This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction

![]() |
|||||| |
>> Hi there! I'm Veng Lmfao, a Scout here at MobaFire! I've played ![]() ~ There are multiple reasons as to why I enjoy ![]() ~ Although ![]() |

Proswidth=1000 + Re-usable Stun + Strong Shield + High Sustain + Small Dash + Strong Pusher + AS + MS Steroid |
||| |
>> ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
>> As with all champions, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
||| |
Conswidth=1000 - Mana Issues - Can Fall Behind - Repetitive - Can Be Kited - Not Easy - ![]() |

width=1000000 width=1000000 ![]() ![]() ![]() ![]() width=1000000 |
SPACE |
Runes: >> Nothing new or out of the ordinary here. This rune setup provides a versatile mix of stats. I've seen a few people run Hybrid Pen successfully, but it never felt right for me, flat AD is the way to go. You can opt for ![]() ![]() |
width=1000000 width=1000000 ![]() ![]() ![]() ![]() width=1000000 |
SPACE |
Masteries: >> The new Season 4 masteries have really benefited ![]() ![]() ~ Nice boost to armor and magic resist from ![]() ![]() ![]() ~ Incredibly health bonus' from ![]() ![]() ![]() ![]() ~ Overall damage reduction from ![]() ![]() ![]() ~ Minor damage increases from ![]() ![]() ![]() |
width=1000000 width=1000000 ![]() ![]() |
SPACE |
Summoner Spells: >> ![]() ![]() ![]() ![]() ![]() ~ ![]() ~ I'll always have a soft spot for ![]() ![]() ![]() |

width=1![]() width=1 |
||| |
Monkey's Agility // Passive >> This passive brings a lot to the table. A potential 30% increased attack speed and 15 movement speed benefits ![]() ![]() ![]() ![]() |
width=1![]() width=1 |
||| |
Tiger Stance // Q >> Your main offensive ability. This is what makes ![]() |
width=1![]() width=1 |
||| |
Turtle Stance // W >> Nerfs to the sustain on ![]() ![]() ![]() |
width=1![]() width=1 |
||| |
Bear Stance // E >> Your signature ability. Although it is a core mechanic, only 1 point is required for top. That 1 point gives you access to a movement speed steroid, unit collision removal, a small dash and a brutal stun. A key component of ![]() ![]() |
width=1![]() width=1 |
||| |
Phoenix Stance // R >> This ability excels in the jungle. Early game, it's pretty weak and useless. Sure, you may get some AoE clearing once in a while, but ![]() ![]() ![]() ![]() ![]() |

width=1![]() width=1 |
||| |
Tiger Stance // Priority #1 >> Due to ![]() |
width=1![]() width=1 |
||| |
Turtle Stance // Priority #2 >> You'll be wanting to max this second. Although the sustain it provides and the shield strength can be really powerful, you'll still want to be maxing ![]() ![]() |
width=1![]() width=1 |
||| |
Bear Stance // Priority #3 >> You'll be maxing this third. Only 1 point is needed in ![]() |

width=1000![]() ![]() ![]() ![]() ![]() ![]() |
SPACE |
Starting Items: >> ![]() ![]() ![]() ![]() ~ An alternative to this start is ![]() ![]() ~ If you're going up against an AP lane such as ![]() ![]() ![]() ~ The only trinket I would advise is ![]() |
width=1000![]() ![]() |
SPACE |
Early Items: >> An early ![]() ![]() ![]() ![]() ~ ![]() ![]() ![]() ~ ![]() ![]() ![]() |
width=1000![]() ![]() ![]() ![]() width=1000 |
SPACE |
Core Items: >> ![]() ![]() ~ ![]() ![]() ![]() ~ ![]() ![]() ![]() ~ ![]() |
width=1000![]() ![]() |
SPACE |
Final Items: >> Is the enemy team relying heavily on (AP) burst damage / have a very strong initiation? Pick up ![]() ~ Are you only just dying / do you need a mixture of both armor and magic resist? Pick up ![]() ~ ![]() ![]() ![]() |
width=1000![]() ![]() |
SPACE |
Alternate Items: ~ ![]() ![]() ![]() ![]() ~ ![]() ![]() |
width=1000![]() ![]() ![]() ![]() width=1000 |
SPACE |
Boots // Enchantments: >> Picking boots all comes down to the enemies team composition. If they have multiple AP champs and / or have lots of CC, pick ![]() ![]() ~ For enchantments, I go with ![]() ![]() ![]() Whereas ![]() ![]() |

