Shyvana Build Guide by tehAsian
Champion Build: Shyvana
| Health | 3895 |
| Health Regen | 21.6 |
| Mana | 200 |
| Mana Regen | 0 |
| Armor | 186.49 |
| Magic Resist | 126.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 177.45 |
| Attack Speed | 126.226 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 15% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Shyvana is a jungler who excels at power clearing and bullying the enemy jungler. She has incredible raw damage at almost all stages of the game which allow her to completely decimate weaker junglers or even some of the best. However, she brings very little utility to a team, and as a result she falls off if she gets put too far behind.
Although with Season 3 indirectly nerfing Shyvana with itemization (Attack Speed and Health nerfs), a jungle focused more on single target clearing (Shyvana is primarily AoE), and meta shifts of what makes a jungler good (Ganking and teamfighting as opposed to annihilating carries), Shyvana still remains a strong but niche pick in my opinion.
Pros and Cons
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+Best base stats in the game (OP) +Very mobile +Incredible damage output +Very fast clear +Strong late game +Is a freaking DRAGON |
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-No real gap closer until 6 -ZERO CC (Ult shouldn't be used for CC) -Probably easiest champion to kite -Bad at ganking -Falls behind if not farmed -Underrated |
When Should You Pick Shyvana?
As a counterpick to weak early junglers. As a jungler, Shyvana helps her team by relieving enemy jungle presence through constant pressure.
Shyvana can absolutely decimate any weak early jungler because of her raw damage output in the early levels. Champions who cannot duel at all, such as
Nautilus or
Maokai, are more or less free food for you.
However, if you have weak early laners who will most likely rely on you to gank for them, then
Shyvana might not be the best choice because of her awful ganks. This can be fixed if your teammates have hard CC though.
Lastly, don't pick
Shyvana against teams with strong disengages, such as
Janna or
Jayce. Your only initiate is
Dragon's Descent, and because you won't constantly be hitting anything late game (Baron/Tower standoffs OP) it's on a relatively long cooldown. Chances are if you fight without it, you won't be able to sit on enemy carries or pump out as much damage that well.
Notable Synergies

Orianna's ultimate combined with your ultimate is a very nasty combo. You're able to initiate into the enemy team, while

Almost the same as Orianna, Lulu can speed you up, CC the other team while you initiate, and shield you to keep you alive.
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
I use Attack Speed Marks, Flat Armor Seals, Mr/Level Glyphs, and Flat AD Quintessences.
I take MR/Level Blues because you won't be dealing with a lot of early magic damage as all jungle creeps deal physical damage.
Masteries
9/21/0I take Armor Penetration masteries in the Offensive Tree because with the recent buffs to
I put 21 points in the Defensive Tree because
Summoner Spells
You're a jungler. No exceptions. If you don't have
How well you gank with either
Abilities

Passive
Auto-attacking gives your abilities bonus effects.
This passive isn't bad. It's constantly in use as you'll be repeatedly auto-attacking jungle creeps which would constantly empower your abilities in the jungle.
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Q
Next attack hits twice
Dragon Form: Cleaves surrounding units as well
Take this at level 2, and max it second.
It's important to know that this ability counts as TWO auto-attacks, meaning on-hit items such as
In Dragon Form,
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W
AoE Magic damage and speed buff
Dragon Form: Leaves a trail that damages enemies
Take this at level 1, and max it immediately.
In Dragon Form,
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E
Skill shot nuke that reduces % armor
Dragon Form: Breaths fire in a cone
Take this at level 4, and max it last.
In Dragon Form,
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Ultimate
Passive: Bonus Armor and Mres.
Active: Flies forward, deals damage and groups together enemies
Take this at 6, 11, and 16 because it is your ultimate and is essentially free resistances.
When ganking, this should be saved for AFTER they
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Ability Sequence
Max
Max
Take your ultimate whenever it is available. It's free armor and mr, which is better than nothing.
Early Items
Upgrade your
This is a pretty cheap item that will make up for your lack of sustain, but it also greatly improves your ganks with the active. Later, it builds into
Core Items
With the recent buffs,
/
CC reduction is always nice, especially if you're a front line champion who dives for the enemy carry. Reducing the duration of stuns or slows will help a bit in getting to that
I usually delay Boots until teamfights start, because you already have enough mobility with
Because it's your job to sit on carries, and this counters their damage in 3 ways: Attack Speed reduction, Armor, and Health. It's also a good counter to
Despite it being 'Core', you should only really start buying this item when team fights start. Buying an early
Other Items
Anti-Carry Items
Thornmail is a good item if their AD Carry is especially fed and if it's your job to kill them. With this, they either have to ignore you and take a huge beating, or try auto-attacking you and take huge amounts of damage with the reflect.
