Sejuani Build Guide by paakoopa
Not Updated For Current Season
Peel to win
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi anyone reading this. It´s my first guide on my favourite champ Sejuani.
I think shes underrated atm ,this new ad burst jungle meta ( Pantheon/Wukong) has left her behind.But unlike other Jungle Champs she has not only on cc every skill of her is cc shes the leona of the jungle her offensive ganks are great if your laner can provide Damage and her Defensive ganks are brutal if eemy cd´s are blown they will never have a Chance to run from you. One of my favourite Things about heris her peel iven if 5 People with a Sivir ult run at your adc you can still protect him.
Materies are full defensive because you will just build resistance and health so you take all the anti cc masteries and the ones scaling with your items. 4 Points in Legendary Guardian cause you stay in the mid of their Team in every fight.
Pros / Cons
- cc Monster
- Good damage (Q scales of enemy max HP/W scales of own max HP
- Great peel for your carrys
- Fun to Play because of juking with Q
- Second best engage after Ashe
- can Towerdive early because of her passive
- Great Baron/Dragon stealer ( Dash in; ult their Jungler: Smite)
- cant 1v1 most junglers ( but they wont get you anyways)
- Needs laners with good early dmg
- has pretty high mana costs until you get your Ancient Golem (2nd blue buff helps a lot)
- Is pretty Team dependant ( i wouldnt Play her in Bronze Solo q)
- Slow clea time but you will gank most of the time anyways
Just Standart Tank Jungler Runes you dont have great scalings so i take mag pen for some early dmg. Movement Speed Quints are great imo but you can Change that if you want.
Creeping / Jungling
What should i say if possible start blue with W and use W always as a aa reset. Dont use E for jungling ist not worth it.
ganking is pretty easy with Seju. When the enemy Target has a great escape try to hit your q from a bush if you miss go away if you are pre 6 when confident you can towerdive after lvl 6.
Little Escapes like a Renek can be ignored run up to him because he expects your Q and will overjuke if your Close use your Q-W-E Combo to knock him uo and slow him quite a bit.
If your Team has engage try to flank them let the others engage and dashin from the side and unleash cc-Hell on them but don´t use your ult, Just walk out and Position next to your adc/ fed carry. They can try but you will have you cd up and can buy your carry enough time to Reposition. Now after the first burst and after your peel you can reengage with your ult und finish them off.
If theres no engage except yours throw it in if you get priority Targets or 3 and more just go in with q try to get your w dmg on everyone. After that slow them all with e tank all the initial Damage and cc and run out to peel for your carry.
Thats what Seju is cc,engage, peel and undestryability, if thats what you seek and malph is not mobile enough and Wukong is too squishy shes perfect for you.
The one Thing i get asked sometimes is why Boots of Swiftness with alacrity and why so early.
The Point is you are a great Counter ganker so you have to be fast and enemy slows can be ignored pretty much. In the late game when your actually selling acient Golem you have to get merc threads for tenacity.