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Choose Champion Build:
Spells:
Flash
Teleport
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Preface
1)This guide is meant to give an in-depth description of a particular way to play Sivir.
2)This build is for 5v5.
3)This build primarily focuses on a mid-lane Sivir.
4)Even if this sounds like a crazy build to you, at least try it once or twice before down-voting.
5)Any constructive criticism will be greatly appreciated.
6)Do not simply down-vote because you think Sivir is a bad champion.
7)This is my first build guide, so I borrowed a variety of styles from other guides.

Sivir has earned many titles and accolades throughout her illustrious career, but the one she held until recently was ''Battle Mistress of Noxus''. Now she is simply known as ''The Battle Mistress'' after breaking her contract with the Noxian High Command. Sivir dared to object to the Noxian war against the peaceful island state of Ionia, though less about the morality of the issue than the planning behind it; her predictions of a bloody stalemate came true when the Ionians held off the relentless assaults of the Noxians. Claiming that the Noxian High Command had lost its direction, she left Noxus and made her services available to the Institute of War. The Noxian High Command has sent a number of contracted assassins to deal with its rogue mercenary, but none have delivered her or survived.
''Time and time again, Sivir proves that she has earned the right to call herself 'The Battle Mistress'.'' -- Jax
Attack Speed: 0.679 (+3.1%/ per level
Range: 425
Health: 378 (+82 / per level)
Mana: 203 (+43 / per level)
Move Speed: 310
Armor: 12.75 (+3.3 / per level)
Magic Resist: 30 (+0 / per level)
Health Regen: 4.25 (+0.55 / per level)
Mana Regen: 4 (+0.3 / per level)
Greater Mark Of Desolation-This is arguably a must have for any high DPS champion. Armor Penetration is very helpful early game when your attack damage is still very low. Armor Pen is also very nice later in the game when you are facing champions with very high armor such as






Greater Quintessence Of Desolation-The same reason as I gave for Greater Mark Of Desolation. With Marks and Quintessences focused on armor pen, without any items, you begin the game with significant additional damage per attack. This is helpful for harassing and clearing out minions quickly if needed.
Spatial Accuracy and Blink of an Eye to improve your summoner spells
Perseverance because extra regen is always nice
Awareness to reach level 18 faster
Meditation for a slight increase in mana regen
Utility Mastery to extend how long Lizard Buff will last
Quickness for some extra movement speed
Intelligence because cooldown reduction is always nice
Presence of the master so you can use


Evasion to work alongside your passive
Nimbleness because you will be dodging fairly often























Late game,

















All of these applications of







Note:Other obvious uses for







Note:If you are going 1v2 you will want too start with a different item set, which is explained in the chapter on 1v2.
Note:These items require you to be a bit more careful with mana than mana regen items, but they also allow help to increase your early game damage output.
Note:If you realize that you are dominating your lane and having no trouble farming and keeping the advantage than you will likely want to bypass the third and maybe the second


More Early Game Damage=Lane Dominance=Free Farm
After you get the









Note:If the laning phase ends very early and you are struggling with mages early you can grab the












Note:The very significant damage boost and lifesteal provided by












Recommended Builds
VS A Balanced Team A.K.A. Top Recommended






VS Very Very Little Crowd Control






VS High Armor Team






VS Hard to Kill Mages






Final Stats With Top Recommended Build






Health: 2229
Mana: 1352
Attack Speed: 1.499(Without Ult) 2.11(With Ult)
Damage: 384
Boomerang Blade Damage Per Swipe: 644
Critical Chance: 25%
Lifesteal: 70%
Total DPS: 791.5 (Without Ult) 1114.1 (With Ult
Total Lifesteal Per Second: 554 (Without Ult) 779.87 (With Ult)
Note:If the enemy team has a ton of CC and you are still being CC'd a lot even with your double spell shields than you might want to trade your


Note:If both teams are in a stalemate and you need to focus on backdooring primarily you might want to swap our







Note:Continue to buy new elixirs if yours run out and the game is not over yet.
Note:You only need to buy an

Early Game
During the early game, I usually take on a slightly defensive play-style. However, since you will be returning to base fairly often for items and mana refill you can feel free to harass and chip away at the other champion. With the lifesteal from the doran's blades stacking up you can get your health back quick enough that you need not be afraid to harass the other champion some and get hurt a little yourself. Otherwise, the enemy champion will have too much opportunity to free farm. By playing this way, I am usually able to either force the enemy champion out of lane multiple times without having to return myself, force the enemy champion to turret hug getting gold deprived, or rack up a couple kills when they underestimate the damage of

I do not worry about hitting the turret myself unless the enemy mid leaves to try to interfere with a side lane. If you have




I spend the majority of the laning phase between my turret and the middle of the lane. By doing this, the only way for the enemy champion to come out and get minion kills without getting attacked by the minions is to come within range of

