Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Ahri Build Guide by MrCuddowls

The Kindred Kitsune

The Kindred Kitsune

Updated on August 7, 2012
4.9
4
Votes
6
Vote Vote
League of Legends Build Guide Author MrCuddowls Build Guide By MrCuddowls 4 6 13,870 Views 32 Comments
4 6 13,870 Views 32 Comments League of Legends Build Guide Author MrCuddowls Ahri Build Guide By MrCuddowls Updated on August 7, 2012
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

1
Xeronn (75) | August 6, 2012 11:49pm
MrCuddowls wrote:

Too low level to be writing guides
sigh
well i can say first that i did fix this guide up and took out all the insults and stuff like that But your wrong about me being to low level to write a guide.
Level doesn't portray knowledge of the game


I actually second this, I first made my Gangplank guide when I was level 27. I've been level 30 for a good while now, but I'm still improving it where I can.

+Rep for your comment Cuddz
1
Moonedge (77) | August 6, 2012 3:30pm
Voted +1
Actually a really good build, I don't care for the written section much, but good job nonetheless!
1
Xeronn (75) | August 5, 2012 9:15pm
The masters have summoned me, so here I am. Xeronn is here to assist ^^
(Everything I say is open for discussion by the Author)

Masteries
- I would take those points out of Good Hands and put 1 into Summoner's Resolve and Summoner's Insight and 1 into Improved Recall . The only thing Good Hands helps with is making you respawn quicker, but your goal is to not die anyway. (I think it is a better spell for support). Since you have Heal and Flash as your main spells, grabbing the other 2 masteries will make Heal more effective, and allow you to Flash a little more often. (15 seconds is quite a while). Then for when you take Ignite instead of Heal, put a point into Summoner's Wrath instead of Summoner's Resolve .

Items
- I'm not going to tell you what not to use or what you should use, but I will offer my opinions. Rabadon's Deathcap is coming much too late in your build. I would build it after your Hextech Revolver to make excellent use of the Spellvamp you are getting. I would then complete Will of the Ancients after Rylai's Crystal Scepter before going into Zhonya's Hourglass since it is such a great item to have, and also by this time teamfights will be frequent, so having Zhonya's Hourglass come a bit later fits in nicely.

- I don't believe Athene's Unholy Grail to be a core item on Ahri and those other items in your build are prioritised over it. The stats on it are great, but all of the extra mana junk is not needed for Ahri, which makes it a bit cost in-effective.

- Later on you can add some info on how to play her in the early-mid-late game, and her role in teamfights. Then when you have more experience, add opponents for mid-lane and how you should react to them.

Aesthetics
- This can have some work done to it. For your Runes chapter, you can use MobaFire's Rune Planner and link it at the start of the chapter. Then link optional runes separately with it.

- If you use this coding for the summoner spells you can have the text appear next to it instead of below it (apply the code to anything else you want this for, like items). Example Icon=Ahri size=40 float=left

- It also helps the reader to recognise something by adding the name of it next to the icon too. For example:
Ignite
- (Text here)

You can do this for anything that you want to label, items, spells etc.

That's what I have to give for you, I hope I helped ^^

I will upvote after your consideration of my review.

~Xeronn
1
Lugignaf (563) | August 5, 2012 11:45am
MrCuddowls wrote:

But don't you think that it matters more early game
If you gain an advantage Early game by using the flat runes
then you wont really need the changes from per leve because you will be owning it up, Athene's is a very good item because it offers ALL the mana regen you need, while still adding stats like AP and MR

The mp5 does't really matter early on since you should be farming with auto-attacks. ANd by "farming" I mean "last hitting." It's way more important than just pushing as hard as you can.

MrCuddowls wrote:

I dont understand the mentality behind Deathcap before Hourglass
An explanation would be really help full

Simple. First you get the kills, then you get defensive items when people realize you're a threat. Hourglass gives way, way less AP.

MrCuddowls wrote:

I Do take Ignite and i do feel it is better.

Then show it in the cheat sheet!
1
MrCuddowls (47) | August 5, 2012 7:35am
Lugignaf wrote:

Sub-optimal seals. MP5 per level is better.

Sub-optimal glyphs. AP per level is better.

Deathcap should come before hourglass.

I don't recommend ranking Orb of Deception over Fox-Fire simply because FF is better in a 1v1 mid scenario because there's no aiming involved.

If you're planning to get Athene's Unholy Grail(Which you shouldn't IMO. There are a lot of better items) then get the Chalice of Harmony first. If you are seriously having mana issues though, 2 Doran's Rings will fix your problems instead of an Athene's Unholy Grail.

Take ignite, please. It's miles better than heal. Especially for midlane.
^ All that came from the cheat sheet.

