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Azir Build Guide by danielbirn007

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author danielbirn007

the Emperor of the Sands - Azir

danielbirn007 Last updated on July 12, 2015
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Ability Sequence

2
3
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Azir with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Yasuo Poke him as much as possible he can't touch you if you just stay out of melee range and poke him.
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Introduction

Listen to this while scrolling:

Hi guys, i am just an average lol gamer who wanted to make a guide. ^^


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Pros / Cons

Pros:


Long Range
Extreme late game damage
Easy farming, poking and pushing with Soldier's
Amazing Ultimate if used correctly

Cons:


Close to no damage in early game
Very hard to master


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Runes

Marks:



Magic Penetration


Magic Penetration is the standard Mark Runes for AP.

Scaling Ability Power


If you are going full AP and want to own late game.


Seals:



Scaling Health


Scaling Health is best against AP Champions or if you only got 1 Rune Page.

Armor


Armor is best against AD Champions like Zed.


Glyphs:



Scaling CD Reduction


Scaling Cooldown Reduction is the best Glyphs for Azir because of the long cooldowns on his spells.

Ability Power


You can go with Ability Power if you need more early damage on Azir. But even with 9x Flat Ability Power Glyphs Azir still don't do much damage early game.

Magic Resist


Take these Runes if you feel to squishy in early game.

Scaling Ability Power


Again if you wan't to go max AP full burst Azir these Runes can help you.


Quintessences:



Ability Power


You will need this Runes to get just a little damage and poke early game.

Movement Speed


Movement Speed can be help full in some Match-Ups like when you are against Ziggs Movement Speed will be better than AP Quints because against Champions with a poke like Ziggs you just need to dodge and wait for your jungler.

Scaling Ability Power


Again ... more powerfull late game ...


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Spells

Standard Summoner Spells:


Flash is the best Summoner Spell in the game. ALWAYS TAKE FLASH!

Ignite helps you with your burst and is great against healing effects like Summoner Spell: Heal


Other Summoner Spells:


Barrier is great if you don't feel save even with your W - E escape: If the enemy teams have a Shaco or Warwick jungle you may not feel save even with that escape.

Cleanse can be usefull if the opponents team have a stunlock or many hard cc's.

I have seen many Azir players with exhaust i don't like exhaust personally because i can't see the benefit from it but i will leave it here just in case.


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Azir Montage

This Montage is not by me but it shows how you can play Azir. Tip: Mute video and listen to Silver Scraps instead (the song in the start).


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Vote and Comment

It will help me alot if you vote and comment the guide. Even spell errors will help me much in the future.