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Aurelion Sol Build Guide by GarrusSpaceWaifu

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League of Legends Build Guide Author GarrusSpaceWaifu

[S6] [Mid] The Sassiest Dragon

GarrusSpaceWaifu Last updated on October 26, 2016
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Aurelion Sol with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Heimerdinger Q and W destroy his turrets with ease. Be careful of engaging on him, since upgraded rockets hit hard. Shove and gank.
2
Zilean His range is a little longer than yours, but his double-bomb is obvious. Q and run, then push while his skills are on cd. Don't try for a kill - your R has enough delay for a quick zilean to get a self-ult off.
Guide Top

Introduction

Aurelion Sol is a tanky, mid-range mage who excels at dealing AoE damage providing strong AoE crowd control with Starsurge and Voice of Light. An excellent ganker due to the increased movement speed and flying effect of Comet of Legend, Sol is a great clear-and-roam champion that provides a huge amount of pressure on any lane. He also does a stupid amount of damage and passive crowd control with his excellent scaling and Rylai's Crystal Scepter.

Also, he's a giant sassy space dragon.

When should I pick Aurelion Sol?
I am mid and...
  • my team needs a tanky AP character to apply lots of CC and damage
  • I am not laning against a melee with a gap closer (which can be pretty rare!). Champions like Irelia, Fiora, and Tryndamere will tear you to shreds. Assassins like Talon or Zed can be even worse!
  • we need someone who can easily follow-up on our Malphite, Nautilus, Leona, etc.
  • we need some easy waveclear and a way to defend/siege turrets.
  • we need someone who can engage/disengage/peel as necessary.


Guide Top

Pros/cons



Pros

+ Good constant damage with the boops of Center of the Universe
+ Great AoE cc with Starsurge and Voice of Light
+ Easy last-hitting with a fairly quick auto-attack and Center of the Universe
+ Naturally builds tankier than some other mages
+ Lots of mobility due to Comet of Legend
+ Strong laning and clear due to the potential size of Starsurge and boops
+ Never-ending kiting/chasing with Rylai's Crystal Scepter and Celestial Expansion
+ Bursty between Starsurge, Voice of Light, and Thunderlord's Decree
+ Sexy voice with lots of personality
+ Is a GIANT DRAGON

Cons

- Easily gankable without Starsurge
- Not particularly threatening without Rylai's Crystal Scepter at the very least
- Extremely vulnerable to AD melee assassins like Talon or Zed in lane
- Vulnerable to melee heroes without Voice of Light
- Requires buildup to become mobile - without Comet of Legend, is somewhat slow
- Is optimal only at medium range - zoned out fairly easily by long-range mages like Lux
- Will make your teammates feel inadequate


Guide Top

Summoner Spells



Exhaust Use this to keep people in your boops pre- Rylai's Crystal Scepter or to avoid death from melee champions like Master Yi or even Zed. This spell is strongly recommended if your lane is difficult.

Ghost This is also a viable option to both escape and to chase down enemies. The lower cooldown means you can use this more than flash, and lets you build up and use Comet of Legend more frequently and easily.

Teleport Provides lots of lane presence, and allows you to get back to lane easily if you die/are forced to go back. Although Comet of Legend is already a lot of pressure, teleport still has its uses.

Ignite Take if you want an earlier kill. With this, you can easily get a kill at level 6 with the potential burst of Starsurge, Voice of Light, and Thunderlord's Decree .

Barrier Against an assassin? Consider this to try and survive a little bit more. Sol's kiting ability means godly escapes are possible with this spell.


Guide Top

Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/1
1/1



Movement speed or last-hit support? Sass dragon is an excellent roamer, and Wanderer synergizes well with Comet of Legend. However, last hitting is just as important for such a gold-reliant champion. Choose either depending on how confident you are in your laning capability.


The pretty solid winner. You can't guarantee blue buff, and the dragon is best with allies for cc and support.


Take Merciless most of the time, and learn how to handle your mana well. You might want to consider Meditation if you think you'll be struggling significantly to properly push your lane.


Dangerous Game is so ridiculously useful when it comes to fighting, and Bandit is so little gold especially considering your spectacular waveclear that Dangerous Game wins out pretty strongly.


CDR is a lot more important nowadays since your toggle has increased in CD significantly. However, you almost definitely won't be hitting the CDR cap with this build, and MPen directly leads to more damage (plus it's a little difficult to work in with this build)

keystones

Thunderlord's Decree is a great keystone for Sol. With it, you have easy lane burst with a quick Q - W boop - auto, and it patches up your relative lack of consistent burst.

Stormraider's Surge is another possibility. The speed boost it gives you is massive, and is extremely helpful in chasing and escaping, especially late-game.

Another possibility is taking Deathfire Touch due to your easy boop-harass.

However, IMO Thunderlord's Decree 's burst takes precedent over enhancing your already impressive sustained dps. It will allow you do a lot better in the quick skirmishes in lane, and helps you get to the point where you won't technically need it to murder people.


Guide Top

Items

CORE


RoA provides a lot of what Sol needs. However, since it gives almost only stats...

Hextech GLP-800 has become the new star item to build out of catalyst. The gun gives you even more damage, and more importantly damage that works inside your vulnerable inner circle. The slow provides even more cc for you to escape.

This item is legitimately the most important item you can possibly build on space dragon. Scepter lets you unlock your incredible ability to kite and chase down enemies. Center of the Universe and Celestial Expansion apply on-hit effects, meaning your boops constantly slow down people. The CC will never end!

Movement speed is important for your continued survival and effectiveness. Making sure you're still booping people is important for your dps.

DAMAGE


The archetypical AP damage item. Stronger boops, stronger booms. Get this at some point, but feel free to hold off on it to get more utility-based items.

MPen is going to be necessary if you're doing your job. Cut down those pesky Hexdrinkers. Build this if the enemy is getting magic resistance. Alternatively, if you have picked up both Liandry's Torment and Abyssal Scepter, feel free to skip this item.

A solution to those super-tanky lineups that don't take enough damage from your normal skills. This and Rylai's means you do a lot of damage, especially since your Celestial Expansion allows a lot of easy harass.

AP and movespeed? What's not to like? A great item if you already have Rabadon's Deathcap and don't need a Zhonya's Hourglass. However, this shouldn't be a priority item, since the passive is often wasted on minions or monsters due to the constant nature of your passive. This is the item to ditch for other things, like Liandry's Torment.

DEFENSE


Perfect against enemy mages with the benefit of reducing magic resist even more. The aura effect is put to good use due to your middling range, as well. Pick either this or Zhonya's (very occasionally and) for the cooldown and the defense.

Something to use if you're getting deleted by assassins or getting focused down quickly. Do remember that Zhonya's doesn't turn off your boops - much like Swain. Buy either this or Abyssal (very occasionally and) for the cooldown and the defense.
Bsnshee's Veil

Even though you're naturally tanky, you'll still die pretty quickly since you can be targeted/dashed or blinked to/etc. by pretty much anyone. CC screw you over extremely badly, too. Banshee's will help take off some of that pressure and provides a ridiculous amount of MR to boot. However, it doesn't benefit you in terms of damage, so see if you can get by with just abyssal.


Guide Top

Spells




CENTER OF THE UNIVERSE: The boops. Three orbs circle around you, dealing damage and applying spell effects to anything they touch. Although these are slow, don't underestimate their ability to do damage or accidentally push the lane!

Your boops will disappear and need to be resummoned (automatically, thankfully) if you are hit by skills that prevent spellcasting. As such, stuns and silences will turn off your passive. What makes it even worse is that if you have turned on Celestial Expansion, it will go on cooldown as well. Any CC, even skkills like Condemn, will force your boops to turn off, so be careful.



STARSURGE (Q) : This skill has been nerfed straight into the ground. Leveling Starsurge is no longer the most effective build since the stun duration is significantly shorter at higher levels than before. Starsurge, as of 6.14, is officially primarily a utility spell and a secondary damage spell.

Tips and Tricks
  • You can use this while in-flight from Comet of Legend. Use this to move faster and gank with a massive AoE stun. However, this is extremely easy to dodge, and you won't have the spell off cooldown when you reach your destination, so be careful.
  • Try and use this a little before the minion wave so it's big enough to hit both the melee and the ranged minions.
  • There is a little delay between firing your Q off and being able to detonate it. Smart enemies might be able to take advantage of this.
  • Starsurge grows surprisingly quickly - use the rapid expansion to surprise your opponents.
  • As long as the center of Starsurge is within your outer limit, it will continue to grow.



CELESTIAL EXPANSION (W) : expands your boops to your outer limit, or your auto-attack range. This rotates your boops at the same angular speed, which means that they when this is in effect, your boops will move faster along the perimeter than when it's off.

Max this first and use it to bully your enemies and farm. Leveling Celestial Expansion increases its base damage as well, making it ideal for farming. The best possible scenario in lane is to be between the melee and ranged creeps, expanding to harass and zone your lane opponent.
Tips and Tricks
  • Your W increases the boop damage, in addition the range. Try to keep this on in teamfights as much as possible.
  • As this moves your boops away, be sure to reactivate this if someone is too close to get hit.
  • The circle that shows the range of your expanded boops is very important. This is as far as your auto-attacks go, the point where your Q explodes by itself, and the point where your R will push people that are too close to.
  • As this is a sustained ability, be careful about its mana drain - you will not be able to keep this on for very long at low levels, and even at high levels it can be a major drain.
  • This will turn off automatically and need to be reactivated if you're hit by anything that stops spellcasting.



COMET OF LEGEND (E) : Taking flight, Sol passes over all terrain to fly in a straight line. The passive ability increases your movement speed at a certain point when you move in a fairly straight line, while the active is the flight itself.

Max this last - your other skills are far more important.

