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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Introduction

WELCOME TO SEASON 4!



Keep in mind that this build is a pure tank build with a few items to enhance your split-pushing capabilities whilst retaining your tankiness in teamfights.
Unfortunately Season 4 has been tough on

Unfortunately I can't give credit to the creator of the hilarious poster above as I was unable to figure out who created it. If anyone knows please PM me and I'll credit them ASAP
Pros
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Cons
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Runes




Marks
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Seals
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Glyphs
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Quintessences
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Viable Summoner Spells
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I personally take ![]() ![]() ![]() |
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I like to take ![]() ![]() ![]() ![]() ![]() ![]() |
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This spell works wonders on ![]() ![]() ![]() ![]() |
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I have never found myself in a situation in which I would rather have ![]() ![]() ![]() ![]() |
Which trinket do I choose?










- When available try to poke with it if there are few enemy minions around.
- This ability scales with health, buying an early
Giant's Belt increases your damage output by a great deal.
- Attacking reduces
Ki Strike's cooldown, so more basic attacks = more procs = more damage.

- Poke with this every time it comes off cooldown in the early laning phase, only CS with it if you would otherwise miss that creep.
- Hit a minion and then basic attack it a few times to heal up if needed.
- Keep in mind that last hitting with
Vorpal Blade will heal far less than applying it to a minion and auto-attacking a few times.

- Try to time popping your shield to soak up enemy poke and skillshots (Think
Jayce)
- Basic attacking while your shield is active reduces
Ki Strike's cooldown by 2 seconds per attack rather than 1. Use this to you advantage.

- Your taunt can hit multiple targets if lined up properly, but remember it has a very narrow area of effect. Try to use it down a long, narrow corridor.
Shadow Dash can reach over terrain and is the same range as flash. Use it to escape or cut off opponents.
- Hitting champions restores energy, but if you miss you won't have enough energy to use your other skills. Energy management is important, so pay attention to how much remains.
- It is possible to pull enemies into tower range with your taunt if you step behind them and then taunt backward towards your turret. They will be forced to walk into tower range and take a free hit or two.
- Remember that you can close extreme distances by flashing before you taunt to either catch up to a fleeing enemy, or catch the enemy team off-guard with a long range initation (your team must be able to follow up or you'll melt).

- Your ultimate is
Shen's bread and butter. It has a long cooldown so it is important not to waste it.
- Remember that protecting your AD carry and AP carry is your priority. Ult to other teammates if you must but try to save it for your carries.
- Use your ultimate to counter-gank bot lane or mid. Wait until the enemy is fully committed to use it to ensure they can't escape.
- Map-awareness is key when playing
Shen. Remember to keep an eye on your teammates' portraits and look at their lanes when you see their health is low or there are lots of pings going off. Don't forget to pay attention to yourself however. It is easy to forget that your lane opponent can interrupt your ultimate if you don't get to safety before using it.
- You can cancel your ultimate by flashing out of it. It will still give your teammate the shield. Do this if you realize ulting in would be suicide or you need to save your tower from dying.
- Remember your opponents can cancel your ultimate with any hard CC, but the shield will still apply to your ally.
Desired Skill Sequence










