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Shaco Build Guide by Axelizen

Assassin Shaco, The Jester of The Jungle (S3)

Assassin Shaco, The Jester of The Jungle (S3)

Updated on August 25, 2013
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League of Legends Build Guide Author Axelizen Build Guide By Axelizen 10,717 Views 13 Comments
10,717 Views 13 Comments League of Legends Build Guide Author Axelizen Shaco Build Guide By Axelizen Updated on August 25, 2013
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Introduction



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-My Other Guides-









SPACE

-About The Author-

Hi I am Axelize (or Angus) & this is my 1st guide on my favourite champion Shaco!
I play Shaco a lot and in this guide I will hope to show you how much potential he has as a Jungler. Also feel free too comment as this is my first guide so its not going to be perfect!

-Why play Shaco?-

Shaco is an assassin jungler and is typically under rated in my opinion. Shaco's boxes allow for you to solo jungle with out the need of leashes which means you don't have to pull people out of lanes for leashing. Built right he can be a really punishing ganker, if you're on the receiving end. His abilities mixed with his speed allow for great ganks and an amazing early game jungler.

-What can you expect from this guide?-

You can expect an indepth guide into how Shaco works. I will be going through his moves and how to initiate with him, items, masteries and runes that work well with him.
Welcome to Jester in the Jungle
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Pros / Cons



Pros
>>Fast
>>Quick Jungler
>>Slow
>>Stealth
>>Fear
>>Constantly Smiling
Explanation
Shaco's speed and stealth are an asset and makes him perfect for getting to the target unseen when ganking. Shaco has a decent amount of AD and AS it allows him to clear through the jungle at a reasonable speed. His fear and slow makes ganking a pinch with the help of your lane you can use your Jack In The Box and slow the target with Two-Shiv Poison to pick up an easy first blood.
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Cons
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Explanation
Shaco is a very squishy character so don't get too cocky early on make sure you attack with your team. One of his big problems as well that his moves aren't really built around late game play so you will have to use your abilities like Jack In The Box in the best way possible. Shaco is very hard to master. His abilities aren't the best for attacking head on strategic play is the best way to use Shaco and if your willing to put some time into developing those strategies it will really pay off.
My advice is if your gonna play Shaco you will have to be patient about playing him as you aren't going to pick him up straight away.
>>Hard to master
>> Jack In The Box hard to use late game
>>Squishy Early Game
>>High skill cap
>>The nerf weakened his Deceive
>>Under rated
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Runes



Marks
SPACE Great for early game jungling and ganking. These will help you too clear your jungle out and give that extra damage towards ganks.

Seals
SPACE Standard seals for a jungler. It reduces how much damage you take from creep camps and it also makes ganking less dangerous considering Shaco is a very squishy early game.

Glyphs
SPACE Helpful late game and early game. If you clear your jungle fast with your Jack In The Boxes you can get an early gank on mid without having to recall after the gank.

Quintessences
SPACE A great quint that allows for you to run through the lanes and jungle quite swiftly. This quint also goes well with Deceive because you can cover more distance undetected.
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Masteries


SPACE

-Defense Tree-


Gives a 10G bonus when you use smite, Why wouldn't you take it?

& give a little bit of health early on as well as the scaling health for level 18.

gives extra armour so you're not as squishy early on.





SPACE

-Offense Tree-


Lowers your opponents armor and magic resist by 10 on your Exhaust so they are easier to kill and catch if you are chasing them.

4% attack speed bonus. Stacks really nicely with your Hallucinate.

& Gives a nice bonus damage output for ganking and jungling.

A very good percentage increase in AD for Shaco.

& Good for ignoring armor on some of the more tanky lanes such as top and jungle.

Crit Chance is OP and works well to peform quick takedowns with Shaco.

Works well with Lethality and Statikk Shiv because it gives you bonus attacked speed every time you hit a critical strike.

Great for finishing off blue/red early game also good for finishing off enemy champions.
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Summoner Spells

Viable Summoner Spells


Smite
SPACE An essential spell for pretty much every jungler. Take it even if Shaco is able to solo jungle with his boxes.

Ghost
SPACE It is not my preferred summoner spell for Shaco but it is a very good one. The combination of Deceive and ghost allows you to get inside the lane undetected and ready for killing. It is also good for making a run for it when things get too hot.

Exhaust
SPACE My preferred spell for Shaco but not the only spell you can take. The use of the Summoner's Wrath mastery lowers the armor and magic resist of the target as well as slowing them very useful for ganking and is why its my preferred spell.

Flash
SPACE A standard spell good for getting away, although I don't use it personally its still a good spell to take.
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Skill Explanation

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Backstab (Passive)

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Shaco deals 20% bonus damage when striking from behind

>> This skill although a hard one to use is very useful. Make sure to take advantage of this when ganking someone or fighting someone.

||| >> Good for killing monsters in the jungle early game if you use the jack in the box's as bait.
>> Allows for quick beat down on opponents if you play your cards right because 20% bonus damage is ALOT.

Deceive (Q)
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Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for bonus damage.

