Rumble Build Guide by cyberskull
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Not Updated For Current Season
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Oh hi there! Welcome to my 4th guide! This time I'll be focusing on Rumble who is one of my favorite champions in League of Legends. Before we begin I just want to tell you about how to contact me if you want to talk to me, play with me or ask me something. You can:
a) Add me in-game. Username is submit95 - EU West
b) Send me a PM here on Mobafire
c) Add me on skype. Skype name is terminator_xp
Also if you have a picture of your scores while using this guide contact me in one of the ways listed above and I'll add your scores to the Extras.
Now about Rumble. Who is Rumble you ask?
Rumble is an AP Caster/Bruiser who is usually seen at Solo Top Lane but can also go at Mid Lane. Rumble is also a rather tanky AP Caster (with the right items) just like Vladimir or Swain. He has amazing team fighting potential, incredible Crowd Control (with Rylai's Crystal Scepter) and a surprisingly big amount of damage. Well then..let's get ready to rumbleeeeeeee!!!
30/8/2012 - Guide Created
9/9/2012 - Updated the Pros and Cons chapter. Now it has a bit more BB Coding (thanks jhoijhoi ^^)
12/9/2012 - Added Banners for every chapter
+ Tanky AP Caster
+ Low Cooldowns
+ Amazing Ultimate
+ God-Like slows with Rylai's Crystal Scepter
+ Awesome damage despite not going for pure damage
+ Good harasser
+ Shield that gives a movement speed buff which lets you escape ganks
+ Great Team Fighter
- Constant but not bursty damage
- No sustain without Hextech Revolver, Will of the Ancients or Hextech Gunblade
- Spamable but weak shield at early ranks
- Not really strong at levels 1, 2 and 3
Greater Mark of Magic Penetration
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Ability Power
These are great on Rumble. You'll be doing a deceptive amount of damage even at level 1 thanks to these and your Quints. There might be other choices for Marks but I believe these are the best Marks for Rumble.
Since you'll be going top most of the time you'll meet a lot of AD Bruisers at top. That's why going with Armor Seals is good on Rumble.
If I'm going top I would normally grab the Flat Magic Resist Glyphs cause you never know when you might meet another tanky AP Caster at top. I like being prepared for them. Even when going mid they are still useful since you're going against an enemy AP Caster. Another choice for Glyphs is FLat AP ones. They are good when you want to carry better.
Flat AP Quints give you a deceptive amount of damage early game. When I play Rumble Mid I almost always win cause the enemy caster underestimates my damage and starts being aggressive. Once he does that I just use my E to slow him and burn him with my Q for tons of damage.
There is a reason for this mastery setup. Rumble has enough damage early game thanks to the runes I run so just getting the Magic Penetration and Cooldown Reduction in offense is good enough for damage. The 3 AD makes last hitting easier.
The rest of the mastery points we put in defense. That way we will be very durable early game while still having a nice amount of damage.
This helps a lot when you want to grab a kill. Works well at either top or mid lane. You already have your Flamespitter so adding this to your arsenal will let you burn your enemies completely :P
At level 1 we grab our E for 3 reasons. We get to use it twice, we get a slow and damage from it and it gives the most damage at lvl 1 out of our abilities (if we manage to hit with it twice). After that we prioritize our Q for the damage it does at higher ranks. After Q we put more points in our W to make our shield stronger. Finally we max out E because even if we don't it's still good enough at rank 1. Obviously we get our Ultimate (R) whenever we can.
Rumble's abilities don't cost anything but generate 20 heat. When Rumble reaches 50 heat, he is in the "Danger Zone", causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his physical attacks to deal an additional 20 + (5 x level) + (25% ability power) magic damage for the duration. While not overheated, after 4 seconds of not using his basic abilities he will start losing heat at a rate of 5 every half second, and 2.5 seconds later at a rate of 10 every half second.
This passive is very tricky. Properly utilizing it takes practice simply because if you don't know how to manage your heat you can overheat yourself at the wrong times and you'll just kill yourself. Even when you think it's the right time to overheat you could still be wrong depending on the situation. Only overheat yourself when you really need the bonus damage. The bonus damage is actually quite high at early levels. Take advantage of that.
Rumble begins torching the area in front of him with his flamethrower, dealing 30/53/77/100/123 (+45% of ability power) magic damage per second to all units in a cone in front of him for 3 seconds. He can move, attack and use other abilities while the flamethrower is on.
While in the "Danger Zone", this spell deals 30% additional damage.
Cooldown: 6 seconds
Your main source of damage, harass and your tool for farming. This does insane damage late game with enough ability power. Combined with Rylai's Crystal Scepter you can keep slowing your enemies for a really long amount of time. One cool trick you can pull off with this ability is to activate it and then use Zhonya's. Your Flamespitter will stay active while you're in stasis.
