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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Vayne
Kalista struggles when hit with hard cc, Vayne's Condemn can be a very useful tool, Vayne can start a snowballing adventure with kalista.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Hello summoners, We are OG Wreckage and OG Preacher.
We both play marksman in the team, so why not share the in our opinion best way to master Kalista.
If you dont agree with stuff or you have tips for us, feel free to put them in the comments:3 we will read them all and we will try to answer them all.
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Martial Poise: // Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
Pierce: // Hurl a fast but narrow projectile that deals 10/70/130/190/250 (+100% Attack Damage) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target.
Sentinel: // Passive: When Kalista and her Oathsworn both basic attack the same target, she deals 12/14/16/18/20% of their max health as magic damage. 6 second cooldown per target.
Active: Send a soul Sentinel to patrol an unseen area. Champions they see are revealed for 4 seconds. Sentinels last 7 laps.Kalista gains a charge of Sentinel every 90/80/70/60/50 seconds.
We love this for having so much more vision control
Rend: // While off cooldown, Kalista's spears pierce their target, lingering for 4 seconds.
Active: Rip the spears from nearby targets, dealing 20/30/40/50/60 (+60% Attack Damage) physical damage and slowing their Movement Speed by 25/30/35/40/45% for 2 seconds. Each extra spear increases Rend's damage..If it kills a target, Rend's cooldown is reset and Kalista regains 20 mana (up to twice per cast).
This skill makes you soo OP, it also is a second smite in your team
Fate's Call: // Draw Kalista's Oathsworn to her. For up to 4 seconds, the Oathsworn is untargetable but pacified.They may mouse click to fly toward target position, stopping at the first enemy champion hit, knocking all enemies in a small radius back and placing the Oathsworn at their maximum attack range from the enemy. Kalista's Oathsworn must be within 1400 units for her to cast this ability.
Safe your support or takedown the enemy
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Martial Poise: // Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
Pierce: // Hurl a fast but narrow projectile that deals 10/70/130/190/250 (+100% Attack Damage) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target.
Tips and Tricks
- // You can also use your passive on this
- // Drake steal confirmed
Sentinel: // Passive: When Kalista and her Oathsworn both basic attack the same target, she deals 12/14/16/18/20% of their max health as magic damage. 6 second cooldown per target.
Active: Send a soul Sentinel to patrol an unseen area. Champions they see are revealed for 4 seconds. Sentinels last 7 laps.Kalista gains a charge of Sentinel every 90/80/70/60/50 seconds.
We love this for having so much more vision control
Tips and Tricks
- // Start with this skill for safe laning.
- // Use the minimap for this skill, it saves alot of usefull seconds.
Rend: // While off cooldown, Kalista's spears pierce their target, lingering for 4 seconds.
Active: Rip the spears from nearby targets, dealing 20/30/40/50/60 (+60% Attack Damage) physical damage and slowing their Movement Speed by 25/30/35/40/45% for 2 seconds. Each extra spear increases Rend's damage..If it kills a target, Rend's cooldown is reset and Kalista regains 20 mana (up to twice per cast).
This skill makes you soo OP, it also is a second smite in your team
Fate's Call: // Draw Kalista's Oathsworn to her. For up to 4 seconds, the Oathsworn is untargetable but pacified.They may mouse click to fly toward target position, stopping at the first enemy champion hit, knocking all enemies in a small radius back and placing the Oathsworn at their maximum attack range from the enemy. Kalista's Oathsworn must be within 1400 units for her to cast this ability.
Safe your support or takedown the enemy
Tips and Tricks
- // Try a Thresh- Kalista lane. Your ult can safe him, and his Dark Passage can safe you.
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Precision
Fleet Footwork
Phase Rush
We dont really have to explain this, since this is the standard ADC/ marksman runeset.
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Runes
We dont really have to explain this, since this is the standard ADC/ marksman runeset.
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Items
Item Sequence
Blade of the Ruined King
3200
Runaan's Hurricane
2800
Berserker's Greaves
1100
Bloodthirster
3400
Last Whisper
1450
Lifesteal and attack speed are they key to Kalista. This item got them both so its <3 |
Becouse the passive of your (E) AKA Rend, and the passive of the Runaan's Hurricane you will set a spear in every minions the Runaan's Hurricane hits. |
Not much special about these. They the main ADC/ marksman boots |
With your attackspeed and this lifesteal you just autoattack a minionwave and you are back to full health in a second |
For this it is the same as the boots its a standart item for an ADC/ Marksman |
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Pros
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+ Very high in-combat mobility/kiting potential + High burst damage potential + High skill cap heavily rewards teamwork and familiarity with the champion + Has some utility with Sentinel (W) and Fate's Call (R), the latter able to be used both offensively and defensively |
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Cons
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- Medium range and medium overall damage as far as AD carries are concerned in short trades - Unusual passive which can be awkward to use for those unfamiliar with the champion (inability to cancel attack animations can also make CSing more difficult) - Uniquely vulnerable to attack speed debuffs, as they hinder her ability to kite - Requires very good coordination between yourself and (typically) your support (especially when using your ult) |
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