Kalista Build Guide by Vaecon
Not Updated For Current Season
V is for Vengeance [ADC]
DEFENSIVE ITEMS | AGAINST AP
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Kalista with this build
|Kalista||As Sun Tzu once said: If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle. If you want to counter yourself you must know your own weaknesses and how to exploit them on someone else.|
Revenge is an act of passion; vengeance of justice. Injuries are revenged; crimes are avenged.
- Samuel Johnson
Hmm... how should I start this... since this is my first guide i'm lost for words right here. Let's start with the definition of Vengeance.
Treacherously murdered, Kalista rose as a specter, twisted by the horrific power of the Shadow Isles. In death, she offers Runeterrans a proposition: surrender your soul to the Spear of Vengeance and she will exact retribution on your betrayers.
Pros / Cons
+ High Burst Damage (for a marksman)
+ Ability Reset Potential
+ Able to initiate fights
+ Save soul-bound teammate with her ultimate
+ Easy to farm with
+ Very good at kiting
+ High Mechanical Difficulty
+ Can be out-poked by long range champions
+ Can easily run out of mana
+ Requires good coordination with whoever you are bounded with.
+ Mobility basically dependent upon attacking
+ Cannot cancel her basic attack wind up
Blue: Description of the skill.
White: Range, Mana Cost, Cooldown
Red: Tips & Tricks
Rather than cancelling the basic attack animation, a move order hops Kalista in the direction of the click after she completes her attack. Kalista leaps farther when moving away from her target.
Use it for additional mobility, dodging skill shots, jumping walls, or kiting away from danger.
Kalista hurls a spear, damaging the first enemy struck and adding a stack of Rend. Pierce also procs Martial Poise. If Pierce scores a kill, the spear will continue onward, passing all Rend stacks from the dead target to the next enemy it hits.
COOLDOWN: 8 seconds
MANA COST: 50 / 55 / 60 / 65 / 70
PHYSICAL DAMAGE: 10 / 70 / 130 / 190 / 250 (+ 100% AD)
This ability has high scaling making it very painful for enemies when poking with it. You can also use it to leap over say the wall of dragon pit since it procs your passive.
Passive: Soul-Marked—When Kalista and her bound ally attack a minion, monster or enemy champion at the same time, they deal bonus magic damage.
Active: Kalista commands a sentinel to keep watch over an area. The sentinel patrols back and forth in a line 7 few times. Vulnerable to attacks from behind, sentinels see in a cone in front of them and scream if they spot an enemy champion and then follow them for 4 seconds.
COOLDOWN: 30 seconds
MANA COST: 25
PASSIVE (magic) DAMAGE: 12 / 14 / 16 / 18 / 20% of target's maximum health
MAX PASSIVE DAMAGE VS MONSTERS: 100 / 125 / 150 / 175 / 200
RECHARGE TIME: 90 / 80 / 70 / 60 / 50 seconds and a max of two charges
This ability helps you with vision, similar to Ashe's E or Quinn's W, instead this lasts massively longer. The passive helps you win trades considerably in your favor. Also helpful if you are trying to farm under tower. Have your support hit a minion then you attack it.
Passive: Kalista’s basic attacks and the spear from Pierce lodge in their target for a short time.
Active: Rend causes her to rip the spears from her enemies, slowing them and dealing increased damage for each spear rent from the target. Rend’s cooldown resets if it secures a kill on an enemy unit. The spears stack infinitely, only disappearing if Kalista fails to keep up her assault.
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8 instant if rend kills a unit.
MANA COST: 30
PHYSICAL DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 60% AD)
DAMAGE PER ADDITIONAL SPEAR: 5 / 9 / 14 / 20 / 27 (+15 / 18 / 21 / 24 / 27% AD)
SLOW: 25 / 30 / 35 / 40 / 45%
This ability is very good for farming, securing objectives such as dragon/baron since you can infinitely stack the amount meaning you do more damage over the long term. Currently you can use it as a secondary smite on baron or dragon activating the stacks when it's low health.
Another good use of this is when you are kiting. Auto attack while using your passive to move around, when the enemy catches up activate rend to slow them and move further away.
R: Fate's Call
Kalista repositions her bound ally next to her, making them untargetable and disabling their spells. During Fate’s Call, Kalista’s Soul-Bound gains a new ability, which allows the Soul-Bound to dash in a target direction, knocking up enemies they strike.
COOLDOWN: 90 / 75 / 60 seconds
MANA COST: 100
This ability is useful for engaging. It's also useful for saving your soul-mate from sticky situations.
|While Blade of the Ruined King
does slightly less DPS than the infinity edge its more useful for the all-in potential, cheaper gold cost, extra sustain from lifesteal, and its synergy with Rend and Martial Poise. You should notice a power-spike when you get the item.
|Basically a standard item for all ADC's. The attack damage and the crit chance are always helpful in lane especially for poking.|
Statikk Shiv vs. Phantom Dancer vs. Runaan's Hurricane:
Tips & Tricks
We all know that getting vengeance isn't an easy thing, so checkout some of these tips and tricks that myself and others have discovered! Know a tip or trick that isn't here? Well leave a comment about that amazing tip or trick so I can add it with full credit to you!
The most important aspect of Kalista is her passive Martial Poise. With this passive she can hop in a specific direction that you click in after her auto attack or Q. Using this hop you can leap over walls for escapes, initiations, or even picks! Below is a video of the walls you can jump over and pictures of all the walls if you don't want to watch a video!
Focus Fire: Sentinel Passive
Remember to make use of your W passive since it helps A LOT with your damage output (specially poking and pushing); in order to use it properly you have to let your Oathsworn autoattack first and then you autoattack the same target. This is super useful to shove the lane when your enemies back - your support must auto-attack the minions one by one with you. This helps you deal a little extra damage and win those trades.
As I mentioned above this is my first guide on Mobafire and hopefully not my last! Please leave constructive feedback and criticisms. This is a very new champion so I imagine throughout the next week many different playstyles will be tested.
On another note I will be updating this guide in the next day with a section on items that I think are good for this champion. I just want some extra time to experiment with a few different builds.
Thanks for reading <3 <3