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Sona Build Guide by TiramisuDelMal

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TiramisuDelMal

Sona AP mid lane.

TiramisuDelMal Last updated on October 6, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Sona with this build

Threat
Low
High
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Threat Champion Notes
1
Cassiopeia Cassiopeia's damage core is her poison. You perfectly counter that with your heal, Sona has better sustain in lane.
1
Karthus Karthus needs sustain to stay alive in lane. You can harrass him every times you want. You have a similar range but Karthus doesn't have the autoattack plus. If you play close to your minions, his Q will deal you a bit of damage and you can heal it, is really not a problem.
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Introduce myself

Hi there, I'm TiramisuDelMal from Mendoza, Argentina. I'm really sorry if my english is not perfect, I'm doing my best haha.[/b]
I play in Latin America South server, since 3 months ago, so I'm pretty new in this LoL stuff.
Personally, I don't like closed structures, I always try to break the meta with new alternatives, trying to propose new viables posibilities.

In this case, I bring to you this Sona mid AP guide. My win rate with her is really not bad, my ELO is low yet (Silver 5), but I'm trying, I'm not losing anything doing this haha (well, time I guess)


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Play style

I explained in the "counter champions section" basically, so I'm gonna write only basics.

Early game: You try to farm as much you can. Sona's last hits are not the best, but if you try with Zilean then you will love Sona. Try to control lane push, use skills to charge your passive and poke with Q+AA when is possible. I recommend highly to keep your passive in stage 2, if your jungler or enemy jungler is near you can use offensively or deffensively your passive autoattack with E for slow your target. I always recommend buy in the first back to base a pink ward, then put it in one side of your lane an keep warded the other side with your trinket. In level 6 or 7 any objective can perish with R+Q+AA+Ignite.

Mid and late game: Remember that your Q has an aura, use it to destroy turrets and charge your passive to strike more powerful hits.
Sona at this points must have Lich Bane at least, with this item Q+AA will deal more than half of the life to a squishy enemy.

Team Fights: Sona has a very powerful ultimate, look for the moment to strike with it. Focus an objective and delete it with Q+AA after your ultimate (ignite if is necesary), use W to heal allies and E to escape/chase. In situations, you can charge your passive with W to save an ally for a powerful damage or with E to slow an enemy in order to escape or chase.

Sona in mid/late game is semi support. Your AP is strong, so your primary function is deal damage. But you have a impressive utility for your team, don't waste it. Other champions goes well with this play functionality, Zilean or Karma are good choices for mid laners with strong early game and mid/late game in semi support function.

Well, GG and stay strong. Bye!


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Pros / Cons

Pros

- Strong burst damage
- Sustain
- Acceptable movility
- Great utility for your team
- Surprisingly!

Cons

- Squishy
- Vulnerable to CC
- Long cooldowns in early game