Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Udyr Build Guide by Bh00

Return of Udyr ,the Epik Tiger, Turtle, Bear, Bird Thing :D

Return of Udyr ,the Epik Tiger, Turtle, Bear, Bird Thing :D

Updated on September 18, 2011
8
66
Votes
14
Vote Vote
League of Legends Build Guide Author Bh00 Build Guide By Bh00 66 14 166,569 Views 120 Comments
66 14 166,569 Views 120 Comments League of Legends Build Guide Author Bh00 Udyr Build Guide By Bh00 Updated on September 18, 2011
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Udyr
  • LoL Champion: Udyr
  • LoL Champion: Udyr
  • LoL Champion: Udyr

Section 1: Introduction

Udyr



Introduction



Hello and welcome to my Udyr guide. I've updated this guide to be consistent with patch 1.0.0.125. Udyr is firstly played as an awesome jungler and secondly an off-tank. He is very flexible and can jungle, lane and build built as a DPS, Tank or off-tank. This guide will show 4 ways of playing Udyr: Tiger Stance, Tanky DPS, Phoenix Stance and Hybrid Style (Phoenix early, Tiger late).

Pros:



-Awesome jungler
-Does good damage even if built as a tank
-The Primal Udyr skin is epic
-Doesn't have an ult, but rather 4 awesome spammable stances
-Melts faces in late game with Wilding Claw

Cons:



-Get taken out quickly if they have lots of CC
-Is very mana hungry without golem buff early game
-Doesn't have as much burst early game as champions with ultimates
Back to Top

Section 2: Tiger Stance build.

Summoner Spells:



I take Flash and Smite as my Summoner Spells. Flash is great for ensuring early ganks and useful in escaping and catching people and Smite is for jungling and for killing minions.

Other choices can be:

Ghost if you have problems with movespeed, but with Trinity Force and Blazing Stampede it isn't really needed.

Ignite if you can't seem to finish off those people you gank and for champions who rely heavily on health regen or life steal.


Exhaust if you have trouble taking down enemies and your team lacks CC. Also if you see an ad carry on their team which you think you will have trouble with later, then take it.

Abilities:




Bridge Between - A passive which makes jungling so much easier. This can stack 3 times and gives you 30% attack speed and 9% dodge chance. Works great with the Nimbleness mastery.

Tiger Stance] - Tiger stance is your main source of DPS. It gives great attack speed and a nice little 1.7x AD boost. You will be using this as your main attacking skill as well as [[Phoenix Stance for the little AD bonus. It only gains power in late game when you've almost finished your build.

Iron Mantle - Turtle stance is an awesome ability because it not only let's you jungle sustainably, but let's you stay useful during teamfights instead of staying back with low health, completely useless. This skill provides some lifesteal and manasteal which is useful for regain what you have lost in ganks by laning for a few seconds.

Blazing Stampede - Bear stance is more of a utility move. It is useful for ganking, fights, chasing e.t.c. At late game, you pretty much use this ability to run faster across the map and to stun the opposing team in fights.

Wingborne Storm - In the this Wilding Claw build, the only real use for this stance is to provide a little AD bonus when attacking with Wilding Claw.

Ability Sequence:


Masteries:


Runes


Runes

Precision
Fleet Footwork
Phase Rush

I choose Greater Mark of Desolation because I find that Wilding Claw Udyr needs some armor penetration late game, since many people start stacking armor once you get fed.

For Seals you can really go for anything, but I find that Greater Seal of Evasion] is the best choice as it stacks great with your passive and [[Nimbleness, but you can go for Greater Seal of Vitality, Greater Seal of Armor or Greater Seal of Scaling Magic Resist.

For Glyphs I go Greater Glyph of Scaling Magic Resist because Udyr's base MR is low. You can choose to get Greater Glyph of Scaling Cooldown Reduction or Greater Glyph of Replenishment.

I choose Greater Quintessence of Desolation for the extra armor penetration which is useful late game, but you can practically go anywhere with Quints. What I suggest is playing a game without quints and find what you had trouble with and get Quints to help with that. Other alternatives may be Greater Quintessence of Movement Speed if you have trouble with ganking or Greater Quintessence of Experience for the extra experience while jungling.

