Syndra Build Guide by UnrulyKnight
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Champion Build: Syndra
| Health | 1784 |
| Health Regen | 71.8 |
| Mana | 3104 |
| Mana Regen | 66.86 |
| Armor | 221.73 |
| Magic Resist | 223.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 105 |
| Attack Speed | 0.838 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 334.85 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 50% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Hello and this is my second guide. This time, it's for the champion Syndra. She may be AP but she's very squishy. I'll be trying to help today on how to make her not so squishy. Syndra is like
Vladimir, you have to build tanky in order to sustain and not die as fast. This build may not work for everyone but it's a great start. I hope it helps.
Note: This guide isn't for everyone. I think it's best for those time when you just can't sustain and push people away from your tower without taking too many hits that bring you down to nothing.
OMG! I broke her meta! :O
Pros / Cons
Pros:
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Cons:
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Runes
Here are my suggestion of runes. You don't HAVE to use them unless you want to.
9
Greater Mark of Magic Penetration This is for magic penetration. It's to add some AP.
3
Greater Seal of Armor Just a bit of armor, to help a little bit. It may not help much but you don't have to get this.
6 Greater Seal of Replenishment She's a bit mana hungry so this will add some mana regen.
9
Greater Glyph of Magic Resist To add some magic resist, it will help especially if you are midding.
3 Greater Quint of Potency For more Ability Power to help do a bit more damage.
Other Options:
If you think you aren't putting your orbs down fast enough to where you have three on the field. I suggest cooldown reduction. Since it seems like she severely needs it (since she is a burst champ). What I mean is if you can't keep them on the field long enough with your
Items
Now, on to the items! As you can see I start out with
. It's to help sustain the lane so you don't have to go back as much. Since she is very mana hungry. If you don't like to start out with this item, you could always use boots for speed.
Ionian Boots of Lucidity Cooldown reduction to help cast spells faster of course
Force of Nature Health regen, great magic resistance, bonus movement speed
Rabadon's Deathcap Great AP bonus to help with damage
Frozen Heart Gives 100 armor, gives CD reduction and reduces enemy speed by 20%
Athene's Unholy Grail This also helps with magic resist, you'll probably need a lot of it like you need a lot of Armor. Also helps with CD reduction.
Archangel's Staff This can be a great item for all mages, since it grants AP based on your mana and great mana regen since you are a very bursty champion
Other Suggestive Items:
Summoner Spells
Summoner Spells
Main Choices:
Other Options:
Vladimir Vs Syndra
The comment I made in the introduction about
Syndra is like
Vladimir. There is a good reason why I have said this.
Vladimir, from what I have seen, is one of the squishiest champions I have ever played. He doesn't have much of an escape unless you count his
Sanguine Pool. Yes, I have played Vladimir. If you build things like
Warmog's Armor and
Force of Nature, you could dominate (along with some AP of course) with 30/6 if the enemy hadn't surrendered yet.
Vladimir doesn't need much AP to do well on the team. What I mean by this is, he needs a lot of armor. Not a lot of people play him tanky because they think he needs a lot of AP to be useful. That's not the case, he's made to be a tank AP and can carry the team well at being a bit tanky. Syndra doesn't need a lot of AP either to help the team. What she needs is armor and Mana regen to sustain. Also you should build Zyra a bit tanky as well since she's also like Vladimir. They weren't made to do tons of damage, they WERE made to sustain, poke and help in team fights. So, more armor means more sustain which also means you aren't feeding enemy team.
Yes, Ahri is squish too but she has more range and could escape quickly with her ult and flash unless she was slowed/stunned.
Champions Against Syndra
Under Construction!
Very Easy:
Easy:
Somewhat Difficult:
Difficult:
Very Difficult:
Summary
Syndra is like a poke and run champion, always stays at a distance and can sustain lane. She can throw minions, monsters,
Annie's
Summon: Tibbers, and even
Heimerdinger's turrets with
Force of Will. If built correctly, she could dominate and help her team get kills. If you're able to keep all three of your
Dark Sphere's on the field and able to cast your ulti, you'll do your ulti's maximum damage. Able to use
Scatter the Weak on the orbs when there's team fights and able to stun them if they hit.
So, build her tanky and she'll be able to take more hits than what she could do without tank items. If you want to build her a glass-cannon then this guide isn't for you. But I hope you enjoy.
Basically, if you build her straight AP, everyone will jump on you because they think you're too weak; and because you haev no defense at all.
This build is still in the making and will change later on.
Updates!
Publish Date: September 14, 2012 - 5:25 PM
Update: Added Void Staff and Sorcerer's Shoes. 7:19 PM
Update: Added Pictures September 15, 2012 - 11:55 AM
Update: Changed the build around a little bit September 20, 2012 - 3:44 PM (Thank you so much lazysushi!!)
Update: Added Draven to the List of Champions September 22, 2012 - 1:26 PM
Update: Updated the masteries with the modern ones December 8th, 2012
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