Jungle Essentials With Trinket
My Finished Build As Jungle Diana
Finished Jungle Off-Tank Diana (Defensive Build)
2nd Finish Build Offensive/Defensive Mix
Core with Stalker's Blade (Magus)
Jungle Item For Sustain
Update on runes.
I've changed the runes again to get the best effects out of diana during her jungle and I've changed out a bit of the runes. So here is my rune setup currently starting on Marks and work upwards. Attack speed marks *for faster clear time*, 3 Flat armor with 6 scaling armor yellows *this is for dianas scaling mid to late the flats are just to help her get there*, 4 Scaling MR and 5 scaling AP glyphs. These offset runes are to help her deal with mid laners because 90% of the time your enemy is jungling a AD person, if they are jungling a AP character this also helps when fighting them. *AP scaling glyphs are also to help diana really start scaling at level 6 and beyond*. The Ap flat Quints are to help diana early with her jungle clear.
This is a guide for Diana jungling. I made this guide because I've been jungling Diana pretty much the moment they introduced her as a jungler/assassin. I will be going over my build with her and all the items that you can build with her. I will also go over some of the people that have an advantage over her in the jungle and that have a higher likely hood of invading you as you jungle. Plus if people want to try her out in the jungle this guide will certainly help you out with that as well. Diana jungle does take some time to get used to and will take some practice so don't be depressed if you don't figure her out right off the bat. I hope you all enjoy my guide.
Pros / Cons.
The Pros and Cons of Diana
- She is a great assassin
- Great burst damage with her Q and Ult / This is also a great gap closer
- She can be a great initiator
- She can catch people out of position
- Give sight of people with her Q
- She can be a mage tank if need be
- Building full force offensive leaves her vulnerable
- Doesn't have an escape mechanic. (Flash is her only escape mechanic in a team fight)
- Some jungler ganks can be devastating as diana as she is kinda weak in the beginning
- Her true burstyness doesn't happen untill level 6
Diana's true burst doesn't happen till 6. The spike in damage is pretty high when you hit 6 and her ganks become a lot more devastating. The reason being is because if you mark someone with your Q it resets your ult when used on someone who has been marked with your Q. For those who are new to diana hitting someone with your Q marks them with Moonlight. So instead of your ult being consumed when used it consumes the moonlight and resets your ult. So when someone is marked with moonlight you can use your ult twice. If used without someone being marked your ultimate will go on Cool-down so just be aware of that.
Flash - Always run this because this is really her only escape mechanic. Sadly Diana doesn't really have any escape mechanic which is a really big downfall of hers. She can use Q and her ult if you are near any minions or camp sites in the jungle to get away.
Smite - Always take this while jungling it makes clearing your jungle a lot faster.
Mid Game to End Game Item Build As Jungle Diana.
These items can be swapped / replaced to fit your play-style as jungle Diana
Rylai's Crystal Scepter - This item is great for sustain gives you Hp, Ap and a slow. This item works great especially if the enemy team has anyone that does true damage. If not it is a great item you can tank with as diana as she won't die immediately when she enters the fight.
Nashor's Tooth - Attack speed, Ap, CDR and adds 15% of your ap to each attack. This item is nice because it allows you to get to your cleave faster adds 15% of your ap on every attack. Stack this with Spellsword your Moonsilver Blade and Lich Bane and you have a very high burst damage on someone squishy.
Lich Bane - This is a very essential item on Diana the burst you put out as Diana with this item is very large any squishy target will die if you hit them with your Q, R and auto attack. If they do live they will be extremely low and another auto-attack will kill them. Do Not build this first under any circumstance. You want the sustainability first and some AP before building this.
Rabadon's Deathcap - This item as all Ap casters know is extremely good on Ap units especially Diana. This is a must on Diana with or without Lich Bane. The amount of Ap you get from this item is huge. With this your burst damage is pretty high.
Hextech Gunblade - You replace your Jungle item for this item. This item gives you Spell-Vamp, Life-Steal, Ap, AD and a cast-able slow. This is a great replacement for the shroud a little bit more Ap the same amount of spell-vamp but the added condition of a life-steal and a cast-able slow is nice. Yes you lose the 10% CDR from the shroud but the damage, added life-steal and a cast-able slow is better in the end.
These are other offensive items you can build as Diana depending on how their team is building.
Liandry's Torment - Build this if the enemy team is building hard magic resist. This is a good poke item since your Q is on a pretty low Cool-down. This also procs off your W and R. This item is really nice if you are mid with Diana but it can also be used when you jungle her as well. The % based damage is really nice as it burns 5% of their current health over 3 seconds.