![]() |
|||||| |
>> Now that we've learnt how to structure ![]() ~ Lots of the stuff I'm about to tell you will be tips, nothing more. You'll have to go into a game, and practice the majority of this stuff yourself. You need to teach yourself through experience here. ~ Lots of this stuff you'll already know, such as farming, warding placements, buff timers, etc, but I'm going to cover them anyway, just incase you don't. |
width=1![]() width=1 |
||| |
Last Hitting // Farming: >> It is critical that you get your hands on as much gold as possible. A great way to steadily increase your gold income is by improving your last hitting. If you are solid at last hitting, you can really see the gold difference compared to someone who isn't so good at last hitting. Often you can find yourself hundreds of gold ahead of your opponent, due to their poor last hitting ability. ~ ![]() ![]() ![]() ~ Not only is he good at last hitting, he is also good at pushing as he gains attack speed and deals increased damage when ![]() |
width=1![]() width=1 |
||| |
Harassment // Zoning: >> ![]() ![]() ![]() ![]() |
width=1![]() width=1 |
||| |
Jungle Pressure: >> It is important to never give away a gank. Don't randomly get into a nice, aggressive position, as this will throw the gank off. Make sure you and your jungler are synergized in the initiation. Don't go in too early and don't go in too late. ~ Make sure that you communicate with your jungler. Even saying something simple like 'go' will give him the all clear to make the first move. A tip that I can give is when your opponent has to come close to you to take a cs. This way, he'll be more exposed than if he was waiting at the back line of his minions. ~ Open with ![]() ![]() ![]() ![]() ![]() ![]() |
width=1![]() width=1 |
||| |
>> As with any champion, you become prone to ganks if you play too aggressively and overextend. Ganking ![]() ![]() ![]() ![]() ![]() |
width=1![]() width=1 |
||| |
Kiting: >> Due to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
width=1![]() width=1 |
||| |
Vision: >> It's also important to keep your lane warded. Having vision of an area greatly reduces the chance of a successful gank, whilst it also gives you a bigger area in the lane as to where you are allowed to extend to. ~ Remember to purchase 1-2 ![]() ![]() ~ As stated above, it's always nice to let your allies know where a ward was placed and when it will expire. No use your jungler coming through the tribush if you know it's warded. Let them know, tell them to focus on another lane for the duration of the ward. |

width=100![]() ![]() ![]() ![]() width=100 |
||| |
Synergy: >> ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ~ A great jungler to have with ![]() ![]() ![]() ![]() ![]() ![]() |
width=1![]() |
||| |
Objectives: (Dragon // Baron // Turrets) >> Because Dragon is a key objective, it is important to have some form of vision on it for practically the entire game. Dragon spawns at 2:30 and has a respawn time of 6 minutes. Even though Dragon is on the other side of the map, remember to inform your team about it. ~ Baron however, doesn't need to be warded until about 20 minutes into the game. Seeing a successful Baron before this is quite rare and isn't an easy accomplishment. Baron spawns at 15:00 and has a respawn time of 7 minutes. |
width=1![]() |
||| |
Taking Camps: >> If you've pushed your opponent to their tower and there is no use hanging around waiting for the lane to push again, go into your jungle and grab either ![]() ![]() |
width=1![]() width=1 |
||| |
Splitpushing // Waveclearing: >> ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
width=1![]() width=1 |
||| |
>> Not only can ![]() ![]() ![]() ![]() ![]() |
width=1![]() width=1 |
||| |
Teamfights: >> ![]() ![]() ![]() ![]() ~ Combined with something like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ~ ![]() ![]() ![]() |

![]() |
|||||| |
>> Well, this concludes my ![]() ~ Feel free to leave a comment with what you liked about the guide or what you disliked about the guide! - Veng Lmfao |

You must be logged in to comment. Please login or register.