This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Clairvoyance
Flash
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction

Hello there! I'm Parlour Trickster and the champion I will be talking about is, my main, Lux. There's plenty of tricks at her disposal and her ultimate is a great finishing tactic that can really turn tides in team fights depending on your aim. She's a perfect mid carry in addition to being good with someone else in laning. Lux is sometimes considered the only champ with skill shots for all her moves, depending on how you look at Ezreal's teleport and, because of this, it's recommended that you use smart cast (Shift+Spell) which casts the spell directly. Personally, I changed the control scheme for Q W E and R to be smart casts and Shift+Spell to be a normal cast. This cuts down on the time spent between spell casts and makes casting more fluent. It's main downside is adjusting to it, especially with your ult. So, if this champ seems like your style, allow me to enlighten you.
Pros
-
1. Lux is versatile and works solo or laning
2. Extremely useful ult
3. Can sway most team fights if kept alive
4. Excellent range
5. Rewarding champ
6. More interesting aspects than can be fit on such a small Pros list
7. Best laugh in the game.
Cons
-
1. She's a bit of a light weight and is extremely squishy
2. Requires a lot of mana to be effective.
3. Takes an increased amount of skill to perform well in matches.
4. Extremely vulnerable to Melee Dps champions with a dash like Xin.
Illumination (Passive)

Deals 20-190 damage (Based on Lux's level)
Lux's passive is Illumination, hitting any enemy with one of Lux's spells creates a mark on the enemy. This mark can be detonated via an auto attack or Lux's ultimate. It works as more of an added bonus and is extremely useful in the early game. Most spell combos pause for an auto attack to take advantage of the added damage.
Light Binding

Deals 60/110/160/210/260 Damage
One of Lux's core moves, Light Binding is a linear skill shot that can hit up to two targets. Enemies hit are snared, take damage, and are applied the Illumination debuff from her passive. The second target hit takes half of the base damage and snare time. This move is a good setup tool for her other abilities and can do decent damage later in the game. This is a great skill to take first, especially when you're laning with a melee DPS like Xin.
Prismatic Barrier

Blocks 60/85/110/135/160 incoming damage
Lux's shield, Prismatic Barrier is a projectile shield with boomerang properties. Lux throws her wand and it gives a shield to any allied champions it hits. The shield can be proc'd twice and can easily shield every teammate. The move itself is good in situations where you want to keep a fleeing teammate (Or you!) alive. Lux receives the shield when the ability is cast and it is refreshed when the wand returns to her. Running towards or away from where you cast the shield determines the time in which it returns. This move isn't extremely powerful but it can definitely save your life in certain situations. I pick it up at 4 because the extra power in Lux's Lucent Singularity is more useful because you won't likely be low enough health for the shield to come in handy nor will you have enough mana to cast it and her Lucent Singularity at the same time. I only pick this move up at 3 if it serves an immediate use.
Lucent Singularity

Deals 60/105/150/195/240 and slows for 20/24/28/32/36%
One of the most reliable moves in Lux's arsenal, Lucent Singularity is projectile which can be thrown to any location, showing the surrounding area and slowing those in its radius. From there Lux can detonate the move to cause damage to any within it and apply an Illumination debuff. This move can be easy to land and is great for zoning out other champions due to its range. It has great offensive properties in addition to the utility of the slow. It's best to use this concurrently with Lux's snare when harrassing. It's important not to just look at this skill for its offensive aspects and just auto detonate it when you're throwing it. The slow is amazing for closing gaps on fleeing champs so you can get in snare range, or widening the gap to save lives. Lux's e can also slow a champion for your Light Binding or Finales Funkeln. Remember, when in doubt, e it out.
Finales Funkeln
finales funkeln
Deals 300/400/500 Damage
This is where Lux really shines, Finales Funkeln is a linear nuke with a whopping 3000 range (This equivalates to a little over full screen when fully zoomed out) It's also her only move that can detonate the Illumination debuff aside from her auto attack. This also benefits extremely well from Cooldown reduction lowering its total cooldown to around 24 seconds at 40% If aimed directly at the center of the champ most of the time the laser will hit unless the other champion flashes or teleports away. However you can increase your chances more by waiting until a fleeing champ gets close to a wall and aiming your laser a little to the side of the wall making it so the champion is locked in with it. This is usually how I get my first kill if a lane is going slow and I've been constantly harrassing the other champion(s). It's perfect for fleeing or injured targets being taken out at a range and is also easily worked into combos. (See: Combos) With 40% CDR Lux is something along the lines of....well, this.

