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Ryze Build Guide by PeneTM

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League of Legends Build Guide Author PeneTM

[S6] Math proven Ryze guide

PeneTM Last updated on July 14, 2016
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Ability Sequence

2
5
8
10
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
7
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Ryze with this build

Threat
Low
High
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Threat Champion Notes
8
Gnar You will typically play safer. Once he got magic resist, rush the void staff or do not trade him.
Guide Top

Introduction

This guide gives you ALL the possibilities, the keys of the champion and some maths to understand the CDR. The rest is up to YOU.


Guide Top

CDR explanations

For this computation, I have three hypothesis :
* You have perfect timing for your skills. You can achieve almost this with experience.
* Damage depends on the time. This is valid with low cooldown champs like Ryze or Cassiopeia.
* Q and E are linked, if you hit E, you hit your Q. This is not true, but helps to make simple maths.

Why CDR :
IF you have PERFECT timing on your skills, on a same time, the damage output is :
With a 1200 damage 20% CDR => 1500 damages

  • 0% CDR -> 1200 damages
  • 5% CDR -> 1263 damages
  • 10% CDR -> 1333 damages
  • 20% CDR -> 1500 damages
  • 40% CDR -> 2000 damages
  • 45% CDR -> 2182 damages

With 800, full tank, typical 45% CDR => 1454 damages
  • 0% CDR -> 800 damages
  • 5% CDR -> 842 damages
  • 10% CDR -> 888 damages
  • 20% CDR -> 1000 damages
  • 40% CDR -> 1333 damages
  • 45% CDR -> 1454 damages

As you can see, with apparently less damages, you can do even damages, thanks to CDR. If you take in account that you will survive longer in the fight as a tank, the tank version WILL DO more damages.

The second fact we have to see is that the 5 last percent are better than the 5 first percent. With 1200 damages, 5% gives you 63 damages. But from 40 to 45%, it gives you 182 damages. Thanks to maths. If you want to SEE it, lets graph it on google.

Equation : damage/x with x equals to (1-CDR)

When X = 1, you have 0% CDR, with X = 0.55, you have 45% CDR.

To plot it on google, just copy/paste the equation on google.

800 damage graph equation : 800/x from 0.45 to 1
1200 damage graph equation : 1200/x from 0.45 to 1


Guide Top

Unique Skills

Your main damage combo : QEQZQEQ

Ready to engage combo : QEEQ, First E twice a minion, then you can engage, thanks to your movespeed.

They gank me combo : QEZQ, snare the ennemy and use your movespeed to run away.


Guide Top

Team Work

Always keep an eye on who is near to you to use your ultimate.

If you have 2 tanks with you, you can TP right into the ennemies.
If you have squichies, please, just TP at a correct distance to avoid them to be one shot.