Shyvana Build Guide by Junksie
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Champion Build: Shyvana
| Health | 4545 |
| Health Regen | 35.6 |
| Mana | 0 |
| Mana Regen | 7 |
| Armor | 161.49 |
| Magic Resist | 101.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 165.7 |
| Attack Speed | 96.426 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Name
Ability Sequence





Masteries
Introduction
Welcome, and thank you for reviewing my
Shyvana guide. I originally was not going to make one, but a friend of mine recently started playing
Shyvana, and I thought it would be easier (and would keep both of us more sane), if I made a guide that she would be able to learn from whenever she wanted, rather than shove all the information down her throat over Skype. So, without further ado, I present:
Shyvana; a jungling guide.
The ado:
I want to thank Jhoijhoi for her guide on making proper guides;
My nameless friend for inspiring this guide;
And multiple others for miscellaneous assistance.
What did season 3 do to Shyvana?
In the short answer, the Season 3 update buffed Shyvana. The slew of new items as well as the jungle changes made her better overall, and even more viable than before. Some changes in the patch make her harder to play, but easier as well. Tank items got better,
Atma's Impaler got better,
Wit's End got nerfed (slightly), etc. As for jungling, not much has changed. You can jungle pretty much any route you want, and you (theoretically) make more money. So, read on for Season 3 Jungle
Shyvana!
Pros and Cons
PROS:
-
*Insane farming/jungling speed all game
*High counterjungling ability
*High mobility
*Extremely disruptive in teamfights
*High teamfight damage
*High teamfight durability
*Is a dragon (need I say more?)
-
*Is squishy early game
*Semi-low health jungle early on
*Vulnerable to CC (hey, Merc Treads)
*CC-lacking ganks
Masteries
There's plenty of leeway in the new masteries forThis is only one set of masteries, and you could go into the utility tree or even more into the defensive tree when you jungle, but this is my favorite setup for
Runes
| Runes | |||||||||||||||
Greater Seal of Armor 9 |
Greater Mark of Attack Speed 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Speed 3 |
||||||||||||
SEALSThese give you so much damage reduction in the jungle, or while ganking. These are the only runes I consider necessary, for their sheer utility and value, and are easily affordable.
GLYPHSI like these because this build gives you very little resistances other than your basics (and those from your
MARKSGreater jungle speed, lower cooldowns on your ultimate and
QUINTSSame as with Marks, but you could also take movement speed, even though I advise against it.
You could also take AD in Marks/Quints, but I prefer this setup.
Items
Shyvana's build depends mainly on how you play her. Damage soak, disruptive team fight anti-carry? High DPS, durable, 1v3 queen? Dueling champ? I usually change my build ingame to tailor to what is needed, whether that is more durability or higher DPS, but this build (or one similar) works for me.
Starting Items
Hunter's Machete and 5
Health Potions. Not too much leeway here for a start, especially since
Hunter's Machete is so good. Once you start to make some cash, it becomes decision time. You have a choice of 4 boots (not including upgrades), and 2 jungle items.
For boots, you want
Ninja Tabi, especially if they have an autoattack team,
Boots of Mobility for extra gank/mobility, or
Boots of Swiftness if you gotta go fast.
Mercury's Treads are definitely an option especially if they have a lot of magic damage. However, you could just get
Spirit of the Ancient Golem. Eventually, you want to give your boots one of 2-3 upgrades.
Enchantment: Captain is almost always going to be the best choice for pushing and teamfights, unless someone else already is getting them.
Enchantment: Homeguard is amazing, especially with
Boots of Mobility and the
Good Hands
mastery. Lastly,
Enchantment: Alacrity is absolutely fine, especially because that and
Boots of Swiftness brings you up to 425 BASE movement speed.
Spirit of the Ancient Golem or
Wriggle's Lantern?
Spirit of the Ancient Golem gives you crazy defense at 500 health and 30 armor, and, most importantly, TENACITY. I prefer this item at almost all times, unless their team lacks CC. If they have few CCs that they will use on you, definitely take
Wriggle's Lantern for superior sustain and buff control, as well as slight DPS increase.
Next, grab your
Recurve Bow. DPS and farming and pushing BOOST, especially once you grab your
Null-Magic Mantle and upgrade into
Wit's End *Dun-nu-du-duuuuuuu!*. A different option, if you want higher DPS or do not need MR, is
The Black Cleaver. I personally have taken a bit more liking to
The Black Cleaver, as it increases your
Twin Bite and
Burnout damage. The downside is a loss of AS, the magic damage on-hit, and the MR. However,
The Black Cleaver is very strong right now, so the trade-off may very well be worth it.
Mid/Late Game
First of all: Defense or Offense?
Defense:
Now, we have a difficult decision: Super-durability, or durability balanced with DPS? I usually end up getting both
Frozen Mallet and
Sunfire Cape or
Warmog's Armor, taking
Frozen Mallet first unless I have or will be towerdiving, teamfighting, or tanking in skirmishes. The
Frozen Mallet helps tons in ganks and duels, and you may want to pick up a
Phage early on, even if you will be getting
Warmog's Armor or
Sunfire Cape first. Finally, pick up
Atma's Impaler,
Spirit Visage, or
Randuin's Omen. If your support isn't getting
Runic Bulwark, then get that amazing resistance god for yourself.