The basic logistics for why I picked this order are pretty simple. Light Binding is my first skill, although if you aren't comfortable with your aim don't take it first, for reasons with it having a better damage output. See the chapter "Why would I take my Light Binding before my Lucent Singularity for a first skill?" for further details. Next I want to max out the best damage dealing reliable spell in my arsenal, Lucent Singularity. I actually skip getting my shield at lvl 3 unless I need it urgently depending on who I'm laning against because of how valuable the extra levels are in the move, also see the chapter "Mid Game Opponents and Strategy" for details where I'll mention when it's a good idea to take your Prismatic Barrier at lvl 3. Of course, as per routine, I take my ult when available for obvious reasons. I don't max out Prismatic Barrier second because of a few reasons. Despite being a good skill, it just get trumped by Light Binding and it isn't worth getting extra stats in a shield if you aren't playing a support character.
Intro build
For my build I like to start with an






Core items





Luxury/Situational









I prefer this rune build because of its appeal to all of Lux's needs as a champion. It gives basic penetration for offense, Cooldown reduction for Lux's abilities, Mana regen for Lux's mana needs, and health for survivability. Each makes surviving, lasting in a lane, or barely snagging that kill possible. Because of the nerf to HP quints you can feel free to swap it out for something like Magpen. With the added CDR it makes getting to 40% and the abundance of rainbow lasers easier. Some might say the extra CDR is overkill with the Morello's (Or whatever your secondary CDR item is, it might even be a blue buff.) and Ionian boots I build, and if you don't like having runes be useless if you hit the 40% Cd mark (You may like the extra CD early on) then a good choice would be Magic resist to help with other casters who are frequent mid. AD Carries are common mid if you want to take Armour runes instead.





WARNING!!!!111!11ONEONEONE
This spell has an extremely short casting range, meaning you have to get in close to use it, keep this in mind because it counters what Lux's position should be in a teamfight.
From here, these are summoner spells that I don't regularly use but are viable.








































Why? Because Lucent doesn't do a lot of damage at its first few ranks. However, it quickly becomes extremely effective at harassing once you put the 3rd rank into it. I just don't think it's mana effective harass at its first two, (Think along the lines of Nidalee's Spear) Corki has another move that can really mess up your tempo. His flare. This does initial damage and lowers your auto attack accuracy. So if you miss your attack you won't be able to detonate your Illumination So it's best to keep your distance if he hits you with it until the effect wears off. Also keep in mind Corki can















Most Damage:




Most commonly used:




Safest:



The key goes as follows:
Red=Early game
Green=Midgame
Blue=Late game
Why have to improvise when a gank happens to you? Get a ward! Here's a general map. It's dangerous to go alone. Take it. Remember when Ezreal said "Who needs a map?" I do. He got ganked. Don't listen to him. Use a ward map.
7/6/11-"Ganks for the Memories" near finished, added a chapter on Rylai's.
7/8/11-Added more mid matchups and edited some of the existing chapters.
7/9/11-I edit stuff.
7/10/11-My changelog gets depression from the amount of time I've been neglecting it.
7/11/11-My changelog goes on a quest to murder his Father's killer.
7/12/11-My changelog finds his father's killer but spares him as the killer begs for his life in a moment of pure resolve that touches everyone's hearts.
7/13/11-My changelog proceeds to prank call the killer for the rest of his life causing him to go insane.
7/15/11-My changelog is now self-aware and has the intent to strangle me.
7/16/11-My changelog realizes it has no hands or appendages to strangle me.
7/19/11-My changelog is very happy for me and wants to let me finish but says Elementz has the best Lux guide of all time.
7/20/11-Shenanigans happen.
7/31/11-My guide features a pro pro build for pros for a total of 30 minutes before being taken off the guide for being "way too pro" It featured taking your ult at rank one for your jungle route with smite and revive, all your items being rabadons, and taking every mastery possible along with every rune.
8/2/11-My changelog is wondering how the hell this guide got to #1.
8/4/11-My changelog preps to go on a trip to the Alps. Bringing a rag tag squad of alphabet troops at his side. Some of the adventure being covert, espionage of secret meetings and subterfuge, the rest being overt nail biting action that's bound to have you on the edge of your seat. Don't miss, Change of Plans, coming this fall to a changelog near you.
9/4/11-My changelog did not notify me of a pm and wishes for me to give special thanks to Guetto for giving score frames of reference.
12/30/2011 - My changelog has started playing Lux as a support, "How do you do this?" I asked. "Simple." My changelog said, "Just build all AP and play as normal."
2/12/12 - This guide is still terrible.
You must be logged in to comment. Please login or register.