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Spells:
Ignite
Flash
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Introduction

"A sword mirrors it's owner." - Riven, The Exile
Hello everybody, I am Narcrush, and this will be my first guide on this fantastic website.
So, a little information on what is going to be in this guide. This is the way I play, I am not stating this is the most optimal way to play her, I have tried Dasbol's guide, it worked, but wasn't for me, so I am deciding to make the build I use and explain why choose these item, masteries, runes, etc. Please take the time to legitimately read my guide, and not immediately come to a assumption if you read something you don't agree with, constructive criticism is always welcome, and I want to this guide to be as good as it could possibly can be, so please speak your mind so it can improve. Here we go!
I play Riven as a Tanky DPS Solo Top character, so all of my items, runes, masteries, etc. Are centered around taking that solo top, these can be used it duo lanes, but I focused more on a Solo top perspective.
Riven Update:
Base Stats
Attack Speed per level increased to 3.5 from 2.9
Base Armor increased to 15 from 12



Shield increased to 60/90/120/150/180 from 40/70/100/130/160.
Cooldown decreased to 10/9/8/7/6 from 11/10/9/8/7.

Cast time decreased to 0.25 from 0.5
Missile speed increased by 10% to 2200 from 2000.
UPDATE:
I am now currently using a 21/0/9 Mastery setup, and it has a much better damage output, and I have been doing a lot better overall instead of the 3/18/9 mastery setup. I will still have the other mastery explanation above, but I will also explain why I am using these now. Use the 3/18/9 if you feel like you need to be tankier.
Other things to look forward to in the guide:
-
Video
Match History
Consistent editing on other finds while playing her
A Duo lane section
A possible jungling section
Game phases chapter
Adding more items to the situational section
When it comes to the overall build of Riven, this is my IDEAL BUILD. You should not neglect getting survivability over damage, she is a TANKY DPS, not a GLASS CANNON. 90% of the time, I don't have this build, I have a Randuin's, or a FoN, or both. She does not have a cookie cutter build, and you must always adapt to the opposing team. This build is ever changing and you should be able to move around a set build and make yourself more useful by changing your items. They have a lot of AD? Sell that bruta and get a Randi. They have too much AP? Sell that Bruta and get a FoN. They don't have really anything that hurts you? Get dat Youmuu's. That is all.
Love,
Narcrush
Love,
Narcrush
Pro's:
Great Burst
Excellent Ad scaling
Decent escape and gap closer
Awesome DPS boosting ult along with a nuke and range increase
Great passive if utilized
Short CD's near endgame
Sexy Voice :P
Con's:
VERY Squishy early game
You HAVE to utilize your passive to gain max DPS
Small stack on passive makes people waste stacks due to spamming
A lot of positioning required
Very combo heavy
Just about zero sustain unless you build life steal or HP regen
Abilities:
this is your Passive, it stacks up to three and a stack get removed after every auto attack. This gives you great damage throughout the game.
This is the cream of the crop for using your passive, you can use it three times, use your others abilities within it's internal cooldown, and you can nab auto attacks within your combos. This can be used to dodge skill shots, escape, and close gaps.
Personally my favorite ability she has, nice mini stun with a short CD, 1:1 Ad ratio, and it has great burst damage.
This is your bubble, has a 1:1 Ad ratio as well and gives you a nice gap closer/skill shot dodge. It's base isn't too good, but the Ad ratio makes up for it.
In my opinion one of the best Ults in the game, give you a HUGE damage steroid, which affects your passive, and all of your abilities, increased attack and ability range, and a skill shot nuke that's damage gets increased depending on the health of the chosen target/s.
Great Burst
Excellent Ad scaling
Decent escape and gap closer
Awesome DPS boosting ult along with a nuke and range increase
Great passive if utilized
Short CD's near endgame
Sexy Voice :P
Con's:
VERY Squishy early game
You HAVE to utilize your passive to gain max DPS
Small stack on passive makes people waste stacks due to spamming
A lot of positioning required
Very combo heavy
Just about zero sustain unless you build life steal or HP regen
Abilities:





The first set of runes are what I currently am using, and the second batch are the runes that I also think would work for her, and I will explain why.
9x
Greater Mark of Attack Damage The reason I choose the flat AD over the flat ArP runes is because of how well she scales with Ad, and the amount of ArP you are getting with items, I felt as though the flat Ad would be overall better.
9x
Greater Seal of Armor She is a very squishy champ early game, and tends to get focused, so I grab these to give her some more tankiness early game, allowing her to survive in top lane longer without having to back.
9x
Greater Glyph of Magic Resist Since I build her as a tanky DPS, I also give her flat Magic Resist glyphs to give her more defense.
3x Greater Quintessence of Desolation I grab these to give her some more early damage, this has some good synergy with her passive and the flat ad marks.
Optional Runes:
9x Greater Mark of Desolation If you don't like using flat Ad marks, these are always a great second choice, I originally used these and I felt like the damage output early game was smaller than using the flat ad marks.
3x
Greater Quintessence of Movement Speed If you feel like you can go without using the ArP quints, grab the quints of swiftness, they are all around an excellent quint, and these will help out with getting those last passive auto attacks on them when they are fleeing the fight.
If you think that some of these runes are not sufficient, please tell me some other alternatives so I can try them out myself and update my guide depending on my results.
9x

9x

9x

3x Greater Quintessence of Desolation I grab these to give her some more early damage, this has some good synergy with her passive and the flat ad marks.
Optional Runes:
9x Greater Mark of Desolation If you don't like using flat Ad marks, these are always a great second choice, I originally used these and I felt like the damage output early game was smaller than using the flat ad marks.
3x