Guinsoo's Rageblade - For people who like to play in close beat your head in Diana Rageblade is a good choice. at 50% health the proc it gives is really nice. Increases your attack speed gives you spell-vamp and life-steal which is really nice if you pop your shield in conjunction with this. The proc stays on you for as long as you are in combat which is nice.
Void Staff - If the enemy is really stacking Magic resist buy this item. Since the re-work of how stats work this is a really great item for people stacking magic resist. For those who do not know the re-work does Percentile based then flat based.
Say someone had 200 Magic resist and you had 40% magic pen (percentile) and 25 (flat magic pen) the equation goes like this now.
200 x .40 = 80 (This is how much Magic resist the opponent loses off that percentile)
Now your flats
120-25 = 95 (This is his total magic resist to you with your 40% magic pen and your 25 magic pen flats)
Defensive Items You Can Build As Jungle Diana.
You can build Diana as a mage tank if your team doesn't really have a tank on the team. If I have to go tank with Diana I try to do it as an Ap tank.
Warmog's Armor - As the Hp it gives is extremely high it comes with a-lot of sustain. This item gives Diana quite of bit of sustain you can take a-lot of hits with this before having to back out.
Abyssal Scepter - Gives you Ap, Magic resist and a aura that decreases your enemies magic resist. This is a nice item to have on Diana if you are building her as a tank or even an off-tank.
Wit's End - This is a nice offensive and defensive item on Diana if you are the tank on the team. It gives attack speed, magic resist and procs that do extra magic damage on hit and increases your magic resist as well. The attack speed is nice because it gets you to your passive faster also your passive also procs the extra magic damage to anyone it hits. The added magic resist is also nice especially if you are facing a heavy Ap team.
Guardian Angel - Armor, magic resist and a passive that revives you when you die. This is all around a great item when running a more defensive build as Diana.
Rod of Ages - Hp, Ap and mana another nice item for Diana if you are building her as an Ap Tank. Get this early so you can get the stacks on RoA as soon as possible.
Zephyr - This is a good item to build if you are building Diana as the main tank in your group attack speed, Movement speed, CDR and tenacity. The tenacity allows you to build your magic pen boots for a more dps/tank build as diana. The CDR is also nice on Diana for this tank/dps build.
Iceborn Gauntlet - This item is nice, I actually started using this in place of lichbane for more armor, mana, a AoE slow and CDR. I stack this with my rylais and this makes people walk so slow. Once you go onto them they are not getting away from you. Unless you get cc'd under the sun or they use a inbread jump/flash and then use flash to get away from you. I find this item actually quiet nice on diana because she is a melee unit the effect last longer and because she can use abilities often and has a gap closer it is extremely effective on people who try to get away from you.
1. Start with your W and start at Gromp then rotate to blue if you want to do wolves after go for it. But I suggest doing your red after blue.
2. Head to the lizard camp and smite the red when he is low. (At this point decide if you want to gank or farm your jungle all up to you and how your lanes are doing)
3. Take out the Chicklets camp.
4. Head to the wolves camp and kill them and then start heading towards gromp (again cause he will have respawned)
5. Kill Gromp and back and heal. You will be level 4 by this time and you can get your jungle item and a amp tome if you wait 10-15 seconds to purchase it.
Champions Jungling A-H (Chances of Invading you)
Aatrox - (Medium - High)Haven't seen many people jungle this guy but his sustain in the jungle is extremely high compared to dianas. If you are facing this guy in the jungle try not to fight him until you are atleast level 6 or if your team is nearby. Cause if you fight him unless he is extremely weak his built in sustain is more then enough to kill you in your own jungle. When you reach level 6 you can take this man as your burst drastically spikes compared to him.
Alistar - (Low) Don't really have to be worried with Ali jungle his damage really isn't that high but he can be an annoyance if he decides to run into your jungle.
Amumu - (Low) This guy can be a huge pain if he jumps you when you are low so be careful if this guy is jungling. You can also invade him pretty easily as he will be low in his jungle if you jump him at his red.
Cho'Gath - (High) This person you have to be extremely careful for because his burst is just a little bit stronger then yours at low levels. His rupture and his feral scream can put some serious hurt on you if you are not careful.
Darius - (Low) I have seen some darius jungles but I haven't really had many problems with this man if he is jungling. But just be on your toes because he might invade you at your red when running Diana
Dr. Mundo - (High) This man has a high probability to invade you in your jungle. Him throwing his cleavers at you can hurt a-lot. If he catches you with cleavers at your red you are pretty much dead so check before you start red.