Very strong on
If you didn't get Tenacity from
Until this gets buffed so that it procs twice on
If you absolutely need the 100% chance to slow a target to stick to them, or if you need to peel for your carries. In any other cases, don't buy this item, as there are better options for Health and/or damage.
If you're against a double AP Team composition (AP Mid and AP Top). No other exceptions.Tanky Items
If you need to be more of a 'team player' rather than an assassin (aka "I'm short on gold and can't kill carries"), aura items such as Locket and Aegis are good choices. They aren't that great when you're alone, but in teamfights the value multiplies for each teammate using the aura.
It's a lot of health to synergize with your Ultimate's free resistances, but that's it. Not much to explain, it just straight up makes you tankier than any other item.
Gives a decent amount of both Armor and Health, and the free AoE damage synergizes well with your
Only if you are a huge threat (aka fed) AND if you're the first to die every fight. Otherwise, no. The stats are no longer good enough to make it an every game buy.
Wit's End is a very good item on Shyvana. Jungle Routes
Alright, the game has started, and you bought your choice of starting item. You place a point into
Burnout and...now what?
Because
Shyvana has zero dependency on Blue Buff, high mobility, super fast clear speeds, and is capable of very strong invasions, she can go on a large variety of jungle routes. Every game you will be faced with decisions on what YOU want to do.
Do I want to steal the enemy Red?
Do I want to steal the enemy Blue?
Do I want to gank lanes?
Do I want to invade?
There's a right time and place for everything, though. You can't necessarily 'steal' Red Buff 5 minutes in, as it's probably already gone.
In this section I'll teach you about the possible beginnings of routes
Shyvana can take, as after you finish your first clear of the jungle, jungling is pretty much free-form.
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Normal Clear, Blue Buff Start
The standard route that every jungler knows. It's fairly straightforward.
- Wolves (Get help here so you can clear it before you get to Blue)
- Blue (Get a leash)
- Wraiths
- Wolves OR Golems
- Red
- Go back to base (as
Shyvana, you're kind of low on health here if you started with boots.)
And that's it! Just clear the closest thing that spawns to you, and you're set~
And when you start getting low, go back to base so that you don't die to creeps (embarassing, I know :C).
Or, you can go gank lanes. All up to you.
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Heavy leash Blue, Steal enemy Red
A route to steal their red, then gank with it. It's kind of ironic that they're getting ganked with their own Red buff :3
- Start Wolves. Get help so you don't take as much damage.
- Take a heavy leash on Blue and SAVE
Smite! - Run directly to their red and take it.
- Run to the most over-extended lane that's close by, and gank it. It doesn't matter if you get a kill here or not, applying pressure is fine.
- Run to your OWN Red Buff and secure it so the enemy jungler doesn't take it in your absence. Or, donate it to your AD Carry!
- Then do whatever you want :3 Preferably invade again, or gank more.
This is a high-risk, high-reward play. A lot of times this works in low elo because the other team doesn't ward their buff camps early on, but in a higher level of play warding it is common and may result in you being killed. Additionally, the other jungler may decide to secure his buffs early, and catch you doing his red at a bad time, probably killing you right there. Proceed with caution!
In this route, you steal their red, but because top/mid lane is difficult to gank, you're going to stay in the jungle and beat the **** out of the other jungler. In short, you're looking to fight.
You don't have to go directly to red, catching them at Wraiths, or doing their golems then catching them at their red is a good choice as well. This is my preferred route as if it goes well you can potentially permanently cripple the enemy jungler.
Again, this is high-risk, high-reward. Caution is advised~
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Start Red, Normal Route
Just a normal route for starting at your own Red Buff.
- First, take Wraiths. If your team gives you decent enough help, you can potentially clear the camp without taking too much damage.
- Then, take a leash at red, and clear it.
- Next, take either Golems, or go to Wolves.
- Take Blue if you took wolves, or wolves first then blue if you went golems.
- And you're done!
This is exactly as it is: a normal route starting at your Red Buff. It allows for slightly faster clears because you will have a DoT from Red Buff, and also earlier ganks because of the slow.
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Start Red, Steal Blue
This can only be done under certain circumstances.
1. The enemy MUST start at Red (
And 2. They must most likely go for a level 2 gank (again, think
A preferable 3rd circumstance would be that their Mid laner has a heavy reliance on Blue Buff, like
Doing this will effectively cripple their mid, as you know when their Blue Buff spawns, allowing you to take it over...and over... and over, but also destroy their jungler as you took a valuable buff worth lots of experience and gold.