If you are planning to deviate from the cheat sheet, which looks like you are from your guide, please just have what you're planning on building 9/10 of games in your cheat sheet.

EDIT: It doesn't matter if you're planning on getting athenes. The MP5/lv outperform the flat MP5 at level 6.

But don't you think that it matters more early game
If you gain an advantage Early game by using the flat runes
then you wont really need the changes from per leve because you will be owning it up, Athene's is a very good item because it offers ALL the mana regen you need, while still adding stats like AP and MR

This can Compensate for the Runes and Masteries very nicely if you get it for a first item.

I dont understand the mentality behind Deathcap before Hourglass
An explanation would be really help full

I Do take Ignite and i do feel it is better.
1
Lugignaf (563) | August 4, 2012 11:25am
Voted -1
Sub-optimal seals. MP5 per level is better.

Sub-optimal glyphs. AP per level is better.

Deathcap should come before hourglass.

I don't recommend ranking Orb of Deception over Fox-Fire simply because FF is better in a 1v1 mid scenario because there's no aiming involved.

If you're planning to get Athene's Unholy Grail(Which you shouldn't IMO. There are a lot of better items) then get the Chalice of Harmony first. If you are seriously having mana issues though, 2 Doran's Rings will fix your problems instead of an Athene's Unholy Grail.

Take ignite, please. It's miles better than heal. Especially for midlane.
^ All that came from the cheat sheet.

If you are planning to deviate from the cheat sheet, which looks like you are from your guide, please just have what you're planning on building 9/10 of games in your cheat sheet.

EDIT: It doesn't matter if you're planning on getting athenes. The MP5/lv outperform the flat MP5 at level 6.
1
Xenotechie (65) | August 4, 2012 1:28am
First off, you might want to put advantages and disadvantages in a single chapter. Just a little aesthetic thing, nothing really bad.

Ah, yes, Mental Force . Often, it is better to just grab Butcher and/or Brute Force , because they help with last hitting, and AP ratios rarely being 100% of your ability power or more. However, if you don't need the help to last-hit, feel free to take these.

Your runes section could use some work. It looks kinda ugly, and, the thing is, flat armor seals are only useful in the laning phase. If you want something to carry you throughout the game, take armor per level seals. You should only ever take flat armor if you are dealing with an AP mid.

Summoner spells could also use some work on an aesthetic standpoint. You should probably go over all he summoner spells you have seen other Ahri players use, like Ignite. Also, I think Essence Theft provides enough sustain for her, so I feel like Heal is kinda redundant.

I feel like skill explanations could be a little more detailed.

I just noticed that you don't use too much wiki links, like Dazzle, for example. Might want to fix this.

Okay, the items section is the ugliest part of the guide. You need to make it at least a bit more consistent. Try some JhoiJhoi's templates and this for starting items. BTW, matchmaking is not THAT bad in this game. As for the items themselves, no complaints besides building Randuin's Omen on Ahri. You already have Zhonya's Hourglass, I feel like you don't need all the extra armour.

Here's my main complaint: You explain how to build Ahri, but don't explain how to PLAY her. You need sections that focus on gameplay, you know, like early, mid and late game, lane matchups, some tips for playing her, etc. For that alone, no vote from me. You will get an upvote if you improve, tho. I will keep an eye out, but feel free to PM me when you think you have fixed the guide enough.
1
MyRepublic (70) | August 4, 2012 12:37am
MrCuddowls wrote:

your wrong about me being to low level to write a guide.
Level doesn't portray knowledge of the game


You're kidding me right? levels don't portray knowledge of the game? Seriously? I bet you'd say that someone at 1800 ELO isn't better than someone at 1200 too. Seriously man. Stop being so cocky. Of course this guide is for noobs. It was made by one.
1
MrCuddowls (47) | August 2, 2012 10:33pm
D3US wrote:

upvoting for haruhi

Hahaha
I knew someone Would like it
1
D3US | August 2, 2012 5:26pm
Voted +1
upvoting for haruhi
1
MrCuddowls (47) | August 2, 2012 8:01am


I down voted because of your demeanor while making the guide. You say its not for noobs and iits for experienced Ahris and high level play.. but your only level 25, and never played ranked or anything ever. Never played high level, and you've never used this build as you don't enogh runes and masteries and your not a high enough level. By calling your readers mean names, its not nice. I'm personally new to ahri, so I'm a noob because there is one champ im new to. I bet I'm better then you t Jarvan IV, are you a noob then.

TLDR: your a ****, dont insult readers, your to low of a level to be writing guides

Too low level to be writing guides
sigh
well i can say first that i did fix this guide up and took out all the insults and stuff like that But your wrong about me being to low level to write a guide.
Level doesn't portray knowledge of the game
Loading Comments...
Load More Comments
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide