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Orianna Build Guide by Faceroller

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Faceroller

[Sandbox] AD Orianna - (Clock-)Work in Progress

Faceroller Last updated on February 22, 2013
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Ability Sequence

1
14
15
17
18
Ability Key Q
3
8
10
12
13
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 5

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 4


Guide Top

Important Spoiler

Six good reasons, why you shouldn't waste your time with this guide.

  1. I am only a cassual player
  2. I haven't even started playing ranked games
  3. I tested this only a few times against bots
  4. English is not my first language
  5. This is my first guide for LOL
  6. I can't offer you a deeper understanding or number crunching

> So, if not for reading, what is this guide for?
It is more of a cheatsheet and I would love you to also use it as a platform for exchanging your ideas and thoughts on AD-Orianna...


Guide Top

Pros / Cons


Pros

  • High Physical Damage + Clockwork Windup
  • Chassing and escaping with Command: Dissonance
  • strong early and midgame presence
  • good range and attackspeed
  • Lifesaving Shields
  • Somewhat hard to zone
  • Secure scouting with the ball

Cons

  • Squishy during shield cooldown
  • Can be heavy on mana
  • Skills do pathetic damage compared to AP-Orianna
  • Boring dance


Guide Top

Summary

This build is inspired by What The Moose's Video:



Crit Build?


Seems to be a good idea to pair:
Lethality + Phantom Dancer/ Trinity Force + Infinity Edge
but I haven't yet tested it



Mana Problems?


In my botgames, mana was an issue, I predict it to be not that big of an issue in normal games.
My solution was to always carry 2-3 Mana Potion with me, probably having Trinity Force or Crystalline Flask can solve this though. Pretty sure no external manaregeneration is necessary.



How about AP?


It isnt common for AD carries, but as everything scales with AP I dare to think about trying out Nashor's Tooth, Trinity Force and maybe even Guinsoo's Rageblade(the new passive alone could make it quite hard to force you out of a lane, while on the other side it encourages staying in lane with low health)