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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Morgana
Morgana is not Thresh's best friend. Thresh gets most of his lane aggression from his Q and E, but Morgana can block both of those with a simple Black Shield. Again, try to engage once Morgana's shield is down.
Introduction

If you see an error in this guide, please feel free to tell me in the comments, and I'll try to fix it as soon as possible!
Thanks again for reading, and I hope you enjoy!
Pros
|
+ Auto-Attack is ranged, and not a projectile. + ![]() + ![]() + ![]() + Great Poke with ![]() |
Because of ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
|
- Relies on a landed ![]() - Grabbing souls can put you in danger. - Have to be in the center of their team to land a good ![]() - ![]() - Long cooldowns especially early-game. - Soul-ly (heh) reliant on souls. |
As a ![]() ![]() ![]() ![]() ![]() |
Runes




Greater Quintessence of Armor (3): As Thresh, especially in the bot lane, you must have armor to be able to stay in lane and continue harassing. Since their ADC will definitely build attack damage, armor is what you need to make their auto-attacks do minimal damage.
Greater Mark of Armor (9): Again, armor is vital. Some Thresh players like to buy Attack Damage marks for more damage on your pokes. This is perfectly okay, but as a Thresh player I personally think more armor is the way to go. Take either depending on your play style.
Greater Glyph of Scaling Magic Resist (9): As the game goes on, AP mids only get stronger. You want the scaling MR because your MR increases as their AP mid's power increases. By the end of the game, when the AP mids are at their strongest, you will have more MR than flat magic resist runes.
Greater Seal of Health (9): Finally, the last addition to your tankiness adds a bit more health. Remember that you will most likely be in the middle of a fight, so you need to have the health to peel while you activate your box and flay.





- When the enemy support/adc goes to ward the river bush, it leaves them open and vulnerable to a
Death Sentence.
- Use your
Death Sentence to initiate team fights or catch people in a chase.
- Remember that
Death Sentence stuns the enemy, making them unable to attack. Use this to your advantage!


Dark Passage gives vision!
- Remember that only one person can take your lantern to you.
- You can throw your lantern into the river bush for your jungler to take it during a gank, or do it when there isn't a jungler there as a bluff!
- You can throw your lantern down, flash or
Death Sentence to an enemy, which allows your ADC/partner to come with you to your enemy.
- Don't throw it on enemy minions if you want your team-mate to use it, they will attack the minion instead!


- It is best to wait between your pokes for maximum damage!
- A well positioned
Flay can stop a variety of champions. For Example, a Leona E or a Lee Sin Q.
- It is important to master the
Flay's directional habits.

Ability Sequence Order
You definitely want to start with your ![]() ![]() ![]() ![]() ![]() |
Item Sequence





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You definitely want these boots for the mobility and roaming power it gives you around the map. Say your bot lane is mia, and mid lane is being pushed hard. These boots will allow you to get to mid lane much faster. Your ADC won't be as fast as you, but that's okay because you will most likely have your handy-dandy ![]() |
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Pretty much every support should get a Ruby Sightstone. It helps tremendously with having consistent ward coverage. Really, you'll never run out of wards. Also, the Ruby Sightstone gives Thresh some added Health to peel better for his ADC. I cannot stress enough how important vision is to the game. Ward coverage is everything because then you'll be able to see where your enemies are, and when they're there. You'll know when their jungler is ganking, taking dragon, counterjungling, or even taking their own camps if you like to place deep wards. On top of all that, Sightstone allows you to get rid of your previous ![]() ![]() |
Talisman of Ascension | Need to run away, but your box and flay are down? No need to fear! Talisman of Ascension will allow you and your teammate to escape even easier, and chase down enemies quicker! Need to disengage quickly? This is why Talisman of Ascension is great on Thresh. In addition to the CDR, health regen, mana regen, and the added gold, Talisman of Ascension is a great mobility tool. |
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I personally love Twin Shadows, but depending on how you play, you can probably take a variety of different items instead, such as Zeke's herald, ![]() ![]() |
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This item is also great for being the tanky Thresh you'll need to be for your team. With added Health Regen, Magic Resist, and Health, Spirit Visage is every Tank's dream item. |
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Armor |
![]() ![]() ![]() ![]() |
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Damage |
Zeke's Herald
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Health |
![]() ![]() ![]() ![]() |
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Magic Resist |
![]() ![]() ![]() ![]() |
NOTE: These are highly situational. Therefore, I do NOT recommend these items as your standard

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/// So, you're up against a Thresh and you need to know how to counter him? Well, first of all, you have to remember his ![]() ![]() ![]() ![]() ![]() ![]() |
Frequently Asked |
Answers |
Q: Why should I play Thresh? | // At the moment, Thresh is a top-tier support as he can turn the tides of a game just by landing a successful [{Death Sentence]]. If you are not playing competitively, Thresh is great fun! When you do land a hook on someone, it just feels nice and relieving. Thresh is a very versatile champion, and can easily can in and out of sticky situations. Definitely try him out, and I hope you have fun! |
Q: I can't ever land my hooks! What do I do? | // I get this complaint from a lot of Thresh players. Thresh's [{Death Sentence]] is arguably one of the hardest skill shots to master. Consistent hits can only come with great practice. Remember to keep track of the enemies flashes. Anticipate where the enemy is going to go, and hook there. If you think they will flash away, hook where you think they'll flash. If they don't have a flash, try to hook in front of them slightly, or if you are playing with higher elo players, they might run back a little to dodge, so you can anticipate that and hook there. Really, you have to guess some times. Trust your gut! |
Q: My teammate says my lantern doesn't work! | // Ask him if he is right-clicking. If he is, he has to be standing next to the lantern. If it still doesn't work, check to see if there are any enemy units on the lantern. If it still doesn't work it's either lag or he's lying :) |
Q: Does Flash Grab or Blitz + Thresh Lantern combo work? | // Grabbing someone and then flash away does not bring them closer. In fact, it just extends your hook length. As for the ol' Blitzcrank grab+lantern click combo, that doesn't work either. It used to, but Riot patched it because y'know op. |
Q: Does my Lantern really give vision? | // Yes, but it's a small radius. |
Q: What happens when two Thresh's grab each other at the same time? | // You both pull each other to one another and kiss. No not the kiss part but that's basically it. |
Q: Can an enemy walk into multiple sides of my box? | // Yes, if they're stupid enough to. |
Q: What summoner spells should I take? |
// You definitely want to take ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Sir AWEDuncan
Eleqtric
Schmake
Griffin1795
Xuenator
Aquanator
3r3ct3dpuss13
SupraFi
jayhot91
DRELETE
If I missed you, just tell me!
An additional thanks to my favorite pro supports <3:
Gleeb
Krepo
Aphromoo
Kiwikid
Mor
MadLife
LemonNation
BubbaDub
And.. Very Very big thanks to jholjhol for her guide on making a guide :)
For all of you who want to make a guide, go check it out here.
As I gain more knowledge (and I will), I will try my best to update this guide.
Once again, thank you so much for reading!
Happy Thresh playing!
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