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Build Guide by Gigaffect

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Gigaffect

Tankgot

Gigaffect Last updated on January 28, 2011
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Ability Sequence

2
3
5
7
9
Ability Key Q
4
10
13
15
18
Ability Key W
1
8
12
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Chapter 1

So, I just recently bought Urgot and he left me wondering WHAT THE HECK IS HE??? I tried an AD build and an AP build and couldn't decide which was better. Both were pretty good during laning, but kept dying in team fights! The answer was simple: Tankgot. We start with some damage to keep the pressure on enemies during laning and quickly begin stacking tank items to survive those oh-so-dangerous Position Reversers.

Abilities]


Zaun-Touched Bolt Augmenter
Urgot's attacks reduce the damage that his target deals by 15% for 2.5 seconds.

It's a subtle passive, you won't actually see it working, other than the green bubbles on your target.


Acid Hunter
Urgot fires a missile towards the cursor that deals 30 / 60 / 90 / 120 / 150 (+1 per attack damage) physical damage. Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.

Main damage output. When used in concert with Noxian Corrosive Charge it has ridiculous range. We max this first.


Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 80 / 120 / 160 / 200 / 240 (+80% of ability power) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20 / 25 / 30 / 35 / 40%.

A cool ability overall. Damage shield to make you more tanky and a slow to top things off.


Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12/14/16/18/20% and take 75/130/185/240/295 (+) physical damage over 5/5/5/5/5 seconds.

Mostly used to missile-lock with Acid hunter, but makes a great harass for DoT.

Hyper-Kinetic Position Reverse
Hyper-Kinetic Position Reverser
Urgot charges up his Hyper-Kinetic Position Reverser, gaining 80 / 105 / 130 armor and magic resistance for 5 seconds. The target is stunned for 1 second before swapping positions with Urgot. After the swap, the target is slowed by 40% for 3 seconds.

Possibly the coolest ult EVER, this ability will make an over-extending chump regret it like nothing else. Watch as your team descends on them like a pack of hungry wolves! Target squishies and annoying ranged champs with this (most often one and the same). The only problem is, now you're closer to the enemy team than you'd like to be. The Armor and Magic Resist from the ability helps, but it's just not enough. This is why we tank!

Masteries]

SUBJECT TO CHANGE

I have been using a 0/9/21 build to help with early game mana issues. I'll probably try a 0/21/9 build soon, but this works great.

Runes

9x- Greater Mark of Desolation -ArP for your Acid Hunter.
9x- Greater Seal of Evasion -Dodge for... dodging.
9x- Greater Glyph of Scaling Cooldown Reduction -CDR to keep your abilities available: Urgot is heavily dependant on his skills
3x- Greater Quintessence of Health- For early game survivability.

These are just the Runes I currently own, so use whatever.

Core Items]



Alternative Items]

More may be added later.

Starting Items:

Sword of the Occult is pretty cheap and will provide your main damage output. Once you get full stacks, you can swap Boots of Swiftness with Mercury's Treads if you like. The next items can be switched around, but this is the order I prefer. Frozen Mallet gives you a great boost to health and the slow makes chasing easier. The Brutalizer provides a much-needed boost to CDR as well as some damage and ArP. Upgrade to Youmuu's Ghostblade at any time or not at all. Banshee's Veil lets you move around even more, shrug off CC after you use your ult and is a pain for casters. Frozen Heart gives a mana boost and will cap off your CDR as well as the armor for DPSers. Guardian Angel can also be used if you are dying a lot. The Black Cleaver further increases you damage and ArP.

General Playstyle]

Early game]- Although mid is always an option, Urgot does pretty well when paired with a good tank. He's very squishy early on, so be careful. Stay back and harass with your Noxian Corrosive Charge/Acid Hunter combo. Use Terror Capacitor to block incoming harass as often as possible. Now say harass ten times in a row! Still sound like a word? Good.

Mid game]- Once you have SotO and Boots it's time to start ganking! Rack up kills and assists, get some stacks and pilfer the loot. Keep in mind that when you first start ganking, Urgot is still kinda squishy. Be careful. Dying is not an option����¯�¿�½������¢������¯������¿������½����¯�¿�½������¢.

Late Game]- You should be sufficiently tanky enough to be an asset in team fights. Use your ult to single out their carry or healer. Keep ganking and helping teammates as much as possible.

Well, I hope I've thoroughly enlightened you about Tankgot. He can be a pain to play against, and I hope you have fun being that pain! Rate, Comment, etc!