Note:If this is still not working for you and you are having to play extremely defensive, do not be afraid to use boomerang blade once in a while simply for last hits. Simply, you need to farm!
Note:At early levels, you mainly only want to use

Mid Game
Once I have my first main damaging item or at least the


Note:Sometimes you have to go to help out with other lanes simply because your teammates are having trouble holding their lane. Do not be afraid to leave your turret lonely if you can score a couple kills and/or save some teammates.
Late Game
If the game has actually lasted this long, after you have gold deprived their mid who likely should be their carry, this is when Sivir gets extremely fun to play. At this point you will already have at





Team Fight
There are a variety of different ways that games play out once you get past the 40-45 minute mark. Sometimes there are just pretty consistent team fights. For these it is important to understand your role. This is where you having to be very active and make good use of your spell shield. If you are able to wait a second or so after the team fight start before activating







Back-dooring
The possible option is for you to begin back-dooring, which is something that Sivir excels in over most other champions. Usually I choose to back-door with minion support, which some do not consider back-dooring, but you are still attacking the enemy on you own from a different direction than that which they are focused on. If you have noticed that both teams have just been pushing back and forth slightly in one lane without doing much, and your team is having no trouble staying alive playing defensively. This is a prime time for you to break away and push down a side lane to a turret. If nothing else, this will draw away one or two of the character from the other team, and then your team suddenly has a slight edge. However, there are also times when you team will just yell at you if you are back-dooring when you are needed elsewhere.
Note:Your teammates may expect you to be in charge of warding Baron and Dragon because you will probably make the most gold on your team. Whether you have to do it or someone else on your team does, it is very important to keep Baron and Dragon warded.
Note:Once you have your first



Note:If you are running away, you are probably still slowly losing health to those chasing you and attacking. If you are fighting you actually have a chance, especially if you are now close to 75% lifesteal. There are times for flight and times to fight. Also remember that you can use your ultimate simply to escape and it will be worth it because of the short cooldown.
The Gank
As soon as you see another enemy champion come into your lane, most likely from one of the side bushes or from near your turret, activate your spell shield and run you your turret. I always try to throw a















































































































































































































































Note:This does not address every champion in every situation, but it covers the majority.




Just as if you were mid-lane 1v1, you want to harass the enemy champions consistently. Depending on the enemy champions and how squishy they are, sometimes I will focus primarily on just hitting the one with my


Any time that you want to go for one of the enemy champions; ping, message, or at least do something to make sure that your lane-mate knows that you are going and which champion you are going for. Make sure that you remember to activate




You want to follow the same basic play-style that I describe for mid-lane 1v1. Harass early and often. If you can get a clean

















Also, it is good to have teammates with crowd-control abilities because









Finally, it is always a good idea to have at least one person on your team with a global ability if possible.


In Team Fights These Champions Should Be "Shot On Sight"






















Note:It is important that you discuss with your team prior to getting into a team fight, who you are going to focus first if you are facing more than one of these champions.
Pros
-High damage to multiple targets
-Excellent farming ability early and late game
-Able to take down towers alone in a matter of seconds
-Able to chase down most fleeing enemies
-High dodge chance when mobile
-Able to drastically change the outcome of team fights if handled correctly
-Capable counter to most mids
-Able to maintain full health most of the time due to lifesteal
-Wins almost any 1v1 fight
-Unexpectedly durable for a carry
-Allows you to purchase heavy damage dealing items fairly early
Cons
-You still can be focused fired if you are not careful
-Relies heavily on spell shield, which can be hard to master
-Requires a defensive play-style at times
-Almost always a main target
-Not the most reliable escape tactics
-You will not be doing as much damage as some carries who build no defense
-If you are not careful you will have mana issues early game
While creating this build, I looked through each of the top rated builds to observe the style that they used. Therefore, I want to thank those of you who have created those high quality guides as an example. I would also like to thank my roommate, who first suggested the idea of trying multiple Bloodthirsters on Sivir to me.
"The hunt begins."
March 5 - Added Boomerang Blade damage to list of final stats.
March 7 - Added a note in the General Gameplay chapter.
March 8 - Added two notes under the Early Game section.
March 10 - Added a secondary build for 1v2.
March 10 - Added a chapter on laning top 1v2.
March 10 - Added a chapter on laning 2v2.
March 10 - Added a chapter on laning top 1v1.
March 14 - Added a chapter for posting game stats.
March 15 - Added an awesome banner made by Plastictree to the chapter about Sivir's story.
March 17 - Modified the secondary build and the 1v2 section of the guide.
March 20 - Added

March 24 - Massive re-haul on the build to provide more survivability and maintain DPS.
March 28 - Modified the build order and starting items to jump-start damage capabilities.
March 28 - Added another game score.
March 29 - Inserted Stark's Fervor as the fifth item.
April 18 - Removed Heart Of Gold
June 6 - Guide Updated to fit the item build and strategy I have been phasing into.
June 18 - Added a note in the items section about possibly getting fewer than three Blades.
July 13 - Inserted


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