>> Great for getting to those hard to gank places! Jokes a side this skill allows you to go invisible and teleport. Great for going through walls and engaging for a gank. It also makes your next basic attack to be a critical strike.

||| >> Great for escaping when things get a little too hot and you need to get away.
>> Allows you go through walls great for ganking and stealing baron or dragon .

Jack in the Box (W)
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Shaco creates a Jack in the Box at the target location with 150 health. It will Stealth after 2 seconds, and pop out when an enemy comes near (300 range), fearing nearby enemies for 0.5 / 0.75 / 1 / 1.25 / 1.5 second(s) and attacking them.

It deals damage, and lasts 60 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does break stealth.

>> Its an awesome spell, placing a few of these bad boys down at the start will let you solo blue easily. Its extremely useful for ganking as well and is why its a great spell for Shaco.

||| >> It allows you to take on jungle easily without any assistance or severe health lost.
>> Placing a box behind the enemy in a gank is extremely effective for fearing them in the other direction.
>> Its kind of useless late game in team fights.

Two-Shiv Poison (E)
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Passive: While Two-Shiv Poison is ready to cast: Shaco's attacks poison his target, reducing their movement speed for 2 seconds. Affected minions also have their chance to hit reduced by 20 / 22.5 / 25 / 27.5 / 30 %.

Active: Shaco throws a dagger to target enemy dealing attack and magic damage that scales off your AP and AD, and poisons them for 3 seconds. The passive is deactivated during the cooldown.

>> Awesome for chasing down enemies, slowing enemies in ganks, finishing off targets and its passive is great.

||| >> Try not to use it too much early on as it doesn't do a lot of damage but its mana cost is quite harsh.
>> Use it to harass your target or burn a flash off them if you feel confident enough its also good for stealing red buff early on.
>> Be sure to use it when ever it is possible and appropriate too the slow damage damage could be the difference between you getting the kill or missing out on it by a tiny bit. The main idea is just to take advantage of the ability when you have it.

Hallucinate (R)
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Shaco stealths for half a second and creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 50% increased damage (Deals half damage to turrets and inhibitors). On death, the illusion deals magic damage to nearby enemies.

Lasts up to 18 seconds.

>> This ult... is AMAZING! When using items such as the Ravenous Hydra and the Statikk Shiv the clone also deals area of effect damage and uses the charge from the statikk shiv, aside from the awesome advantage with items it allows for decoys, bait, bonus damage and a tank. It has many uses and if you use good macro it can be a real pain in the butt for enemies.
||| >> Can be used so that the target attacks the clone and not you.
>> Easy to burst down adc's if they focus your clone. It also allows you to bait from a distance
>> Amazing for escaping. If you use your clone and Deceive away you can be gone while they are still messing around with your portable punching bag.
Beware the enemy can tell you and your clone apart if you have buffs on so be careful of that.

Skill Sequence

>> >> >>

Hallucinate (R)
6, 11, 16
||| >> As with most ultimates,it is ideal to get them first chance you get due to there high damage output and overall usefulness.

Two-Shiv Poison (E)
2, 4, 5, 7, 9
||| >> The skill that you take 2nd but max first so that your slowing and damage input increase.

Jack in the Box (W)
1, 8, 10, 12, 13
||| >> First skill to take as you need to to clear the jungle although taking it first its not worth maxing first.

Deceive (Q)
3, 14, 15, 17, 18
||| >> Last skill to max because leveling doesn't change the distance your Q covers only increases the crit so it isn't worth maxing straight away.
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Building


Starting Items

-- x5 --

Hunter's Machete + 5 Potions
Recommended Start
SPACE >> Your standard starting items. The machete for bonus damage and the x5 Health Potion for that extra health.

Early Items To Build

-- -- --

Madred's Razors
SPACE >> Good item to start off with and its cheap it also builds from your Hunter's Machete and later builds into the Wriggle's Lantern. It gives a nice armor bonus and of course the bonus damage against creeps.

Vampiric Scepter
SPACE >> Awesome item that builds into numerous items. It gives a small amount of life steal and damage good for a bit of sustain early game. This also builds into the Wriggle's Lantern

Boots of Mobility
SPACE >> Great boots since Shaco is highly maneuverable. They allow to engage on a lane swiftly and without detection and by activating Shaco's Deceive when your about to die in a gank you will be able to activate the boots ability to get away faster when out of combat

Core Items To Build

-- -- --

Wriggle's Lantern
SPACE >> Great item for Shaco. It gives the bonus damage against minions but it also gives attack damage and life steal. It also has a beast as ability so that you can ward your teams lanes or your jungle.

Sunfire Cape
SPACE >> Great item to build early on. It gives you a nice amount of health and armor and also gives an ability the inflicts magic damage per second on near by enemy creeps and champions.

Ravenous Hydra
SPACE >> Great item. It give's attack damage life steal and a nice amount of health regen. It also allows for Shaco to get some AOE damage as it gives the Aoe melee attack bonus and an activate aoe blast.

