Shyvana Build Guide by sk1llzn00bz
Jungle Shyvana (Cheat Sheet)
Champion Build: Shyvana
| Health | 3495 |
| Health Regen | 41.6 |
| Mana | 200 |
| Mana Regen | 0 |
| Armor | 239.27 |
| Magic Resist | 161.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 170.7 |
| Attack Speed | 86.226 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 15% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence

2
14
15
17
18

1
3
5
7
9

4
8
10
12
13

6
11
16

Masteries
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Who am i?Welcome, I am sk1llzn00bz, the jungler of Bad Company Gaming. I am fifteen years old, from Norway, and i have been in the League for a while. I am primarily a Jungler, but i also enjoy playing support. My favorite, and i believe most common picks are This guide is on, in my opinion, another one of the strongest and most entertaining junglers there is: I played |
space ![]() Not so photogenic ): Will be changed |
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Index
Pre GameRole Pro's & con's Runes Masteries Summoner spells |
In GameSkills Skill sequence Items space space |
GameplayJungle route Counterjungling Ganking Composition space |
It's important to understand the difference between a control jungler and a ganking jungler.
Do not mistake this as "I should never gank", because you should.
In a teamfight,
Orianna |
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Lulu |
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Karma |
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This synergy felt a lot stronger before, but from what i heard they are buffing |
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Attack speed marks to help |
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I pick Armor Seals for a sustained first clear. Pretty self-explanationary, and not too much to say about them. Pretty good for any champion, and works perfectly on |
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MR/18 Glyphs helps you scale into mid-lategame. During the midgame MR/18 becomes stronger than the flat MR ones, which helps you sustain burst in the midgame fights for objectives. |

I pick a fairly standard 9/21/0 mastery page. It is designed to give
In the offensive tree i take
I delve deep into the defensive tree, picking fairly standard tank masteries.
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Necessary for any jungler. Period. While |
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Slighly situational, but you can do a lot of cool tricks with it. |
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My favorite combination is easily |
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Fury of the dragonborn |
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Twin biteI max |
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BurnoutThe duration can be extended to a maximum of nine seconds: 85 * 9 = 765 That is 765 base damage. But it will get better: 0,2 * 9 = 1,8 So I always max |
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Flame breath260 / 100 * 15 = 39 In addition to I choose to max |
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Dragon's descentYou obviously want to out a point in |
| Item Sequence | |||||||||||||||
Mercury's Treads 1200 |
Locket of the Iron Solari 1850 |
Blade of the Ruined King 3200 |
Randuin's Omen 3100 |
Trinity Force 3843 |
Runic Bulwark 2950 |
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When i itemize for
As far as boots go, you really only have two viable options -
Next you have to choose between the
The last item is variable. I recommend building something that gives health, since health is OP right now. You basically cant go wrong with a
Wraiths --> Red Buff --> Wolves --> Counterjungle

This is my general tactic with
Remember that there is no such thing as a "perfect jungle route". You have to adapt.
Start with
The red buff spawns at 1.55. It is recommended you get some help from your teammates. It is advised to drink a potion while fighting the lizard, so that you remain at high health. Use
Kill the wolves to get the respawn ticking before you invade:
This video, by stonewall008, shows how to do this route to perfection:
Lastly, just remember that the route is not the secret: Just don't waste any time. Farm is just as important in the jungle as in every other lane. You should never ever run around aimlessly or camp a lane. Never sit in a bush for more than maybe two or three seconds. Look at it this way: If you sit in a bush for 90 seconds, waiting for an opportunity, you are not doing anything - that is equivalent to being AFK for 90 seconds.
The best advice i can ever give any jungler is to be effective. You have to farm your jungle constantly to keep up in gold.
Good reasons to counterjungle:
- + Setting the opponent back
- + Steal buffs
- + Outfarm the opponent
- + Snowball
- + Remove pressure on lanes
- + Map and objective control
Stonewalls video is a perfect example on how to counterjungle.
This is the deal: Weaker duelist's like
Hear what, let me tell you a secret: A level three

Her kit does however contain a lot of damage and mobility, so you can often pick up kills on overextended enemies without
It is very critical that you don't try to gank a lot early game. Camping midlane for 90 seconds does no good - it only sets you back 90 seconds worth of exp you could have gotten if you just farmed your jungle. I see other junglers do this a lot, just remember it does no good.
You should obviously use good opportunities you get to kill or chunk enemy lanes.
There are two things to consider when choosing your jungler. You do to a certain degree have to counter the opponents jungler, and you need to fit on your teams composition. The second one being the most important.
So how do you fit
The general rule is, your team needs to complement
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For instance, an ideal situation to play With an |
To sum it up:
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