Rumble creates a shield blocking 50 / 80 / 110 / 140 / 170 (+40% of ability power) incoming damage for 2 seconds, in addition Rumble receives a 10 / 15 / 20 / 25 / 30% movement speed boost for 1 second.
While in the "Danger Zone", the shield's strength and movement speed boost are increased by 30%.
Cooldown: 6 seconds
This is an awesome ability for several reasons. It is a shield and everyone loves shields, you can escape ganks with it, you can chase with it, it has a low cooldown and it's ability power ratio is not bad at all. When forcing trades use this to block off some damage.
Rumble shoots a taser that deals 55 / 85 / 115 / 145 / 175 (+50% of ability power) magic damage and applies a 15 / 20 / 25 / 30 / 35% slow on the enemy hit for three seconds. A second shot can be fired for no additional cost within the next three seconds. The slows from these two tasers can stack with themselves and the duration will be refreshed with the second hit.
While in the "Danger Zone", the damage and slow percentage are increased by 30%.
Cooldown 10 seconds
This is awesome to slow down your enemies even without Rylai's the slow is quite strong. With Rylai's the slow is just brutal. You can use this to kite or harass in lane. Also it's important to note that if you use this 1 time and get yourself overheated you can still use it a 2nd time. This can also be used to steal Baron/Dragon.
Rumble's Ultimate has it's own chapter right below this one.
The Equailizer a.k.a The Best Ultimate (in my opinion)
Rumble calls down a line of rockets over the target linear location, it uses click and drag targeting. The rockets deal an initial 150 / 225 / 350 (+50% of ability power) magic damage to all enemies hit on arrival, and also leave a trail of destruction for 5 seconds that slows by 35% and deals 100/140/180 (+20% of ability power) magic damage per second to all enemies standing on the area.
This ability does not generate heat.
Cooldown 105/90/75 seconds
This is it! In my opinion this is the best Ultimate in the game! There are other amazing Ultimates as well but this one is the best! Why you ask? Because:
- It has a low cooldown at higher ranks
- No cost
- Huge Range
- Awesome Damage
- Huge Slow with Rylai's Crystal Scepter
- Amazing Team Fighting power
Yup..it has a lot of benefits. The only thing that it is missing in this Ultimate is high amount of burst. It still does awesome damage but not amazing damage like a Fizz Ultimate. So with that said here is what you can use this Ultimate for:
- Someone survived on 10 hp? This has insane range. Use this to kill him.
- Block off people from escaping you
- Team Fights
- Baron/Dragon steals
This Ultimate is exceptional when you're fighting in small areas or closed spaces where it's hard for the enemies to walk away from it. Here are some tips for this Ultimate:
- Try to hit all 5 of your enemies with this
- Be sure to aim well and don't just fire it at a random location
- If a team fight is approaching don't waste this Ultimate to get 1 kill. Save it. This Ultimate alone can win you games.
- Don't hesitate to use this for a Baron/Dragon steal. Yes you shouldn't waste it like that but Baron/Dragon is worth it cause the cooldown is not that long.
My apologies to fellow Rumble players. I sometimes aim this horribly and by doing this I'm disrespecting and throwing away this Ultimate's power. I'll try and learn how to aim with it better. I promise! ^^
In-general these should be your choice for boots. Rumble needs to stay active during team fights and these boots will help you reduce some of that nasty Crowd Control the enemy team might have. These are also great when going Mid due to the Magic Resist.
These are good mainly when going Top against a heavy AD Bruiser like Riven. They are also good if the enemy team has a lot of physical damage dealers.
I haven't tried these on Rumble and I probably never will because I don't like playing Rumble as an AP Carry but if you wanna be silly and carry hard then get these.
Update: I tried these lol. They're good when your enemies are getting magic resist. If not stick with Mercury Treads against CC/AP or Ninja Tabi against Physical Damage.
The most important item to get on Rumble. Seriously this is the best item for Rumble. Not only does it provide a nice amount of HP it gives your spamable Q a slow, your E that already has one an increase to that slow and your Ultimate which also already slows an even stronger slow. This item combined with Rumble's kit is the reason why people say Rumble is a gay champion. He can just slow for so much with his abilities combined with Rylai's. So yeah..always..ALWAYS get this on Rumble. I don't care if you're going AD, Tanky, Support, Carry or whatever the hell you're going...always get this.
God this item is so good on Rumble. Not as good as Rylai's but still amazing for him. Not only will you give your AP Caster (if you're Top) some extra ability power you will also gain Spell Vamp which is what will sustain you in the laning phase. I usually grab this as my 3rd item. I get Hextech Revolver early since I still need some sustain but get this later on after my Rylai's.
