Miss Fortune Build Guide by chronus000
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| Health | 2865 |
| Health Regen | 16.8 |
| Mana | 896 |
| Mana Regen | 18.65 |
| Armor | 131.69 |
| Magic Resist | 84.3 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 295.8 |
| Attack Speed | 70.995 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 10 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence + Notes

2
3
5
7
9

4
8
10
12
13

1
14
15
17
18

6
11
16

Masteries + Notes
Disclaimer: This is a guide, not the Bible (or other holy books). You don't always have to follow it to the letter.
With S3 changes on
Two of her abilities have great AD scaling and, while lacking utility, offers heavy physical damage. For maximizing this strength, I use Build 1 which provides MF with a lot of AD without losing much on auto-attack and survivability department, much like common AD Bruiser builds. The CDR and MS allows her to be a deterrent whenever a fight breaks out while the early armor penetration will make sure her abilities and attacks will hurt as much as possible.
Build 2 focuses on being a glass-cannon and staying true to MF's nature which is dealing mass damage. This time, I rush big AD items and forgo survivability to deal maximum hurt. This runs the risk of being shut down hard, so you'll have to play like the game rests entirely on your champion.
Her only weakness would be squishiness and the lack of escape, forcing you to either play full offensive or play safe. The range of her abilities are also not that outstanding so you'll not be as safe as other ADRs. However, keeping her alive is not that much work. Everything will be fine just as long as you use your
The lack of utility and escapes may make people scared of trying her out but, really, she can bring a lot of physical kick to the game. Overall, Miss Fortune is easy to learn, fun to play and rewarding to master.
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