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
1.1 Introduction

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Welcome, My name is Skaeling, and I'm a Platinum 1 player on EUNE, and ![]() |
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Why rush and center a build around ![]() -Extremely gold and slot efficient -Sustained AOE damage -Spammable, scaling AOE nuke -Increased creep and minion farming speed -Cheap components -Allows transition into splitpushing anytime -Scales both with attack speed and damage -Area lifesteal -Regeneration worth a ![]() -All aspects except the AD and HP5 scale into lategame -Overwhelming in early skirmishes |
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Ghost has a great synergy with Yi's kit and sustained damage. It allows you to stick better until you get ![]() |
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Flash is the alternative to ![]() ![]() |
There are other viable but not optimal spell choices.









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Why
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It gives around 40-50 gold until you rush ![]() |
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Why take
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Alternative choices instead of the 3 points on

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You can use spells slightly more often instead of dealing slightly more damage. |
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As a splitpusher it's a perfectly viable choice for one point. |
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Outshines all other available marks. Gives the strongest early game coupled with ![]() ![]() |
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Second best marks. Slightly inferior to ![]() |
Seals
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No substitute, needed for damage mitigation versus jungle creeps. |
Glyphs
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Provides late game resilience versus magic. Mix in ![]() |
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Flat magic is the way to go, if you expect to take magic damage early on. Provides early resilience versus magic. |
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If it fits your playstyle, why not? Don't forget you will be vulnerable to magic. |
Quintessences
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A very solid way to sustain early game in addition to the 5 ![]() |
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360 gold every ten minutes of the game is nothing to laugh about. In an average long game lasting 35 minutes they net 1260 gold. This increases to 2100 gold with
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Awesome runes for starting and resisting early aggression. Great synergy with
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Often overlooked, its a great way of keeping up and even overpassing solo laners in levels. Puts the limited XP in jungle camps to good use. |
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Not as effective as their mark counterparts, but still a decent choice. |
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If you like to stick to ![]() ![]() |



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Passive: Master Yi's attack damage is increased by a percentage. Active: Basic attacks deal bonus true damage for 5 seconds. Afterwards, the passive bonus is lost until Wuju Style is off cooldown. |


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![]() ![]() ![]() ![]() You should consider how many ways the enemy team has to interrupt your Meditation, and how good can you use it to avoid damage. You should keep in mind that more health you have, the better the damage reduction gets from this spell. If ![]() ![]() |
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The overpowered core item of this guide. |
Attack Speed Items
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Great item, contains massive attack speed, much needed attack damage, some cooldown reduction, furthermore it's the highest movement speed bonus item, and provides essential tenacity. The combined attack speed and cooldown reduction reset ![]() |
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A cheap item, that is most effective early to mid game, due to the constant damage bonus. Only drawback is that the passive proc falls off late game if you can't build additional critical chance. |
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A similarly cost effective attack speed item as ![]() ![]() |
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Most efficient attack speed item if you are forced to focus (or duel while splitpushing) high hp targets. The 33% lifesteal is also optimal against tanky champions who can't burst you down. |
Defensive Items
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My personal favorite defensive item. For an investment of 1700 gold you gain tenacity, 500 hp, 10% cooldown reduction, 20% more jungle damage and some minor regeneration stats. Skip it if you want ![]() |
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Very slot efficient, not so much cost efficient. The 40% movement speed slow is not to be overlooked, and don't forget the 30 attack damage on it. |
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I don't like spending gold on magic resist when it comes to ![]() |
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Amazing new reworked version, chose this instead of ![]() ![]() ![]() |
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Item of choice against hyper-carries, and other melee ADC-s. Additionally the active slow can be used to initiate and disengage. |
Late Game Items
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Increases your autoattack damage greatly. Synergy with with ![]() ![]() |
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The longer the death timers get, the more valuable its passive. Synergy with hp items as ![]() ![]() |
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You Got Fed Early
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Immediately after hydra. Great early to mid power boost. |
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Replace your attack speed item for this. King of the snowball items. |
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Upgrade ![]() ![]() |