This item here is what you'll need to increase your damage output tremendously. Rumble has decent damage without this but with it his damage is way stronger. I usually get this as my 4th item for more late game damage but you can grab this as your 3rd item and Will of the Ancients as your 4th one if you wanna carry harder.
Other Item Choices
This item is useful when you need some extra armor and more burst to bring down a fed physical damage dealer on the enemy team or if you just need to be more tanky cause the enemy team has too much physical damage. The activation is also very good for escaping sticky situations. Overall a good item on Rumble.
Note: If you cast Flamespitter and use ZHonyas' activation Flamespitter will continue to damage enemies for the full duration of the ability.
Also a great item on Rumble. Makes you more durable against AP Casters and their burst and lowers their Magic Resist which will help you in bringing them down. The bonus AP is also nice to have.
Err...haven't really seen a lot of Rumbles use this...I guess it's okay to have late game but Zhonyas' activation has a shorter cooldown than GA's revive so I prefer Zhonya's. Still this item could work.
Another item that I still haven't used on Rumble. Rumble is melee so getting this might actually work. The activation helps out as well so this item is good on Rumble in my opinion and I'll probably give it a try sometime. If you do get this you might wanna replace it with Will of the Ancients.
Laning Phase and Team Fights
Laning Phase on Rumble can be both easy and hard. Rumble's first 3 levels are kinda hard against aggressive opponents. You want to last hit with your abilities but from a distance so you won't get harassed. If you get to level 4 without taking too much damage then you've done well. At level 4 your playstyle should change. You want to become a bully at level 4. Kite your opponent with your E and use Q on him for damage. After that just escape with your shield and you're all good. Keep repeating this process until you force the enemy laner out of lane. That way you deny him last hits and experience while gaining some of your own.
Team Fights for Rumble are pretty straightforward:
- Hit as much people as possible with The Equalizer
- Focus the carries by constantly slowing them down and damaing them. If you're getting focused for it don't commit to it too much and get outta there.
- If your team doesn't have a lot of Crowd Control make sure to peel for your AP and AD carries if they get focused too much. You can do that simply by slowing enemies with your abilities (this'll be easier with Rylai's)
More about Rumble
If you're looking for more info about Rumble keep reading:
- Rumble was designed by FeralPony
- Rumble and Corki are the only yordles that ride something
- Rumble's mech is named "Tristy"
- Rumble is voiced by Richard Steven Horvitz, Who also voices Ziggs
- Rumble, Xerath and Varus are the only champions able to inflict crowd control effects on themselves
- Rumble's name and attitude resemble that of Rumble, a trash-talking villain from the Transformers
Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn’t mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed protégés, but Rumble refused to go. He believed that Heimerdinger and his associates were "sellouts", trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes.
When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn’t resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to "enlightened" yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn’t seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.
"Ugh, it’s gonna take forever to scrape your face off my suit!" ― Rumble
Here's a game I had with Rumble. Here are a few things to know about this game:
- I wasn't playing seriously at all. I was just chillin (and killin)
- I get a little bit of lag while I record
- Sorry about the bad quality. My PC just can't record well.
- It's in 3 parts so sorry about that. I only have the unregistered version of Bandicam so again..sorry >.<
My Rumble Game - Part 1:
My Rumble Game - Part 2:
My Rumble Game - Part 3:
My Quadra Kill with Rumble. Fk Malphite for stealing one of my only chances at finally make a Penta...Malphite is the worst champion ever >:O
Sykkuno my favorite league commentator playing Rumble and owning people with him:
Rumble's Champion Spotlight. It's kinda old but quite funny to watch cause of the kills Phreak makes in it:
- A match-ups chapter for Top Lane
- A match-ups chapter for Mid Lane
- More videos, pictures, etc. about Rumble
I don't really have anyone in particular to thank but this guide is now the #1 Rumble guide so I would like to thank:
- Riot for creating Rumble and allowing me to make a guide on this awesome little Yordle =D
- All of the awesome people that looked at this guide and the awesome people that upvoted it =D seriously if you did either of those things you're awesome
- The Mobafire community. Most of my guides have very positive votes at the moment. My Katarina guide is the #2 Kat guide (damn you Wrathofvulk for making your Kat guide and getting the #1 spot xD), my Riven guide is also in good shape (75%) and this one despite the troll votes and the hate votes cause of a certain "incident" is also in somewhat good shape.
-Effinvices for making the guide banners. She also made the guide banners for my Katarina guide so thanks Effinvices for helping me out ^^
Thanks for reading my 4th guide! I do hope you enjoyed it and if you did please up-vote it. Rumble is one of my favorite top laners and I'd say he's totally worth the 4800 IP he costs in the store. So go ahead and buy him!
Once again thanks for reading and I'll see you in the next guide I make which might be on Fizz but we'll see. K thx bai!