Yorick Build Guide by IvoryLGC
Champion Build: Yorick
| Health | 3381 |
| Health Regen | 58.1 |
| Mana | 895 |
| Mana Regen | 36.6 |
| Armor | 155.99 |
| Magic Resist | 136.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 15.25 |
| Attack Damage | 134.5 |
| Attack Speed | 0.944 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 40% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hey there and welcome to my first ever MOBAfire guide. :)
This is centered entirely around the concept of playing support yorick. If you're looking for a different yorick guide, this won't help you. :)
I've always been attracted to support yorick and only lately I've been able to practice him in this role to any degree of competitiveness. The first thing I want people to know is that he fairs surprisingly well in both laning phase and teamfights.
As I got to play him more, I wanted to see what other people were writing about him and found a surprising lack of in-depth guides about the idea. The only things I read seemed to be just theorycrafting and not practical application of the role he plays. Some suggest building damage in with your support items, and I feel that is just not feasible if you're playing a serious support game. With my build in mind, he actually comes out 1) quite tanky, and able to wade into teamfights to dish out damage and be where he needs to be to support his team, and 2) damaging enough that you WILL notice his contributions to either ganks or teamfights.
Something you have to keep in mind with support yorick is that he is not there to be a bruiser damagey type character that's supposed to hurt a lot. He doesn't need to be.
In lane, he excels at poking, harrassing, zoning, soft initiation, and soft disengaging. In teamfighting, yorick is, as you may guess, there for pretty much one reason only: his ult. Keep your ad carry going no matter what, even in death (of course).
Although his role is limited in that respect, it does not mean that he can't be doing other things. He will be tanky enough to go into the middle of a fight and throw out his damage on key targets. He will sustain quite well with E, despite being built with no damage in mind. And honestly, nobody takes a support yorick as a serious threat - so rarely will you get targeted hard in a teamfight. (and if you do, just throw your ult on your carry and die like a man! You did your job and ate a bunch of damage for your team to boot.)
Why play Yorick Support?
The first question many might ask is "Why play him in the support role?" and I'll attempt to answer that as descriptively as possible.
There are numerous attributes to look for when choosing a support, here's a list of the attributes in their most broadest sense:
- Sustain (eg, shielding and healing abilities)
- Crowd Control (eg, stuns, silences, slows, knock-ups, knock-backs, etc)
- Zoning capability (eg, dashes, poking damage, cc, etc)
- Buffing abilities
Some overlap, but the basis for what makes a support viable is in these attributes. While Yorick doesn't provide any sustain or buffs for his carry, he does hit the other two categories.
Zoning Capability
His
Crowd Control
While certainly considered "soft" CC,
X-Factor
Alright, so some of you may not be convinced yet, but here's the real kicker, the icing on the cake:
Many people, probably unconsciously, view it more as a Zilean ultimate than anything else. This is detrimental to playing Yorick, especially when you're bottom lane, as it can mean the difference between successful kills and none at all. The worst you can do, of course, is to not use it, but to only use it right before your ally may die is pretty close to that.
In teamfights this goes the same way, ult your carry and turn the fight in your favor. If your carry happens to die, he'll come back for another 10 seconds and clean up whatever may be left. The difference you can make in teamfights really is up there with the best supports in the game.
Now that we've discussed why play Yorick as a support champion, let's look at when to play him as support.
My general rule of thumb when looking to play Yorick support is to evaluate the enemy bottom lane in champ select. I'll ask myself a few general questions like "Can their support out-poke me?" A well played
"Do they have a strong engage?" While Yorick is a great poke champion, he does lack escape mechanisms. If your enemy has locked in
Another thing to keep in mind is the enemy AD carry's attack range. If it is larger than your own for your ghouls, you may have a difficult time harassing them.
Do not let high sustain lanes (
Some enemy champions that Yorick will do especially well against are:
Bottom Lane champions that you will have troubles laning against:
And finally, some AD Carries I find synergize exceptionally well with Yorick:
Runes
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Gold 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Gold 3 |
||||||||||||
Runes are pretty simple. You want income and tankiness. Not much more to it.
Although my actual runepage is slightly different than this, it is the basis for any support character and works just fine for yorick. I suggest you tweak it to your own playstyle as I have done for myself.
The only differences I have made to my own is I take slightly more armor and use a mixture of scaling MR and flat MR to give the best balance for early/late game magic resist.
Masteries
Again, fairly basic mastery page. What this does is give you great spam-ability through mana regen and CDR, some more gold income, mobility, and of course, more beefiness to be able to harrass your lane opponents successfully.
I'm 100% certain that there are other viable mastery page setups for support yorick, but this is the best foundation to go from. Tailor it to your own specific playstyle. If you're more aggressive, you may want to look into the early offense tree. I caution you to think carefully about what you'd have to give up in the process though.
Skill Sequence
The skill sequence for a support yorick I think is the most rigid place of all in this build. It's quite straightforward.