Items


These items listed above are the core items to this build and the core to most of the builds here.

Reasoning for items:



Mercury's Treads - An item which reduces the duration of CC effects on you by 35% and gives you some magic resist which you need a lot.

Wriggle's Lantern - An item specifically made for junglers. Helps in all aspects of jungling, life steal, defence, attack damage and map awareness.

Trinity Force - Deals 1.5x your base damage on your next physical attack when you use an ability. This is great as Udyr's stances have almost no cooldown time at all.

Bloodthirster - Provides a great deal of attack damage as well as lifesteal.
Situational Items:

From here, decide what to get depending on how your team and the opposing team are doing.

*Recommended* Banshee's Veil - If the enemy team are packing a ton of CC and if they have a nuke like Annie or Veigar which rely heavily on spell combos.

*Recommended* Phantom Dancer - If your team is doing well and you need more attack speed and critical strike chance.

Infinity Edge - Equivalent of a Bloodthirster, except it gives less damage and more critical strike chance and damage.

*Recommended* Randuin's Omen - If the enemies have a ****load of movespeed and keep getting away in team fights or just in lane fights.

Warmog's Armor - If you find your health dropping really quickly and you already have quite a bit of armor and magic resist.

Aegis of the Legion - A great item if your team is half squishy and end up dying before they do any real damage.

Guardian Angel - To really need to get this item, you need to be focused first always in teamfights, and have a support or healer in your team.

Thornmail - A nice boost of armor and really hits squishy DPS champions hard.

*Recommended* Atma's Impaler - A great item when bought in combination with Warmog's Armor or by itself.

Playstyle:


Early game - Jungling phase:




Start off with a Cloth Armor and 5 Health Potions. Try and start at the double golems nearest to the lane which has your solo laner (unless they have a jungler as well.) If you are blue team and your solo laner is top, then start off at the purple team's double golem.

As soon as the minions spawn, Smite a golem and turn on Iron Mantle. If need be, activate Iron Mantle again once you reach ~200 mana. After you finish them, pop a Health Potion, get a point in Wingborne Storm and move onto the wraiths.

Go into the middle of the camp and activate Wingborne Storm and Iron Mantle straight afterwards. After the blue wraith goes down, use a Health Potion and use Iron Mantle whenever necessary, making sure you save some mana to take down the blue buff golem.

After the wraith camp you should have 200-300 health so pop another Health Potion. Move onto the wolf camp and use Wingborne Storm and Iron Mantle and leave it at that.

By this time Smite should be up and you should be level 3. Put another point into Iron Mantle and attack the blue buff golem. Again initiate with Wingborne Storm and spam Iron Mantle whenever possible. Finish off the golem with Smite, use a Health Potion and move back to the double golems.

Initiate with your Wingborne Storm and Iron Mantle combo. Once you kill the double golems, you should be level 4 and put your point into Wingborne Storm. At this point your Smite should be up, so move along to the red buff lizard.

As always, use your Wingborne Storm and Iron Mantle combo and Smite the lizard as close to 640 hp as possible. Proceed to kill the smaller lizards, use your last Health Potion and move onto the Wraith camp.

Use your Wingborne Storm and Iron Mantle combo and finish off the wraiths. At this point you should be level 5 and should put your skill point into Blazing Stampede. Now, you should check the lanes to see if there is anyone who is gankable. Generally go for people who are around half health or less and have pushed past the line in this diagram.


Middle game - Ganking and Pushing Phase:



After your gank, successful or not, buy your Madred's Razor and possibly your Boots. Now, you should only jungle some of the time and try and always keep alert for possible targets to gank. Keep getting the neutral minion buffs whenever they run out unless your carry or other teammates want them.

Late game - Teamfights and Pushing Phase:



At this point you should be out of the jungle completely except for the odd buffs. You should be in every single team fight that occurs and push a lot. There have been many games that I've had people all over the map pushing by themselves. Someone has to take initiative to organize teams and if no one is, then you should.

At late game, the winner should have already been decided. If you are winning, then make sure that your performance doesn't drop. If you are losing, then lift your game and tell your teammates as well. If it hasn't been decided yet, then just try your best and farm up kills.