If you think that some of these runes are not sufficient, please tell me some other alternatives so I can try them out myself and update my guide depending on my results.
These masteries that I go with is a 3/18/9 Defense build. This is ever changing, so it will be changed depending on what I feel is better or what you guys recommend.
Resistance
I take three in Resistance because of how I build her, and the 6 magic resistance is great overall.
Hardiness
I also take three in the Hardiness because of how squishy she is during the early game that this with the flat armor seals help out greatly.
Evasion
I am currently thinking about swapping this and nimbleness out and and just scrapping the bonus the HP from Veteran's Scars and going into offense after I grab Resistance and Hardiness, the dodge percentage is miniscule without having any other source of dodge, so I am thinking I am wasting points just trying to get the hp.
Harden Skin
Nothing wrong with blocking physical damage.
Nimbleness
As I said in my evasion description, the proc from the dodge is so small I rarely see the speed boost from Nimbleness.
Veteran's Scars
The bonus 48 HP is great for early game survivability.
As I had stated, I will be changing these around seeing that the evasion and nimbleness isn't very worth while without the dodge seals for Ninja Tabi, so if you have better choices, please say them so I can try them out and create a better master page.
Mastery Build #2:
Offensive:
Deadliness
Max this out, gives you some crit, which doesn't hurt, but mainly give you access to the next tier of masteries.
Archmage's Savvy
Unfortunately a wasted point to get the next tier, since I don't use Exhaust anymore or smite, so it is only used for the 4 point requirement. But pick of the
Cripple if you do decide to use exhaust
Sorcery CDR, CDR, CDR. This works SO well with Riven, since her CD's are fairly small, this along with your bruta works fantastically for her.
Alacrity
3% attack speed helps out to make sure you get last hit.
Sunder
More ArP, which is awesome for Riven, allows her to hit harder, makes her passive better also.
Brute Force
Since she scales so well with AD, grabbing this make her hit even harder.
Lethality
Since you grab a Atma's, grabbing this will allow you to crit harder, especially if you have that passive up.
Havoc
More bonus damage, awesome.
Utility:
Good Hands
Nothing in this tier is too helpful but this, nothing wrong with a faster respawn time am I right?
Perseverence
Mana regen is useless but the HP helps a little bit.
Awareness
Bonus XP gain. Since you are solo top, grabbing this helps out greatly when it comes to trying to out level all of the other lanes.
Utility Mastery
Longer buff bonus? Hell yeah.






As I had stated, I will be changing these around seeing that the evasion and nimbleness isn't very worth while without the dodge seals for Ninja Tabi, so if you have better choices, please say them so I can try them out and create a better master page.
Mastery Build #2:
Offensive:









Utility:




When it comes to Riven, she is a very combo heavy champion meaning you NEED to use her passive properly, Don't spam Q three times, then W, then auto attack, you just wasted a perfectly good auto attack that could have possibly killed that person. But also doesn't mean you HAVE to use your passive after every ability, if you need to, spam Q three times, but make sure you use your passive and are not wasting the attacks. For example, lets say you are getting ganked by a Xin Zhao, He has his
Three Talon Strike up and he his attacking you.
Broken Wings three times to knock him up first, then auto attack, then
Ki Burst then auto attack twice or so, then
Valor out if you need to or
Valor to get another stack.
The most important thing though is you NEED to utilize
Runic Blade, but think about how it can be utilized instead of only using it at the end of combo, after every skill, etc. Just make sure you aren't wasting those perfect stacks.
Skill Sequence:
I grab
Broken Wings at first level, and then max Ki Shout second, grabbing
Valor at level 3, and switching off between
Broken Wings and
Ki Burst and of course grabbing
Blade of the Exile at 6, 11, and 16.
I have seen a lot of discussion on whether
Broken Wings should be maxed over
Ki Burst, I think these are both viable paths to take, but I personally max Ki Shout First because of its early game burst, not to say that
Broken Wings doesn't have good burst, but I grab it so I can get more stacks on my passive. Also, when
Broken Wings and
Ki Burst are maxed,
Broken Wings Over all damage is about double
Ki Burst's damage, but with double to CD. So in my eyes, I feel like maxing
Ki Burst is more beneficial than maxing out
Broken Wings first. Also, I am not taking into account the passive auto attacks between
Broken Wings and
Ki Burst because those should always be used regardless on which ability you got the stack from.





The most important thing though is you NEED to utilize

Skill Sequence:
I grab





I have seen a lot of discussion on whether




















If you have any other summoner spell ideas, please let me know so I can try them out and add them if I like 'em.
These are the core items in the build. I always make sure I have these near the end, but of course I don't rush them, building survivability over pure dps is always better so try and get multiple components of these sets and you are good. The



When it comes to playing Riven, I always build her depending on their team comp, as most champion's should be, some only follow a specific build, and I feel like Riven would be quite useless if she didn't adapt to the battlefield.
Doran's Items:
I determine which Doran item I get depending on their team comp.


Boots:
When it comes to getting your Tier 2 boots on Riven, I see only two Viable options.


Defensive Items:
These are only specific to the situation of the match, some matches I don't even grab these.


Only need Armor or Magic Resist?

Additional Items:



I have seen some people grab these items on Riven, and I feel as though they are completely wasting a perfectly good item slot on something that isn't utilized by her as good as they are on other champions.








I also might be adding more items to this list, and may remove some depending on more finds. If you disagree with one of these items, let me know.
There really isn't else left to say about this champion besides the fact that I think she is an overall great champion, good damage, great burst, becomes very tanky with this build, and requires a lot of combos to pull of maximum damage.
And as I said, please tell me what you guys think of my first guide and tell how I can improve my guide. Thank you for your time!
And as I said, please tell me what you guys think of my first guide and tell how I can improve my guide. Thank you for your time!
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