Tips and Tricks
  • The passive only kicks in if you're moving in a fairly straight line, and will disappear if you take too sharp a turn.
  • At a certain point, your stacks will build up very rapidly if you're moving in a straight line.
  • Flight lets you gank or escape at strange and unusual angles. Take advantage of this, and think creatively! Your active will stay available even if your passive is canceled, so if you're running away, try to fly over a few walls.
  • You will lose flight if you take champion or turret damage, so be careful.



VOICE OF LIGHT (R) : Firing a burst of starfire, Sol pushes enemies that are inside his outer limit to exactly his outer limit. Dealing a surprising amount of damage and slowing a significant amount, this is Sol's only real escape option.

This really does do A LOT OF DAMAGE! Think of it as a linear Orianna ult, and use it to the same effect.

As with almost all ults, max this as it comes.

Tips and Tricks
  • This comboes extremely well with your entire kit. Fire Voice of Light, use Q, activate your W, and both boop and burst away at the perfect range.
  • The range on this is great. Try and steal objectives like baron and dragon if you can.
  • Although very fast, this still technically has a travel time - keep this in mind when trying to pick people off.


Guide Top

General Gameplay




CENTER OF THE UNIVERSE: The boops. Three orbs circle around you, dealing damage and applying spell effects to anything they touch. Although these are slow, don't underestimate their ability to do damage or accidentally push the lane!

Your boops will disappear and need to be resummoned (automatically, thankfully) if you are hit by skills that prevent spellcasting. As such, stuns and silences will turn off your passive. What makes it even worse is that if you have turned on Celestial Expansion, it will go on cooldown as well. Any CC, even skkills like Condemn, will force your boops to turn off, so be careful.



STARSURGE (Q) : This skill has been nerfed straight into the ground. Leveling Starsurge is no longer the most effective build since the stun duration is significantly shorter at higher levels than before. Starsurge, as of 6.14, is officially primarily a utility spell and a secondary damage spell.

Tips and Tricks
  • You can use this while in-flight from Comet of Legend. Use this to move faster and gank with a massive AoE stun. However, this is extremely easy to dodge, and you won't have the spell off cooldown when you reach your destination, so be careful.
  • Try and use this a little before the minion wave so it's big enough to hit both the melee and the ranged minions.
  • There is a little delay between firing your Q off and being able to detonate it. Smart enemies might be able to take advantage of this.
  • Starsurge grows surprisingly quickly - use the rapid expansion to surprise your opponents.
  • As long as the center of Starsurge is within your outer limit, it will continue to grow.



CELESTIAL EXPANSION (W) : expands your boops to your outer limit, or your auto-attack range. This rotates your boops at the same angular speed, which means that they when this is in effect, your boops will move faster along the perimeter than when it's off.

Max this first and use it to bully your enemies and farm. Leveling Celestial Expansion increases its base damage as well, making it ideal for farming. The best possible scenario in lane is to be between the melee and ranged creeps, expanding to harass and zone your lane opponent.
Tips and Tricks
  • Your W increases the boop damage, in addition the range. Try to keep this on in teamfights as much as possible.
  • As this moves your boops away, be sure to reactivate this if someone is too close to get hit.
  • The circle that shows the range of your expanded boops is very important. This is as far as your auto-attacks go, the point where your Q explodes by itself, and the point where your R will push people that are too close to.
  • As this is a sustained ability, be careful about its mana drain - you will not be able to keep this on for very long at low levels, and even at high levels it can be a major drain.
  • This will turn off automatically and need to be reactivated if you're hit by anything that stops spellcasting.



COMET OF LEGEND (E) : Taking flight, Sol passes over all terrain to fly in a straight line. The passive ability increases your movement speed at a certain point when you move in a fairly straight line, while the active is the flight itself.

Max this last - your other skills are far more important.

Tips and Tricks
  • The passive only kicks in if you're moving in a fairly straight line, and will disappear if you take too sharp a turn.
  • At a certain point, your stacks will build up very rapidly if you're moving in a straight line.
  • Flight lets you gank or escape at strange and unusual angles. Take advantage of this, and think creatively! Your active will stay available even if your passive is canceled, so if you're running away, try to fly over a few walls.
  • You will lose flight if you take champion or turret damage, so be careful.



VOICE OF LIGHT (R) : Firing a burst of starfire, Sol pushes enemies that are inside his outer limit to exactly his outer limit. Dealing a surprising amount of damage and slowing a significant amount, this is Sol's only real escape option.

This really does do A LOT OF DAMAGE! Think of it as a linear Orianna ult, and use it to the same effect.

As with almost all ults, max this as it comes.

Tips and Tricks
  • This comboes extremely well with your entire kit. Fire Voice of Light, use Q, activate your W, and both boop and burst away at the perfect range.
  • The range on this is great. Try and steal objectives like baron and dragon if you can.
  • Although very fast, this still technically has a travel time - keep this in mind when trying to pick people off.


Guide Top

Notes

The down and dirty

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