Offense:
There's not too much variation here, pick up a
Frozen Mallet, then
The Bloodthirster and/or
Wit's End
The Black Cleaver, depending on what you have already. Grab
The Bloodthirster again, and you should have a full six item build.
But what about our
Wriggle's Lantern?
Extreme Late Game
If you have one, sell your
Wriggle's Lantern. I'll wait. You done now? Good. Time for your last item. You have a choice of 3 different items:
Guardian Angel,
Warmog's Armor, and
The Bloodthirster. Which do you pick?
Well, If you pick the bloodthirster, that brings your total count up to 2 (or 3 O_o), so this isn't really advised, unless you do not need defense (it happens, trust me).
Guardian Angel is really nice, even though it adds no health, it gives you a shot in the arm for resistances, and the possibly game-changing passive. Just got owned in a teamfight? Guess what b*tches, I'm back!
Warmog's Armor (unless you already have one, in which case pick up a
Spirit Visage) is never a bad choice as well, because (especially in dragon form), it gives you so much more than 1000 effective health.
To consider: If you didn't fit
Sunfire Cape into your build, this may be the time. It adds survivability, and increases your
Burnout damage (not really, but you get my point).
Ability Description/Order
This is fairly basic, we takeYou can swap
Summoner Spells
Smite
This is a jungling spell. Take it if you are jungling.
Exhaust or
Ignite
I prefer
Exhaust, as it powers up your ganks and can shut down a fed enemy late-game. Also,
Ignite is taken by many other lanes, but if you have
Exhausts and not
Ignites on your team, take
Ignite.
Heal
It's not horrible, especially in Season 3. Avoid however.
Flash
Pre-
Dragon's Descent, one of the best spells for
Shyvana. After? not so much. Your dragon is a longer dash with lower CD, causing this spell to be essentially redundant.
Jungling
Start with your
Hunter's Machete and 5
Health Potions, and go to Wolves. Kill them once they spawn (leash not necessary), then move to Wraiths. Blue is optional, and completely up to you, but it slows your ganking time and counterjungling time. After Wraiths, gank mid if you can. If not, go kill the double Golem or gank other lanes . After Golems, get Red, Wraiths again, then gank or counterjungle. I find Red extremely EXTREMELY helpful ganking with Shyvana, so try to keep it up as much as possible. Once you have 1000+, head back to base and get boots of some kind and
Wriggle's Lantern or work on your
Spirit of the Ancient Golem. Beyond this point, just continue your normal build. If you have to return before getting enough successful ganks for this amount of gold, try to finish your
Spirit Stone or just grab
Boots of Speed.
COUNTERJUNGLING
Shyvana is definetly one of the highest tier counterjunglers. She has great mobility, fast clear speed, and great duel potential -
Flame Breath and
Twin Bite, and their health drops early on. However, counterjungling for extended periods of time is extremely dangerous. The key is map awareness. If their mid and jungle are MIA, DO NOT GO TO THEIR BLUE ALONE, unless you know for certain one/both have recently backed. However, just because their jungler is MIA doesn't mean you cannot counterjungle him. Run from your Wolves to their Wraiths, and you will be able to clear it in under 5 seconds. If their jungler appears and their mid is otherwise occupied, BEAT THE EVER-LOVING SH*T OUT OF HIM. If you start to lose the fight (wtf?),
Burnout and run away. DO NOT DUEL AN
Udyr.
Nocturne and
Trundle are possible, if difficult. If their mid is not busy, just run. However, if not caught at Wolves, you can check the Red buff you love so much. Walk BEHIND the camp into the bush and peek into the camp. Is their jungler there?
If so, wait till Red(or the jungler) gets low, then use EVERYTHING to get it (or him).
Smite,
Ignite, and
Exhaust, as well as
Twin Bite will be your tools here. I cannot tell you how many times I've
Smited the buff from their jungler while still in the bush, then killed him with it and an
Ignite. Again, caution is the key. Do not continue in a protracted fight if their mid or bottom suddenly MIA.
If not, you have two choices; wait until he appears, or take the buff yourself. If you chose the former, make sure you do not waste precious jungle time on a wild goose chase. If you choose the latter, run if their jungler appears and you cannot take them both on, or if he can beat you with Red if he gets a lucky
Smite off.
If their jungler appears in a gank, this is a prime time to counterjungle (unless your laners need help). Run to Wolves and take them or Blue, or run to Wraithsand take them, Golems, Red, or all 3, depending on how much available time you have. Then return to your jungle and clear it. +1 awesome point for you.
Again, I cannot stress this enough: MAP AWAERNESS IS KEY. If their bot/mid/top suddenly disappear with no reason, get ready to bolt at any time, if you do not run instantly. You lose your awesome point if ganked in their jungle. Avoid using your
Dragon's Descent while in their jungle, and save it for the escape to jump over Dragon, Baron, or mid walls.
In Conclusion
Season 3
Shyvana is an absolute DEMON no matter how she's build, and is amazingly effective in most team compositions. Enjoy burning everyone else to a crisp!
Thanks for reading,
-Junksie
Update Log
Dec 16, 2012
UPDATED FOR SEASON 3
Oct 22, 2012
Switched leveling order of Twin Bite and Flame Breath
August 11, 2012
Reviewed for Diana patch
May 22, 2012
Posted guide
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