Choose 2 To Build

-- -- -- --

Warmog's Armor
SPACE >> A nice item for Shaco gives you some health so that you aren't beaten down so easily I like items like these because it allows your clone from your ulti to become more of a punching bag.

Statikk Shiv
SPACE >> Love this item on Shaco it works with Hallucinate to give you attack speed and deal some aoe damage.

Maw of Malmortius
SPACE >> This is an okay item for Shaco its a situation item and I don't recommend unless there team is strongly AP e.g Akali, Rumble.

Wit's End
SPACE >> This item is also a situational item although it is a favorite of mine because of the magic damage passive and the bonus attack speed and magic resist. Again I reccomend this if you need AP but not a lot.

Sell Wriggle's Get One of These

-- --

Blade of The Ruined King
SPACE >> Great item, gives attack speed, damage and life steal as well as a kick *** ability to slow your targets and finish them off ;)

Guardian Angel
SPACE >> Not exactly my recommended item but if you need to last a bit longer in team fights and your winning then this is a nice finishing item. I still recommend the BotRK if your after some more damage though.

Enchantments

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Enachantment: Alacrity
SPACE >> Great little enchantment if you want to get that little bit of extra speed to run around.

Enchantment: Homeguard
SPACE >> Best enchantment in my opinion if your base is being attacked by the enemy team then its a great item for instantly restoring health and getting back into the battlefield quickly.
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Jungle Timers



Dragon
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Spawns at: SPAAAAAAAACERespawn Time:SPAAAAAAAACE Initial Reward:
SPE2:30SPAAAAASiiiiPAEEAAACE 6:00SPAAAAAiiiiAAACE 400 EXP, 190G (Team)
>> iiiDragon is quite a strong monster. It hits you with a debuff that deals 60 true damage over time and slows your attack speed by 20% Shaco can start soloing this bad boy at level 6 and even kill it without loosing too much health at level 9. It also gives a 25 gold bonus to the person who hits for the last damage .

Baron
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Spawns at: SPAAAAAAAACERespawn Time:SPAAAAACE Initial Reward:
SPE15:00SPAAAAASiiPAEEAAACE 7:00SPAACE 900 EXP, 300G (Team),iBaron Buff
>> iiiBaron is the toughest monster on map. Its quite hard to solo but using Shaco's clone you can soak up damage for your team and secure it quickly. Using Jack In The Box's you ward the area around baron in case the enemy team try to take it.

Blue Buff
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Spawns at: SPAAAAAAAACERespawn Time:SPAAAAAiAAAACE Initial Reward:
SPE1:55SPAAAAASiiiiPAEEAAACE 5:00SPAAAAAiiiAAACE 260 EXP, 66G, iBlue Buff
>> iBlue Golemis quite an easy one to deal with since Shaco is one of the few champions who needs a leash when jungling you can take place boxes and your monsters and take them swiftly and without health loss. It also gives you pretty much infinite mana so you can go crazy on your man early on.

Red Buff
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Spawns at: SPAAAAAAAACERespawn Time:SPAAAAAiAAAACE Initial Reward:
SPE1:55SPAAAAASiiiiPAEEAAACE 5:00SPAAAAAiiiAAACE 260 EXP, 66G, iRed Buff
>> iRed Lizard is again a monster that is quite easy to deal with having pretty much the same stats as blue you can place a box down and kill it reasonably quickly the buff is useful for catching enemies early on and dealing that extra burn damage.

Wolves
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Spawns at: SPAAAAAAAACERespawn Time:SPAAAAAiAAAACE Initial Reward:
SPE2:05SPAAAAASiiiiPAEEAAACE 0:50SPAAAAAiiSSSSAiiAAACE 170 EXP, 55G
>> iWolves really easy to kill and good for farming and restoring a bit of health from the big wolf's buff.

Wraiths
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Spawns at: SPAAAAAAAACERespawn Time:SPAAAAAiAAAACE Initial Reward:
SPE1:50SPAAAAASiiiiPAEEAAACE 0:50SPAAAAAiiSSSSAiiAAACE 103 EXP, 30G
>> iWraiths These monsters are quite easy to kill and give an average a mount of exp and gold and of course the big Wraith gives a tiny heal bonus.

Golems
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Spawns at: SPAAAAAAAACERespawn Time:SPAAAAAiAAAACE Initial Reward:
SPE2:05SPAAAAASiiiiPAEEAAACE 1:00SPAAAAAiiSSSSAiiAAACE 160 EXP, 55G
>> iGolems is again quite an easy monster. Out of all the lower monsters in the jungle this gives the most exp the big golem also gives the tiny health regen like all of the big monsters.
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Summary


-Veng Lmfao's Guides-









-Sum Up-

This concludes my Shaco guide I hope you got something out of it and as this is my first guide I would appreciate any feedback you could give me on it. I will probably make more guides in the future. If you have any questions or requests please do so I will try my best to respond.
- Axel

-People that have contributed to this guide-


Veng Lmfao - Thanks Ryan!!! for giving me the code and some of the art to help make this guide and for encouraging me to do so. ^_^
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Shaco, The Jester of The Jungle (S3)

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