Omen of Death >
Omen of Pestilence >
Omen of Famine >
Omen of War
You want to max your
Omen of Pestilence first. Why? Because each level increases the initial slow, as well as the persistent slow effect. In lane, this means a harder initiation that your ad carry can take advantage of. Vice versa, it's also a much more reliable disengage.
Next you want
Omen of Famine for health sustain, but mainly for added harrassment. The damage from a good W>E combo early game is likened to sona in her Q harrass. Simply put, it's really freakin awesome and totally fun. :P To frustrate your lane opponents further, toss wards in lane brush and zone them even more.
As for
Omen of War, it's not really going to help you much in the laning phase as you shouldn't be getting up close and personal to anyone to use it. The only reason I would get a point in Q earlier than level 8 is if our lane was being severely ganked. But even then, good ward placement and good map awareness can prevent having to smack a jungler with Q to run away.
And last, but certainly not least,
Omen of Death. As with all ultimates, 6/11/16. Nothing more to be said.
Items
Items are extremely flexible here. Support Yorick benefits just as greatly from a standard support opening as any other support.
x3
x2
You want to wait to buy when you have at least 620 gold. This will allow you to finish your
Philosopher's Stone. But because you're Yorick and you've been zoning your lane opponents so well, you'll probably have more, so get
Boots of Speed and more wards too. Don't wait too long to get boots, the added movement speed will allow you to harass even more effectively.
At this point in the game you should already feel like king of your bot lane.
From here you don't deviate much from the standard support items.
Heart of Gold is a must, as well as
Aegis of the Legion unless someone on your team is building aegis themselves (like galio).
Shurelya's Reverie is the next big item you really want. More health, more CDR, and the movement speed activate is so key to successfully positioning for objectives and teamfights.
From this point on what you build on support Yorick is completely up to you. What I've outlined above is the core and should always be followed to give your team the best possible chance of winning. Below, I will outline what I like to build next, as well as some handy alternatives.
Zeke's Herald - I'm a total fan of the new stats on this. You get a bunch more CDR and great stats for your AD carry. Not to mention it gives you a much needed boost to your own sustain as well. However, this is NOT a must build. If you're not used to building it, or have other priorities in mind, or you're just plain behind in game, this may be one item to skip, or push back in your item build.
Locket of the Iron Solari /
Randuin's Omen - These are both great items to have on support yorick. Both are made from
Heart of Gold and while I prefer
Locket of the Iron Solari, turning your HoG into a
Randuin's Omen on support yorick is also very effective. There may be games where you need to be more tanky, or you really need that randuin's active ability more than the locket's shield. Either way, turn your
Heart of Gold into something, both are totally viable on supporick.
Frozen Heart - Great mix of mana(something support yorick will lack), armor, CDR and anti-carry passive. Get this if it suits your playstyle more, however even with a yorick that lacks mana, I rarely have troubles managing my mana in a support type role with him. The major thing here is the CDR, armor and anti-carry passive. Those stats alone are what makes this a great item for support yorick. The only drawback is its cost.
When should you NOT get frozen heart?
- One of your teammates already intends to buy one (ie.
Ryze,
Warwick,
Skarner, etc.) - If you already have 2 CDR items in your inventory. This will over-stack your CDR by quite a bit and that's a pretty big waste.
Also, to get a tear early (so you can stack it accordingly) would be doing so at the expense of either your GP10 items, or your boots. Neither of which I find to be worth delaying. By all means, try building manamune as supporick. Just don't be surprised if you are set back greatly late-game, and still don't do any significant damage. <3
It takes somewhere between 10-15 minutes for a GP10 item to start being profitable, so using the first 30 minutes of the game building 4 GP10 items, only to turn around and sell 2 of them when the game is already near completion, is a serious waste. They won't make you any more money in the long run, they'll just eat up item slots and delay other, more useful, items from being built.
Boots
Other options are...
Any other boots would not suit supporick and should be avoided at all times.
Items you might think about buying but really shouldn't:
Warmog's Armor. No.
Frozen Mallet. Nono.
Trinity Force. Tons of damage? No.
Spirit Visage. No. Although I love this item, and it DOES synergize well with Yorick, it boils down to it being one item slot that is only benefiting you and not your team. You can live without it. Nonono.
Sunfire Cape. God no.
Banshee's Veil. I see where you're going with this, and if you were at all an important target, then maybe. But you're not. So no. Eat the spells that are thrown your way and express your gratitude to the enemy for wasting them on you and not your carries.
Force of Nature. Too expensive, and reserved for the main tanky champs on your team. If you ARE the main tank on your team, then there's something wrong with your team.
Hexdrinker/
Maw of Malmortius. No. You're not building damage, stop it.
Summary
So in summary, Support Yorick can be described as a tanky support with incredible poke and zoning capabilities, soft CC, self-sustain, and a completely unique mechanic that no other support in the game can provide (his ult).
If you guys enjoyed my guide, feel free to leave a comment and don't forget to rate! And well, if you didn't like my guide, comment and rate too! Just remember to keep it constructive and if there's enough interest I will further update and expand on how to play this wonderfully underplayed niche support. <3
Cheers!
IvoryLegacy
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