Note: It is acceptable to max

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Warmog's used to be my bread and butter on ![]() ![]() ![]() |
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I take ![]() ![]() |
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In my opinion this item is incredibly strong in season 3. It shines on anyone who stacks health and has innate sustain. A relatively cheap buy that gives you everything ![]() |
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This may be one of my favorite items in the game. With a net cost of 2200 gold it is a relatively cheap yet oh-so effective item on ![]() ![]() ![]() |
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One of the best items in Season 3. This item has essentially been combined with ![]() ![]() ![]() |
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I've started to use this less and less. ![]() |
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An item I rarely purchase on ![]() |
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Honestly not a fan of this on ![]() ![]() ![]() |
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I've been toying with the idea of ![]() ![]() ![]() |
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Rylai's is an excellent choice to build when you're doing well but feel like you or your team as a whole lacks CC. If you're taunt is on cooldown or you don't have enough energy hitting your opponent with ![]() ![]() ![]() ![]() |
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I typically take ![]() ![]() |
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A possible replacement for ![]() ![]() |
Boots
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Possibly the strongest boots in the game. These are always an excellent choice on ![]() |
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The second best boot choice on ![]() |
Boot Enchantments
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I am quickly realizing the strength of these boots. ![]() |
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Not the optimal choice for ![]() ![]() |
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If you're running both ![]() ![]() ![]() ![]() |
Consumables
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You'll want to be purchasing at least 2-3 of these each time you recall for the early stages of the game. Just remember to use them! |
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You typically won't need to buy these if your support/jungler is on top of things. Don't be afraid to pick one up and clear baron yourself if no one else does. |
Farming
There are essentially 2 different tools




When last-hitting with basic attacks it is much easier to last hit while


Laning Phase
Aside from farming minions in lane, there is quite a lot to keep track of while playing

While farming it is important to constantly poke the enemy with Q while avoiding their return poke. Sometimes trading poke is inevitable but if you time your

Always remember that when an enemy engages on you or you engage on the enemy to keep the encounter short. Once you use your



Once you hit level 6 and gain your ultimate,

Don't be afraid to hold onto your ult until the last possible second in order to get the enemy to commit as fully as possible. This can backfire rather easily however if you wait too long and 1) your teammate dies before you ult, or 2) your teammate dies despite the fact you ulted them. It will take a great deal of practice and knowledge of champion damage and survivability in order to time your ults correctly.
Mid Game

It is important to remember that just because you have your ultimate, it does not mean that you never have to be with your team. If a dragon fight is brewing and you have time to walk there/tele there it is better go before the fight starts as your taunt is a great tool to initiate a teamfight.
You can always use

Late Game
Your role in the later stages of the game does not change much from mid game when playing

Your team's job while you splitpush is to distract the enemy and try to keep them from recalling to stop you, but if they fully engage they will most likely lose. Try to finish your objective before ulting into the fight if you can.
Tips/Combos
If you're running


- Teleport ganking
- Returning to lane after using
Stand United in order to not lose out on CS or to defend your tower
- Splitpushing
- Saving towers or stopping a splitpush
- Joining teamfights when your ult is on CD
Standard 1v1 Combo:




(You can

Standard Teamfight Combo:




(This should be placed onto the enemy AD carry or AP carry, but if you have a chance to taunt onto multiple enemies, then feel free.)
I'll be updating the guide regularly, no worries (the Lane Matchups section in particular)!
Good luck out there everyone, and I hope my guide has helped you in one way or another!
P.S. I realize the coding for the "Gameplay" section is lacking, so if anyone has suggestions for a better format please PM me with the details, I'd really appreciate it.
- Simply Shen: Top Lane is released!
- Added a tip regarding
Stand United
- Clarified "typical final build" in notes
- Added the option to max E second in some situations.
4/17/13
- Fixed Satella's various "nitpickings" :P
4/18/13
- Added
Ghost to the "Summoner Spells' section
- Improved "Gameplay" section's organization.
4/21/13
- Added new champions to the "Lane Matchups" chapter.
4/24/13
- Fixed various typos and grammatical errors! Woo!
4/26/13
- Made some general alterations according to PsiGuard's list of observations :P
5/25/13
- Teh Grazzh0pper's guide review came in and I made changes based on her observations
- Preferred marks are now Magic Pen instead of AS
- I take
Ignite over
Teleport on the cheatsheet now
- Added
Zephyr and
Trinity Force to situational items
11/22/13
- Hmmmmm....must have forgotten to list my updates in the change log for the last 6th months...ah well!
- Season 4 updates are ready! I've revamped the cheatsheet and MOST of my guide, but I probably missed a few thing that are now non-existent or changed, etc.
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