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Spells:
Smite
Flash
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction




Pros of

- Faster jungle times
- Lots of AOE damage
- No need to buy
Wriggle's Lantern
Pros of

- Higher single target damage
- Relies less on having red buff or any other slow
Overall, going


Offense:

Defense:
I get






Utility:
3 points in








This is the rune setup I use for Udyr. Below the explanation and some alternatives:
Marks
Greater Mark of Attack Speed:
Wingborne Storm scales incredibly well with attack speed and as Udyr doesn't really need Armor Penetration, your marks are the best source for attack speed.
Seals:
Greater Seal of Evasion: I use these to synergize with
Nimbleness . Makes you very mobile against AD champions or anywhere there's a bunch of creeps attacking you.
Greater Seal of Armor: Good to help you survive longer in the jungle early game. Makes your jungle alot safer.
Greater Seal of Attack Speed:
Wingborne Storm has one simple rule: You want attack speed? Get more attack speed! Seriously though, if you don't think you need the extra tankyness or dodge, these are pretty good.
Glyphs:
Greater Glyph of Scaling Magic Resist: Gives you a nice magic resist boost late game.
Greater Glyph of Magic Resist: If you think you'll need to get the magic resist earlier in the game (perhaps to gank that pesky
Brand), get these.
Greater Glyph of Attack Speed: Another possible choise to get those attack speed runes in, though make sure to not overkill it and balance it out.
Quintessences:
Greater Quintessence of Movement Speed: Makes you more mobile -> Allows you to better stay on a target to get those phoenix procs.
Greater Quintessence of Attack Speed: Same deal as before, you CAN get the much needed attack speed here but make sure to balance it out with other needed stats, such as tankyness.
Greater Quintessence of Health: If you think you need a more tanky early game, these are a good choise.
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Passive: Monkey's Agility
Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.Makes Udyr's jungle times considerably faster. Synergyzes very well with



Tiger Stance
Activation: On his next attack, Udyr swipes at his target, dealing normal attack and dealing 150% of his attack damage + 30 / 80 / 130 / 180 / 230 extra damage over 2 seconds as magic damage. In addition, It increases attack speed 5% less than passive for 5 seconds.Persistent Effect: Udyr's attack speed is increased by 20 / 25 / 30 / 35 / 40%. Half of this is persistent, the other half is activated for 5 seconds.
Cooldown 6seconds
Cost 55 / 50 / 45 / 40 / 35mana
Range 600
This ability makes Udyr's single target damage very scary. When going for


Turtle Stance
Activation: Udyr gains a temporary shield that absorbs 60 / 100 / 140 / 180 / 220 (+50% of ability power) damage.Persistent Effect: Udyr's attacks cannot crit, but he restores 10 / 12 / 14 / 16 / 18% of his damage as health and 9 / 10.5 / 12 / 13.5 / 15% of his damage as mana.
Cooldown 6seconds
Cost 75 / 65 / 55 / 45 / 35mana
Range 600
This is what makes Udyr so very tanky. With a low cooldown, you can pretty much spam this in teamfights giving you alot of damage mitigation. Also allows Udyr to stay very safe in the jungle and stay high health at all times.

Bear Stance
Activation: Udyr gains 15 / 18 / 21 / 24 / 27% increased movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds.Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Cooldown 6seconds
Cost 55 / 50 / 45 / 40 / 35mana
Range 600
Udyr's chasing ability. Makes Udyr very mobile and with a stun every 6 seconds allows him to shut people down quite effectively.

Phoenix Stance
Activation: Udyr sends out pulsing waves of fire dealing 15 / 25 / 35 / 45 / 55 (+25% of ability power) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's ability power is increased by 16 / 24 / 32 / 40 / 48 and his attack damage is increased by half of that amount.Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40 / 80 / 120 / 160 / 200 (+25% of ability power) magic damage.
Cooldown 6seconds
Cost 55 / 50 / 45 / 40 / 35mana
Range 600
Jungle Udyr's bread and butter. Allows him to clear camps very fast and combined with some attack speed allows him to do alot of AOE damage to a team, or even great single target damage.




This is the standard skill sequence I follow.
Grab and max

Max

Get the first point in

Maxing



Item Sequence

































White: first run
Red: second run
This first route, the route I usually take, assumes the enemy jungler starts at blue. You start at your Wolves IF you can get someone to do some damage to them. Quickly move to your blue buff, have it leashed and kill it. Make sure to ask your team for some damage on blue so you can quickly move on to the enemy wraiths. Mow down the wraiths and kill the enemy double golems as well.
Using this path, you can gank at any time as you'll be pretty high on health throughout the entire path.
2. Agressive Route 2
This is a pretty standars route starting at blue with a leash, followed by wolves, wraiths, red buff and golem. Using this route, you will have your red buff much faster and will be able to preform strong ganks earlier on.
3. Efficient Route
White: first run
Red: second run
This route is the most efficient in terms of exp and gets you levels faster than any other route, if done right, this should get you to level 5 by the 5 minute mark.
You can also gank at any time using this route.
Here's a good video showing a few of these routes.




As soon as you've cleared the jungle, either look for ganks if a lane is open for one, or go back and buy

Make sure to try and keep track of your own and your enemies buff camps so you can offensively ward up theirs, and make sure you take yours.
After you get your boots, the next item you want to buy will be a



Examples of junglers that start at blue and are slower/weaker than Udyr: Note: while

When you do invade, always make sure to pay attention to enemy

There are 2 junglers you need to look out for while counterjungling as far as I know and those are


These are the most important spots you can ward as a jungler in the early game.
Green: Defensive jungle wards
Red: Agressive counterjungle wards
Pink: Pink ward at dragon
You can also ward for your top/mid lane early on as you're the one roaming around the map and it will definitely help them out alot. If you feel you're gonna do alot of warding, you can always get a

- As said before, Phoenix Udyr does not need a
Wriggle's Lantern to jungle effectively. You can use this to your advantage by getting a very early
Oracle's Elixir to clear enemy wards
- Make sure to alway use
Iron Mantle when possible in team fights, to minimize damage taken and to allow you to stay in a fight as long as possible
- Udyr is very strong at protecting his carries with
Blazing Stampede. Prioritize protecting your team over killing if needed.
- Don't be afraid to use
Flash as a gap closer to land a
Blazing Stampede stun. Often, this can serve as a great form of initiation.

As always thanks for reading and any comments/feedback are appreciated.
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