Battle Plan:



In a 1v1 fight or gank, start off by rushing in with Blazing Stampede, changing over to Wingborne Storm and finishing with Wilding Claw. This will usually finish off an enemy at early or mid game.

If they are still alive after this combo, and are...



Running away, then catch up with Blazing Stampede and Exhaust them if possible and while they are stunned/slowed/exhausted, use Wilding Claw to finish them.

Dishing out a sizable amount of damage, then change from Blazing Stampede -> Wingborne Storm -> Wilding Claw to Blazing Stampede -> Wingborne Storm -> Iron Mantle.

General Tips:



In a team fight, you should always run in 2nd or 3rd and run straight towards their carries. Open up with Blazing Stampede, then move onto Wingborne Storm, then Wilding Claw and repeat. If you are getting targeted by their carry or DPS, then replace Blazing Stampede in your attack combo with Iron Mantle.

When taking down building, alternate between Wilding Claw (for the attack speed) and Wingborne Storm (for the attack damage).

For the other situations e.g. When facing tanks or support, just use Wilding Claw and Wingborne Storm, but if they pose a threat, then Wilding Claw and Iron Mantle.

TL;DR:



1v1 or Gank - Bear, Phoenix, Tiger

Target running away - Bear, Tiger

Getting targeted in a fight - Bear, Phoenix, Turtle

Attacking in a teamfight - Bear, Phoenix, Tiger

Taking down buildings - Tiger, Phoenix

Other situations - Tiger, Phoenix.
Back to Top

Section 3: DPS build *coming soon*

Summoner Spells



I take Exhaust and Smite like in the off-tank build because I find Exhaust and red buff usually is enough to get a first gank which benefits Udyr's endgame greatly.
Other choices can be:

Flash to get away quickly because you are a lot squishier when playing as a DPS champion.

Ignite to finish off people if they use flash or have crazy movespeed e.t.c.

Rally if you think Smite isn't worth it late game.

Abilities:




Bridge Between - When you keep switching stances late game, you can reach max attack speed while only having 1 major attack speed item, the Phantom Dancer.

Wilding Claw - The DPS build is based mostly on this skill. It provides a attack speed buff on activation and also as a persistent effect. The extra attack speed allows you to build more damage items rather than spending money on attack speed items. The active effect of Wilding Claw is great for finishing off enemies and is great if used with Ignite

Iron Mantle - This is your jungling ability and damage shielding ability. You shouldn't be using this much except for life-stealing your way back to full health after ganks or fights and running away. This skill should be kept at level 3 as Wingborne Storm is much more useful in this build.

Blazing Stampede - With the movespeed that Berserker's Greaves, Trinity Force and Phantom Dancer provides, this also boosts that speed and makes you run from one end of the map to the other in around 15 seconds. This skill is great for ganking as the persistent effect is a stun for one second (only possible on the same target every six seconds). With the persistent stuns, slows from Trinity Force and red buff and your crazy movespeed, you should be pretty much floating right next to them, dealing tons of damage. :D What's there not to like?

Wingborne Storm - A great farming ability and an ability which provides attack damage and ability power. Wingborne Storm is such a powerful ability in teamfights as your DPS is so great and the cone of fire will affect a few enemies in front of you every ~2 seconds with max attack speed.
Back to Top

Section 4: Gameplay



Don't pay too much attention to which items these guys use as the item build is outdated, but the gameplay is still very good.]
Back to Top

Section 5: Conclusion

In conclusion, Udyr is a solid Tanky DPS who can be built many different ways. I hope you enjoyed my guide and that it helped you to play Udyr better. I will update this build regularly and help you to become Udyr, the Epik Tiger, Turtle, Bear, Bird thing.
Back to Top

Section 6: Changelog and Content Coming Soon

Changelog:


8/1/11
-Arranged my guide in Chapters
-Removed Index
-Added picture of Score
-Added Atma's Impaler to 'Other items'

1/1/11
-Fixed up a few mistakes
-Added Summoner Spells to DPS build
-Added Abilities to DPS build
-Added Video to Gameplay section

30/12/10
-Retyped build after deletion

25/12/10
-Release guide

Content Coming Soon:



-DPS Udyr
-AS/AP Udyr
-Gameplay Videos
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide