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Choose Champion Build:
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Jungle Magewick
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Top Magewick
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
Introduction
Hello MOBAfire, I am CompleteOpposite, as my name suggests I play champions the very opposite of how they were intended. This is my first build, and in it I will be presenting my take of Warwick in his AP form, known by the community as Magewick. I really would like if you left some comments and don't downvote without trying the actual build. NOTE:This build can be used in Lanes and such, the only thing that really changes is the use of smite to switch to something such as Flash or Cleanse |
Table of Contents
Change Log
Pros and Cons
Item Set
Spells
Masteries
Runes
Ability explination and Order
Your Role in the team
Conclusion
Change Log
23/01/2014: Build Released
23/01/2014: Reworked build after seeing how flawed it could be in game
23/01/2014: Built Top Magewick for the more sustainable version of Magewick.
Pros / Cons
Item Set
Item Sequence

Sorcerer's Shoes
1100

Spirit of the Spectral Wraith
2000

Athene's Unholy Grail
2250

Rabadon's Deathcap
3500

Zhonya's Hourglass
3250

Void Staff
3000
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You want to get Sorcerer's Shoes on Warwick for the Magic Penetration, it's AP Warwick's best friend, making your Q
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CORE ITEMS
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SELF EXPLAINATORY |
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This Item is a must have when jungling with AP ![]() ![]() ![]() |
SITUATIONAL ITEMS
Feel free to get any of these items throughout the build, as long as you have the core of the build with it (and preferably some form of boots).
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As I mentioned earlier, Magic Penetration is AP Warwick's best friend, and Void Staff being the best Magic Penetration item in the game, so its a great buy in your build. |
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When you seem to be running out of mana, and/or want to quickly combo the carry with a DFG, Q, Lich Bane combo, or you just want some all round extra damage output. |
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Increases your damage on your ultimate by ALOT, your basic attack become much stronger too, if you do end up engaging in actual hit-for-hit fights as AP Warwick. It comes down to your playstyle of AP WW to know whether you want this or not. Thank You to Maintained who noticed this wasn't in the build. |
Summoner Spells
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Other Spells
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Masteries
As you can see I clearly put most of the mastery points into the Offensive tree, this is for overall damage, quicker clear time in Jungle, and so your Assassin attemps have some actual damage behind them.
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This is easily the best place to put a leftover 1 point in, especially for a melee champion like Warwick, making him deal 2% more damage, while only taking 1% more. |
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I got Second Wind on my Top Magewick build due to it giving you the ability to heal EVEN MORE off your Q
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Fleet of foot is amazing on Warwick, giving him the extra movement speed needed to chase down enemy champions to get a Q
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I get meditation on AP Warwick due to him becoming very mana hungry at certain points, this gives him that little bit of extra juice to work with. |
Runes
Greater Quintessence of Movement Speed: I get Movement Speed Quint's for Magewick so you are able to both chase, and escape enemies with just that little bit more to help.
Greater Mark of Magic Penetration: As I have mentioned several times already in this build, Magic Penetration is the best thing to have on AP Warwick, allowing him to melt any champion on the enemy team.
Greater Glyph of Scaling Ability Power: I chose AP per level glyphs due to the high amount of magic resist items easily viable on AP
Warwick
Greater Seal of Scaling Armor: Yes, I have scaling armor runes instead of flat armor, this is because of
Warwick's natural sustain in Jungle due to his
Eternal Thirst.
Ability Explanation
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Eternal Thirst: Each of
Warwick attacks will deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for that same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
What this means for you: This is a great passive for a Jungler, dealing extra damage to your jungle camps, and healing you for the same amount dealt.