- Start at Wraiths, and get help.
- Get a heavy leash on Red, so you can save
Smite. - Steal Blue. From here, you can decide to camp at the Wolf camp and kill the jungler if he comes.
- Go to your OWN Blue buff and give it to your mid laner if they need or want it.
- Free-form the rest of the jungle.
Level 2 Gank
I don't like this. It doesn't really work because
- Wraiths (get help)
- Red (leash)
- IMMEDIATELY gank and abuse reaching level 2 faster than the laners can.
Jungle Timers
Normal Camps
Wolf CampSpawns at 1:40, respawns every 50 seconds
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Wraith CampSpawns at 1:40, respawns every 50 seconds
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Double GolemsSpawns at 1:40, respawns every 50 seconds
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Normal monster camps all grant gold and experience, as well as a buff that regenerates a small portion of your health and mana. As
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Buff Camps
Blue BuffSpawns at 1:55, respawns every 5 minutes
Mana regeneration and Cooldown Reduction
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Red BuffSpawns at 1:55, respawns every 5 minutes
On-hit slow and Damage-over-time for 3 seconds
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Blue Buff isn't as important for
Red Buff on
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Objectives
DragonSpawns at 2:30, respawns every 6 minutes
Grants 190 global gold to everyone on the killer's team (roughly 3 kills)
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BaronSpawns at 15:00, respawns every 7 minutes
Grants 300 global gold, 900 experience, and
The Buff grants 40 AD, 40 AP, 3% of health regen/5, and 1% of mana regen/5.
The key to winning games is controlling BOTH of these objectives. It is often a good idea to use
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Pictures from League Wikia
Countering Invasions (Counter Counter Jungle)
When you've played League of Legends for a while, you may have had an encounter with a certain clown that looks like this:
(one of my favorite junglers btw :3)This clown (assuming the player is good) loves going into your jungle and taking your buffs, camps, or just harassing you, and there's not really anything you can do about it if you don't know where he is.
And not just
What can I do against them?
There are a few methods...:3
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Ward your camps, ward the entrances of your jungle, and 4 man gank them when you see them.
Against strong invaders that try to steal your buff very early, like
If you suspect the other team has a ward somewhere in your jungle, it may be smart to buy an
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Method 2
Invade Enemy Jungle
Knowing when someone will come for your buffs takes practice and mostly instinct based on a certain champion's playstyle. Just because you're against a
Teamfights
Depending on whether you're farmed and/or fed,
Shyvana has two distinct roles in a teamfight. The first, assuming you're relatively farmed, is to start a fight and annihilate the enemy carries.
Always look for times when both your own team is in position to follow up, and when the enemy's carries are just a bit too close to you. Then, immediately
Dragon's Descent in, activate
Randuin's Omen and
Blade of the Ruined King if necessary, and focus on killing the enemy AD. There isn't much to say here, just focus on the squishies to disorient the enemy team.
Shyvana's second main role is to peel for her own carries. This is assuming that you're behind, and building items such as
Locket of the Iron Solari or
Frozen Mallet. There isn't much to explain here either, stay with your AD and use the knockback from
Dragon's Descent to push people away from them, or use your item actives to slow them down.
Questions not answered?
Ask away! C:
It's possible that I've missed a lot of stuff (even after ~200 view on my own guide :P) so if you have any questions that I haven't answered, ask below in the comments~
I'll answer it as soon as possible (I usually get to them in 1-2 days, unless it's stupid to a certain degree like why don't you stack boots on shyv?), and if I get repeated questions I'll put them here.
Thanks for reading :3
I think this is my second guide here where I've written about a champion I have extensive knowledge on.
Thanks for having the patience to read through this and learn
Shyvana PROPERLY :D
As always, I'd like to thank Jhoi for her How to Make a Guide guide.
Also, I'd like to thank Astrolia for reviewing my guide from a high elo standpoint :3 Even though there are some things I disagree on, his in-depth review greatly helped out.
Ciao~
~tehAsian
Change Log
10-9-12
- Changed cheat sheet.
- Changed item section
- Added teamfighting section.
10-29-12
- Added
Madred's Bloodrazor - Changed cheat sheet masteries (credit goes to Vort for pointing these out)
11-11-12
- Changed Runes. Thanks Throatslasher for the suggestions~
12-12-12
- Updated Cheat Sheet for S3
12-22-12
- Cleaned up cheatsheet again
3-14-13
- Finished updating for Season 3. Lots of changes.
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