No-Critical Path Example:
Item Sequence












Critical Path Example:
Item Sequence











Anti-Tank Path Example:
Item Sequence











Farm All Day Path:
Item Sequence












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My boots of choice in most cases. It gives valuable armor, that is especially useful if your defensive choice is a pure hp one, like ![]() ![]() |
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Gives faster resets on ![]() ![]() |
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Get this if you think burst mages are a threat early on, otherwise get tenacity from other sources, and magic resist from a ![]() ![]() |
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Great choice if you really need the mobility outside of combat for positioning or overall mobility. Get this if your ganks seem to be working. Particularly effective if your defensive item contains a slow, like ![]() ![]() |
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Great for defending inhibitor turrets, and saves time after recalls and deaths. |
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Best for splitpushing, and for tankier builds, so your teammates can keep up if you are in front. Can also work as a movement speed aura in fights, if your allies move towards you. |
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If your sticking power is not enough. Especially important when ![]() |
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1. Protect your jungle, or invade with your team. 2. It is best to start at bottom side of your jungle, so your teams ADC, Support and Midlaner can all help you with a fast smiteless buff with little health loss. 3. Head over to the top side for the remaining buff. Finish it off with ![]() 4. Continue according to your choice of playstyle (see 2.1 Starts and Playstyles) |
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Once you have ![]() ![]() The first and best place to gank is botlane, because the action shifts here. If they are playing carelessly, punish them with a doublekill. If not wait for their jungler to appear or their midlaner to roam. To have the power of surprise, ![]() Don't hesitate to take offensive wards into their jungle, so you can ambush the unsuspecting, and take more farm from them. Farming your own jungle is only necessary when you can't gank or invade. If you manage to make or assist with kills, never forget to push the lane to deny some experience from them, and if the jungler comes to soak it up go punish it by taking farm and leaving one small monster. Do the same if you see the enemy jungler gank where you can't help. Always be glad to cover lanes, it's some free experience and farm, but never ever push if not asked, because your laner might get in a very bad spot! |
philosopher's stone |
In the following section, I will post my own experiences, suggestions and tactics. I would also like to include those from YOU. If you have something helpful and relevant to say about the new ![]() |
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![]() ![]() ![]() ![]() If you have no defensive items yet, you should play as an assassin, but if you get beefy ( ![]() Since the rework, the area damage of ![]() ![]() ![]() Only activate ![]() ![]() ![]() Also activate ![]() |
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If teamfighting doesn't work out, you can transition into splitpushing. It is essential to make sure to tell your team what your intention is, so they know not to make any risky moves 4 versus 5. This will either make them lose valuable turrets, or force their team to send someone strong to deal with you. This creates a situation where ![]() If they don't find a solution, they will be forced to defend in their base, and the consistent pressure will slowly but surely make them crumble. This requires a team composition where your four teammates can form an effective force, with good disengage to prevent 4 versus 5 fights. |
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The problem with laner ![]() ![]() The workaround is offered by an early ![]() ![]() ![]() ![]() Harass the enemy with ![]() ![]() ![]() ![]() ![]() ![]() Normally I will build an attack speed item after ![]() ![]() ![]() ![]() ![]() |
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Q: Why not get ![]() A: Don't build ![]() ![]() Q: What alternatives are there to ![]() ![]() A: Currently the only viable alternative is ![]() ![]() ![]() Q: Why not start with a component of ![]() A: ![]() ![]() ![]() The +10 ad from ![]() ![]() Q: Why not get a level in ![]() A: Because taking a single level in it makes it a sustain spell, but not strong enough for a combat spell. Putting more points on it seriously plummets your damage. I only take a point on it if I start ![]() Q: Why not leave ![]() A: Because it is a too cost efficient upgrade. For an investment of 1400 gold you gain 35AD and 12% lifesteal worth 1880 gold. You also gain AOE lifesteal, which lets you heal extremely fast on jungle camps and minion waves. Q: Why not bother with ![]() A: Because I consider it an early/mid game item that should be rushed, but there is just no budget after ![]() ![]() ![]() Q: Why is ![]() A: ![]() Playing him in the jungle gives a very reliable source of gold, if you manage to abuse his farming skills and learn how to create map pressure this amount skyrockets. |
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With the rework of Yi, building critical chance got a lot weaker than before. The free AD from ![]() ![]() ![]() ![]() ![]() |
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Why is building glasscannon wrong? Because any half decent enemy team that doesn't split will CC and exterminate you as soon as you go in meele range. Also ![]() ![]() ![]() |
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