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Hungering Strike (Q):Strikes an enemy for the greater value between 75 / 125 / 175 / 225 / 275 (+100% of ability power) and 8 / 10 / 12 / 14 / 16 % of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters will only be dealt the flat magic damage.
Cooldown 12 / 11 / 10 / 9 / 8 seconds
Cost 60 / 70 / 80 / 90 / 100 mana
Range 400
What this means for you: This is your only AP scaling ability, and it scales 100%, has a pretty low cooldown as well. With this builds 30% cooldown it has a 5.6 second cooldown.
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Hunters Call (W): Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40 / 50 / 60 / 70 / 80 % and all nearby friendly champions' attack speed by half of the amount for 10 seconds.
Cooldown 30 / 27 / 24 / 21 / 18 seconds
Cost 35 mana
Range 1200
What this means for you: NOTHING. Simply put, while this is a good ability for an AD Warwick, it is literally WORTHLESS, as AP Warwick you don't engage an enemy long enough to use such an ability, it's only real function is to be used to take down towers, and killing minions late game.
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Blood Scent (E): Toggle: Warwick senses enemy champions under 50% life within a 1500 / 2300 / 3100 / 3900 / 4700 distance of him, revealing them until they heal. Upon sensing an enemy, he will gain 20 / 25 / 30 / 35 / 40 % movement speed.
Cooldown 45 / 40 / 35 / 30 / 25seconds
Range 20
What this means to you: This ability is what makes Warwick, Warwick. It allows you to see low health enemy champions a certain massive range away from you, and gain movement speed when you see one. It allows you to chase down enemy champions with ease, give you teammates some needed vision, and also provide an escape tool.
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Infinite Duress (R): Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for 50 / 67 / 84 (+0.4 per bonus attack damage) magic damage in 0.33-second intervals. Warwick gains 30% life steal for the duration, and is considered to have fully stacked Eternal Thirst against the target, which is removed at the end of the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.
Cooldown 90 / 80 / 70 seconds
Cost 100 / 125 / 150 mana
Range 700
What this means for you: This is Warwick's ultimate, it is a 1.8 second Suppress on a single enemy champion (A Suppress is much like a stun, except the enemy champion can do nothing at all), it has a decent range on it too, giving you great ganking potential, and able to pick out champions in teamfights
Ability Sequence Order
As pretty much any Champion in League Of Legends, you'll want to grab your Ultimate ability, ![]() Next you'll want to get the only AP scaling ability on Warwick maxed, your Q ![]() I now place ![]() ![]() ![]() |
Your Role in the Team
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Now this is a very crucial, very important part to playing AP Warwick, you can't just go running in as you would AD Warwick. INVISIBLE INK, ONLY BLUE LIGHT CAN SEE ME, PLEASE LIKE THE BUILD, LEAVE A COMMENT
Your main game plan with AP Warwick is to pick off enemy champions.
INVISIBLE INK, ONLY BLUE LIGHT CAN SEE ME, PLEASE LIKE THE BUILD, LEAVE A COMMENT Lane PhaseINVISIBLE INK, ONLY BLUE LIGHT CAN SEE ME, PLEASE LIKE THE BUILD, LEAVE A COMMENT AP Warwick is an ASSASSIN, you gank with your Ultimate ![]() ![]() ![]() ![]() INVISIBLE INK, ONLY BLUE LIGHT CAN SEE ME, PLEASE LIKE THE BUILD, LEAVE A COMMENT Team fights and the remainder of the gameINVISIBLE INK, ONLY BLUE LIGHT CAN SEE ME, PLEASE LIKE THE BUILD, LEAVE A COMMENT When during any sorts of fights are about to occur during the game, as AP Warwick, your job is to move off to the side of the impending battle, make your way round to being of side of the enemy team members, and quickly run out and Q ![]() ![]() INVISIBLE INK, ONLY BLUE LIGHT CAN SEE ME, PLEASE LIKE THE BUILD, LEAVE A COMMENT SO, As AP Warwick you're list of jobs are to: #1:Act as an ASSASSIN #2:Move off to the side of impending battles #3:Quickly dart in and back out of the side of the enemy team, hitting them with ![]() #4:Focus ADC's and APC's with your attacks. #5:If no both the ADC and the APC are out of battle, aim the next squishiest target #6:When in an actual teamfight, after dealing significant damage to either the ADC or APC, only then use your ultimate ![]() |
Conclusion
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Well thank you all for reading! I hope you try out the build and have a heap of fun playing Magewick. Please rate and leave a comment. If you like the build and have some good match history, please send me some pictures at korzakorza@y7mail.com make sure the subject has MOBAFire in it, or I may never see your submission Oh and a BIG THANKS to jhoijhoi, who's template and guide guide helped me make this much better to read. // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
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