Elise - (High) The probability of elise invading your jungle is high now with the rework of the jungle. With her W and Q and the Q in her spider form if you are below half health she can almost 1 cycle you so always check the bush before fighting red and always fight it in the bush.
Evelynn - (High) This lady will most definitely invade you while you are jungling since her passive stealth her sneak attacks are deadly and if you are low in the jungle she can pretty much drop you in a heart beat.
Fiddlesticks - (Medium-High) He is very well known for ganking you when you are attacking red. So when you get to your red check both the side bush and the far back bush just in-case he is sitting there.
Fiora - (High) Most of the time if she is played she is normally top but because she can jungle I am putting her in here. She can invade you early to almost mid game jungling non-stop. This persons burst damage early is extremely high and can wreck you at any point in time if you are not paying attention. So play extremely careful if you see this person jungling.
Hecarim - (High) This man can be a huge pain he can clear distances very rapidly as well as clear his jungle fast. He can invade you very effectively and efficiently so always keep your eyes on the mini-map to see where he is if your team has wards down.
Champions Jungling I-P (Chances of Invading you)
Jarvan IV - (High) Him being pretty tanky he can take a beating from the jungle and still have enough hp to come invade you and possibly kill you. His flag drop and his Q give him great mobility when ganking you so you have to be on your toes when someone is jungling him.
Jax - (Low) This man is truly a royal pain late game. His early game invades are really low so you won't have to worry about them. But if he does decide to invade your jungle just be sure you have a good amount of health.
Kha'Zix - (High) This is another person that has a high chance of jumping you in your jungle because of his passive and his Q. Those two will eat your health like no other. If he does jump you in your jungle be ready to flash because ten to one odds you are gonna have to.
Lee Sin - (High) The chances of him attacking you in your jungle is moderate. But if his team has invaded you level 1 those chances become very high as his Q is really the only thing needed to close the distance on you since it can be used on minions. If you see lee sins Q go whizzing by you try to hide yourself and counter-attack him to try to get the jump on him.
Malphite - (Low) His jungle is kinda slow and him invading your jungle is pretty low. Actually as Jungle Diana your best bet would actually be to invade him.
Maokai - (High) This guy can check your jungle with his E and poke you with it. His root and knock-back is kind of a huge pain. If you time your ult wrong his knock-back can put your ult on cool-down so be very careful about that. His invades in your jungle can come around level 3 through 5 but most of the time this guy will focus on ganking your lanes. Counter ganking him is very effective.
Master Yi - (High) I am updating this guy ASAP. With his new re-work Not only does his Q now scale off AD it can also crit you. His E is now a % base that increases his attack damage and also on activation it now deals True Damage. At level 5 it does 30 base and an added (20%) of his currest AD. So if Master Yi has 250 AD he does 30 + (50) true upon activation. His passive is now every 4th *CONSECUTIVE* Strike so what that means is that he has to constantly be In Combat to get this strike but it also deals only 50% damage on the extra strike. His meditation no longer gives armor and MR but instead it is a % base reduction and when used against turrets that % value is halved. Yi's ultimate still refreshes most of yi's abilities but instead of reactivating Highlander it only extends the current activated highlander by an extra 4 seconds on a kill or assist. So the max amount he can earn from a teamfight is 20 seconds. So a maximum of 30 seconds total on his ult.
Nautilus - (High) This guy will mostly likely come to clear your camps and look for you to kill you in your jungle. His pull and passive root is nasty so keep your eyes open for him.
Nocturne - (High) This man will most definitely come into your jungle not only to take your camps but to find you and kill you. His passive AoE attack that heals him is pretty nasty and can clear camps very quickly. So just be ready when he makes his way to your jungle.
Nunu - (High) Since Nunu's rework he has become quite a strong jungler he can take blue and YOUR red very fast and if he so wanted too probably kill you when you scout your red. So if he is in your jungle call for help from mid/top or mid/bot because trying to 1v1 a nunu as diana is rough and could get you killed since your burst is no where near as strong as his.
Olaf - (Medium-High) This guys has a moderate to high chance of coming into your jungle and killing you. Just because his true damage is very powerful early game against you.
Pantheon - (Low) He may come into your jungle every once in a while but it is just to slow down your jungle. Highly unlikely that he is gonna invade you to kill you unless he absolutely knows he can kill you.
Champions jungling Q-Z (Chances of Invading you)
Rammus - (High) He will probably come into your jungle to try and kill you or just to stall you. He is pretty tanky even early so even after his clears in his own jungle he will still have quite a bit of HP when he comes into your jungle. So just be prepared for it cause if you are caught at low Hp you probably will die.
