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Gangplank Build Guide by SigmaPiCroc

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SigmaPiCroc

So you wanna be a Pirate...

SigmaPiCroc Last updated on June 27, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

So you landlubbers want to be a pirate eh? Well who the f*** doesn't? Watching your enemies flee as you run them down laughing and planting grape sized balls of lead into their domes is enough to give anyone a purpose in life. Unfortunately this is frowned upon in most civilized countries, so those of us that find pleasure in smearing blood on the walls have to resort to playing Gangplank.


Guide Top

Runes...er...booty

Runes are always a hot topic, and Dr. Glock can benefit greatly from any number of different runesets, but my personal preference for Gang and almost any melee DPS carry are the following:

Greater Mark of Desolation
Standard, You gotta have penetration to make each Parrrley count, Especially useful earlygame

Greater Seal of Armor
Greater Glyph of Magic Resist
Now I know what you're thinking; "Noob gangplank is noob, you need crit runes all the way herp derp" Well I say shut the hell up and go lose more games then, you aren't worthy of the plank. Flat armor and MR runes keep you alive earlygame, and when combined with your insane health regen the only time you'll need to leave your lane will be when you run outta s*** to kill.

Greater Quintessence of Vigor
What? Health regen? This guy's nuts! D*** right I am, these babies double your passive health regeneration which allows you to shake off harassment like NFL players shake off felonies. Smart.


Guide Top

Masteries and Summoner Spells: Grow your own Beard!

These sections are always preaching that certain Masteries and Summoner spells are the absolute pinnacle of required assets, but Dr. Glock doesn't roll that way. Grab what YOU want and what works with how YOU play, these are just my preference.

21/0/9 Makes the doctor hit hard early, and makes those lategame crits hurt more. The recent change to Havoc makes it worthwhile as it'll benefit from your damage items. I throw 9 into utility for the exp boost and a bit more gold, as well as reduced death time. Dead plank is useless plank. Don't be dead plank.

Summoner Spells are also dealers choice; Have a team with 3 Ignite? Grab Exhaust so you can skewer the enemy DPS before he can say 'Scurvy'.

Noob teammates didnt grab a Teleport? Well snatch that **** and pop into teamfights to smash iron all over your enemies faces.

Wanna be that guy?

Fine. Flash it is.


Guide Top

Plunder

Disclaimer: Items are EXTREMELY SITUATIONAL. If you're getting eaten by an enemy LeBlanc than no amount of Avarice Blade will save you. This is a sample build order for a game where you are farming successfully and not getting reamed (AKA not failing.)

So we start with 2 Faerie Charm and 3 Health Potion. "What?! But Brawler's Glove give me 8 more crit hue hue hue." Go climb a tree and find a monkey you naysayer, these charms start off your Philosopher's Stone and put you at a starting 13 MR/5, enough to ensure any minion within range is dead and more gold is in your pocket.

Ideally you can stay in lane till you have roughly 1600G so you can back and finish your 2 Philosopher's Stone and Boots of Speed, but if you find yourself back at base before that then finish one stone, grab boots, and then finish the other.

NOTE: Gold per 10 is a unique ability. I know this. I don't stack philo stones or avarice blades for the gold/10, but the extra regen and crit. If you disagree, just grab 1 philo and 1 avarice, but you will die faster and kill less. End rant.

Once back in lane you'll never have to leave, but I usually fall back after a few kills have netted me 2200G and finish up my Ionian Boots of Lucidity and 2 Avarice Blade. This will set you up for the long haul and give you an itemset you can force the enemy to surrender with. And it leaves a slot open for wards and pots. Use them. Do not fail the Captain.

Farming your beard off is your next task, ultimately you want Infinity Edge The Bloodthirster and Phantom Dancer, or as I call them the trifecta of curb stomping goodness. If you're getting annihilated by a fed carry then Sunfire Cape Randuin's Omen Banshee's Veil Frozen Mallet Force of Nature and Guardian Angel have all been put to good use, but honestly you're the captain and the captain doesn't die. Unless you're doing it wrong. Landlubbers.



Trinity Force is a hot item as well, but I don't swear by it often. Sure if i have 3000G sitting around (and I have on MANY occasions, grabbing 7-10 kills at a time isn't uncommon if you're where you need to be) then I'll grab it, but honestly it lacks the oomph of one of the trifecta and I usually treat it as a luxury item. I did include it in the build in case any of you have the fetish.


Guide Top

Gameplay: Paging Dr. Glock

Plank can work either mid or side lanes, but regardless of where you end up remember this; Grog Soaked Blade is the tits. At full stacks it deals more DoT than your regular attacks and its slow will net you many unexpected. Save your mana to Parrrley EVERY MINION POSSIBLE and if the enemy champions get too close whack em a few times. at level 2 raise morale can add a nasty bit of damage to your attacks and more overzealous champs will fall easily to your blade.

Your main job earlygame is to farm as much as possible as quickly as possible, maintain awareness and never take your finger off your Q key and you should be an easy 500G ahead by 15 minutes in. Don't waste parrrley on the enemy champions unless its to net a kill, just pop every minion in sight. If you get an opportunity for a kill make sure to coordinate with your partner and remember to take the kill. You need it more. You're a doctor. Its cool.

Once your core is built you can start whomping heads in at will, popping your ultimate to help other lanes, and shredding towers like its your job. Come teamfights stay at range until 2-4 of the enemies are at less than half health then pop your ulti, raise morale and run in, most people scatter to avoid your raining balls of hell whilst you rape their allies one by one. After you get a few triple / quadra / pentakills the enemy team will realise theres no point and surrender. Smart.


Guide Top

Closing Comments

This is my first guide, so if I fell short somewhere let me know and I'll get right on it. Hopefully you'll gain an understanding of the God that is Gangplank AKA Dr. Glock AKA Winbeard AKA Mother-f'in Plank and will be skewering fools in no time.