Singed Build Guide by Wispofdoom
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Not Updated For Current Season
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This singed build is based off of the one my friend, Got Shanked uses in his games.
Singed is a great disrupter and kiter, capable of running madly into a fight, killing people, and running out in one piece. Now why would anyone want to stack rods on singed? Because of singed's passive, Empowered Bulwark, he gets more health based on his mana. Rod of Ages gives us health, mana, and AP. The health makes us tanky, the mana lets us spam and be even tankier, while the AP lets us do damage. Just one RoA gives singed 811 health. Imagine that x3, x4, or even x5, and you will understand why this build works so well.
NOTE: Due to how easily singed can be out-laned in solo top, I prefer playing singed in 3v3s, where the game is more focused on being aggressive and getting kills than farming. Don't call this a bad build because you get destroyed by a certain champion, that's just how it is with singed.
Singed's passive gives him 1 more health for every 4 mana he has. Because of this passive, stacking rods gives singed much more health than on any other champions, allowing you to be ridiculously tanky.
Singed's Q releases a trail of poison behind him, dealing a DoT to anyone that walks through it. This is Singed's main source of sustained damage. Combined with boots of swiftness, those who try chasing you will get a face full of poison.
Singed's W slows enemies in an area and for another second after they have left the AoE. By using this spell correctly, you can walk up to someone for an easy fling or kite them around.
Singed's E tosses an enemy over singed's shoulder. It can be used for positioning, chasing, and kiting. It is also singed's main source of burst damage.
Singed's ultimate gives him increased armor, resists, AP, movespeed, mana/health regen, and reduced cc duration. Using this makes singed really beefy, so during fights, using it will give your team a huge edge.
I start with Fling or Poison Trail, depending on what role I'm playing, and get the other at level 2.
3v3: E then Q
Solo top: Q then E
Next, I finish off my full combo with Mega Adhesive.
Now, I focus on maxing my Q, E, and leaving my W for level 18. Now why would I level up Fling second, and not Mega Adhesive? That is because at level one, Mega Adhesive already has a 35% slow. That's more then enough for you to catch up to an escaping enemy or kite a chaser. By leveling up Fling, you get more damage output at lower levels.
Get your ultimate at level 6,11, and 16.
Greater Mark of Magic Penetration
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Movement Speed
Due to the lack of any better marks I get magic pen marks for some more damage.
I take flat armor seals to improve my armor.
Magic resistance per level glyphs help my late game MR.
Movespeed quintessences help me kite other champions.
Other decent runes include health per level yellows, AP per level blues, AP per level quints, and flat mana blues. The health gives you about 200 mroe health at level 18, which is respectable. The AP per level blues and quints help your late game damage. The mana can let you use your skills more early on, and give you more health.
My masteries are 1-21-8, getting Summoner's Wrath in offense for improved exhaust and ghost, 21 points in defense for tankiness, and points in Expanded Mind and Swiftness in utility for mana and more movespeed. With these masteries, I'm very tanky, and have increased movespeed.
You could also take 9 points in offense, getting mental force, sorcery, and arcane knowledge, instead of the 8 points in utility. This gives you more a little more damage, compared to the movespeed and mana from utility.
I get Exhaust and Ghost. These spells help me lock down and kite enemy targets effectively. Exhaust can be switched out with a different spell, but ghost is a must.
Other good spells instead of Exhaust are Teleport, Flash, or Ignite. Teleport will help you get back in lane faster, or jump into team fights from across the map. Flash will give you more mobility, and Ignite will help you do more damage.
Heal and Clarity can help your sustain in lane, but I wouldn't pick them over exhaust.
Avoid all other Summoner Spells.
At level one, I take boots and three health pots. The boots combined with the 9.5% movespeed from runes and masteries brings you up to around 400 movespeed at level one. No one will be able to catch you, and you'll be able to chase anyone down. You can also take a mana crystal if you want the sustain. It also gives you an extra 50 health, so it's not a bad starting item.
Catalyst the Protector
When I go back, I start building a catalyst, or, if i have enough gold, I complete it.
When I come back, I either buy boots of swiftness of merc treads. If the enemy team has a lot of cc, get the mercs. Otherwise, the boots of swiftness will help you kite and chase more effectively.
Next, finish your first RoA. The RoA provides health, mana (which gives me health), and AP. A good item for sustain and damage.
Now, I start building the second RoA.
or or or
At this point, you need to analyze the enemy team comp. If their team has a lot of physical damage, buy a frozen heart. If they have a lot of magic damage, buy a FoN. If they have a lot of mixed damage, buy a GA. If you're so ahead that nobody can really kill you, just buy another RoA.
Now, I buy another RoA or a Rylais. If you are having trouble kiting enemy champions, the slow from the rylais will give you the edge you need to do so. If you are massively ahead, buy another RoA.
The last item to get is either a deathcap or another RoA. If you want the straight up damage, buy the deathcap. If you still need more sustain, get another RoA.
With a full build, you should have around 4500 health (more if you stacked more rods than three).
Because of you're high health, mages will want to buy a deathfire in order to burst you to pieces. But this is why we would get a FoN and Merc treads. Champions like Evelynn, Mordekaiser, and Kog'Maw, with skills that do % health magic damage are also countered with these items. Also, singed's ultimate, Insanity Potion, gives us MR, making % health shreds even less effective. The only non counterable champion is Vayne, who deals a true damage % health shred. Nothing you can do, except getting your team to help you kill her.
If you are having trouble in lane, the only way to get ahead is by getting a gank. At early levels, singed is very easily poked down by any champions with ranged skills. So be careful when laning, and try not to take too much harass.
At early levels, just last hit normally. Singed has relatively high base AD at level one, so this shouldn't be a problem if you're an experienced player. At later levels, pushing becomes very easy because of your Poison Trail. You can run round a wave of minions with it running, and they will all die in a matter of seconds. This makes singed a very good farmer/pusher. Also, buying this many rods is a difficult task, requiring a lot of gold. By farming well, you'll be able to get them fast, and go into troll mode faster.
This build makes you very tanky with good damage. Because you'll probably have the highest health out of anyone in the game, you should be the one engaging fights and soaking up damage for your team. Before you engage, turn on your ult, Insanity Potion, to make you beefier. When your team is in position, rush in. If the enemy team leaves you alone because you don't die, you can Fling them, slow them with Mega Adhesive, and let your Poison Trail kill them all. IF they try focusing you, your carries will be able to wipe out everyone.
Master at Kiting
Great at Disrupting
Can be easily harassed
No ranged poke
Very farm reliant
Buy stacking rods, you become an unkillable beast, running around killing everything without opposition. It takes a very small amount of skill to use this build, but it gives huge returns. Just try it out in a game before criticizing me, and if you do it right, you should be able to destroy everyone.