Rengar - (High) If the rengar is good at his jungle he will most definitely invade your jungle to search for you and kill you. His burst is more then enough to kill you in one rotation so definitely be on your guard.
Rek'Sai - (High) This void burrow is a massive pain she can build tanky and still have a huge amount of burst due to her Q and if she has full fury Her E. For those who don't know how her E/Bite works I'll explain. if reksais rage bar is full her E/bite will deal *True* damage to you which will give her an insane amount of burst. She also has the ability to detect you while she is underground she cannot see you but if you are within range she can see your characters movement paths on the map. When she un-burrows she will knock you up so you must be careful about that. When vsing reksai if you are further ahead then she is your burst potential outscales hers but if you are even it becomes a skill match-up so be on guard if you are even with her.
Riven - (Medium) Depending on how good this person is at jungling she has a moderate to high chance of coming into your jungle. Her tankiness plus her stun and her shield can make her a pain to kill and her burst can pretty much wreck your hp again another person to be careful of.
Sejuani - (High) Since the rework of the jungle almost 90% of all tankish people will try to invade you since they have good hp and a decent amount of armor their sustain in the jungle is good.
Shaco - (Very High) This man will almost 100% of the time invade you and try to kill you either in the cross over bush to wraiths or he will sit and wait for you to start fighting red and then kill you. So always be very careful when facing a shaco jungle.
Shyvana - (High) Not only does this character have fast clear time in the jungle the semi-rework of her E makes her E+Q burst pretty high. So her chances of jumping you at your red is really high.
Skarner - (Medium-High) This character if jungled correctly will more then likely come and gank you in your jungle. His shield, Movement speed from it and his AoE slow is more then enough to kill you. His jungle sustain is a-lot better then yours. With his movement speed boost he is more then fast enough to catch you and possibly kill you if you are not careful.
Trundle - (High) The rework on this guy really helped his jungle. Due to the fact his Q is on a really low cooldown and reduces your attack damage and increases his makes him a very formidable opponent as a diana jungler. This man can kill you if you are not paying attention.
Udyr - (High) Depending on how his lanes are doing actually depends on how much he invades you but the chances are pretty high with this guy. He has a shield a stun and a movement speed increase for a short duration his sustain in the jungle is a-lot better then yours. If he catches you at any point when you are low you are probably going to die.
Vi - (Medium) This chick is pretty powerful but most of the time people will be focused on their own jungle because in the beginning she is pretty weak and can end up pretty weak from the jungle. If she has any kills from ganks best be on the lookout because she doesn't need much for her damage to shoot through the roof. If you can stop her jungle early and keep it that way do it because any kills to this character and she starts to spiral out of control.
Volibear - (High) High Hp a passive that regenerates his hp at low health and a W that can do quite the burst against a diana jungler. If you catch this guy in your jungle and he is low be careful because he will probably bait you with his passive since his passive regenerates his health faster then you can take it away so if you make him use his passive run because you will be extremely low and his W may kill you if he lands it on you when you are low on health.
Warwick - (Low) This characters sustain in the jungle is extremely high due to his passive so don't even try to attempt ganking him unless 1. He is weak or 2. You think you can burst him quick enough before mid or bot gets to you. This character has a low chance of ganking because he will be just as afraid to get ganked as you are because his ganks aren't truly effective until level 6.
Wukong - (Low) He can jungle but most of the time he is top but because he can he is on this list. The chances of him even jumping you in your jungle is low. This is because his jungle sustain is pretty low so he will probably be low himself and won't risk himself getting killed on trying to gank you.
Xin Zhao - (High) This man now has a High chance to come hauling butt into your jungle and killing you. If you aren't level 6 yet don't try to fight him. If he comes into your jungle unless you are pretty close to full health and he isn't his Q burst damage is enough to half your health. With his W passive that heals him every third strike it is more than enough to keep him up. So just be weary of this guy and come late game you should be able to burn this guy.
Zac - (High) This guys is just a huge pain in the jungle not only does he do % based damage he is also healed from picking up his blobs that come off him when he causes damage to anything. This man is truly a pain when built tank. Because of the % damage he can cause quite a bit of damage even as a tank. This man can also bait you with his passive if you tunnel vision him and chase him for to long. The plus side though is that your smite does work on his bloblets so also remember that. If he invade you which he probably will ask for help from one of your teammates or if you think you can kill him go for it. But just be careful because even at low levels he still has pretty high damage.
Alright guys I hope you guys got a-lot from this guide. I hope it was helpful feedback is greatly appreciated and I will be updating this guide daily to add in any points or more information that would be beneficial to readers.
I will put in my average stats as diana for Season 4 soon.
Thank You ^_^.