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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction
Hello once again Mobafire! Yet another guide from me, Herkkuparila, and this time I will guide you to the ways of ![]() ![]() |
Pros
+ No mana, only cooldowns. + ![]() + ![]() + ![]() + ![]() + ![]() |
Cons
- Very hard to play - ![]() - ![]() - ![]() - ![]() - Item dependent - CC absolutely wrecks ![]() Thisisheretomakethelistseven thisisheretomakethelistseven thisisheretomakethelistseven thisisheretomakethelistseven thisisheretomakethelistseven thisisheretomakethelistseven thisisheretomakethelistseventhisisheretomakethelistseven |
Although the most common mastery page is 21/9/0 or 21/0/9 I think that 21/6/3 is great on










I personally use the above loadout, but if you like to, you can variate between critical chance, attack speed, lifesteal or armor penetration quintessences. All of these have their own benefits but I like flat attack damage marks and quintessences the most. Of course you should use whatever you like the most because runes are most often personal preferences, but I suggest these ones.
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I am going to list some more spells that are viable for

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Way of the Wanderer: Your passive has 3 functions. Firstly it doubles all critical chance that you have, meaning that with 50% critical chance from items will grant
Yasuo 100% critical chance. Secondly it gives you a shield that scales with levels, and is shown in your resource bar, dashing and walking increases your flow and it triggers (when full) to enemy champions and jungle monsters. Lastly,
Yasuo's passive decreases his critical damage by 10% in order to balance his critical chance enhance.
-
Steel Tempest (Q): This is what
Yasuo is mostly about. It is treated as a basic attack, it triggers on-hit effects (but only to the closest target) and stacks
Statikk Shiv charges. When you hit 2
Steel Tempest's your next
Steel Tempest is a tornado which knocks-up enemies which is required to use your ultimate
Last Breath. Using
Steel Tempest on lane is not bad, but if you use it to last hit you need to bear in mind that it will push your lane making you prone to enemy ganks.
-
Wind Wall (W): This is your only defensive ability (excluding
Way of the Wanderer's shield) you need to time it pretty well, but it blocks ranged auto-attacks and enemy projectiles
(Gragas's
Barrel Roll and
Lux's
Lucent Singularity are also blocked. Although it technically doesn't block them, it stops
Orianna's
Command: Attack and
Olaf's
Undertow as well). You can use
Wind Wall when laning to deny last hits from ranged enemies and to escape enemy skills shots when disengaging from a fight.
Wind Wall also blocks attacks from dragon and baron!! keep in mind that
Wind Wall won't block turret attacks.
-
Sweeping Blade (E):
Sweeping Blade is almost as important on
Yasuo as
Steel Tempest. Although
Sweeping Blade doesn't really have a cooldown it marks enemies with a circle that shows how long you must wait until you can dash to the same target.
Sweeping Blade affects
Steel Tempest remarkably, when you cast
Steel Tempest during
Sweeping Blade you will cast
Steel Tempest in a circle, similiar to
Zed's
Shadow Slash and if you have your knock-up ready it will also knock-up every enemy in the radius. Use
Sweeping Blade on lane as a gap closer to poke enemies, and to last hit under the turret. (This ability increases its damage when cast repeatedly by 25% per dash, up to a cap of 100% extra damage.)
-
Last Breath (R):
Last Breath is a strong AoE damage and it also can be used to further lock-down enemies in the air, it will also give you 50% armor penetration for 15 seconds after you use it.
Last Breath has one downside though, before you can use it on an enemy, he must be knocked-up (ally knock-ups and knock-backs will allow you to use it, so it's not mandatory for you to be the source of the CC.)
Item Sequence

Mercury's Treads
1250

Statikk Shiv
2700

Infinity Edge
3450

Ravenous Hydra
3300

Randuin's Omen
2700

Youmuu's Ghostblade
2800
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Although Riot suggests that you take ![]() ![]() ![]() |
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For lifesteal, I suggest ![]() ![]() ![]() ![]() ![]() |
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Even though full damage ![]() ![]() ![]() ![]() ![]() |
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Although your ultimate gives 50% armor penetration, you can never have too much of it, ![]() ![]() ![]() ![]() |
Laning is rather simple with
Yasuo, you can use
Steel Tempest and
Sweeping Blade to catch last hits that you'd miss otherwise and they make it easy to farm under your turret aswell, should you be outpushed on lane. When you get the third stack of
Steel Tempest you might want to use it as a poke instead of using it on farming (I am not saying that you shouldn't use it as a farming tool when needed).
If you get caught in a gank you can use
Sweeping Blade to dash through the enemy minions or jungler to get closer to the allied turret, casting
Wind Wall behind you after the dash or in front of you before the dash (technically the same thing) will allow you to block some of the damage that the enemy laner or jungler is throwing at you. Don't hesitate to
Flash away to save your life, a 5 minute cooldown on
Flash is better than giving a kill to the enemy team.




If you get caught in a gank you can use






An all-in kill combo requires your ultimate,








If you know that the enemy has




Since you are in mid lane you have ideal circumstances for roaming, and it may help a losing bot lane recover or easen some pressure on top lane. Unluckily enough, there are not much jungle camps where you can stack your
Steel Tempest so you will have to rely on it's low cd in order to stack the knock-up but on the bright side when you gank your team's CC can enable you to use
Last Breath, which means that you don't need to worry about
Steel Tempest's knock-up should your top/bot lane have the right kind of CC.
After a succesful gank you should try to grab some objectivs (turrets or dragon) to further increase your team's lead. Just try to be realistic, getting dragon will be hard without the jungler and very risky if their jungler is around. And you shouldn't over-extend pushing a tower if you are low on hp.



After a succesful gank you should try to grab some objectivs (turrets or dragon) to further increase your team's lead. Just try to be realistic, getting dragon will be hard without the jungler and very risky if their jungler is around. And you shouldn't over-extend pushing a tower if you are low on hp.





When your team has initiated the fight use



Main targets
Secondary targets
- Bruiser (
Jax,
Vi,
Wukong etc.)
- Support (
Thresh,
Lulu,
Leona etc.)
- Tanks (
Jarvan IV,
Skarner,
Cho'Gath etc.)
Just a reminder: a teamfight may not be worth if you can't get objectives afterwards, keep that in mind when you are about to flash into a 1 vs 3 for some kills or some other scenario.

Malphite ->
Unstoppable Force
Alistar ->
Pulverize
Janna ->
Howling Gale
Cho'Gath ->
Rupture
Nautilus ->
Depth Charge
Wukong ->
Cyclone
Now this doesn't mean that only these champions are good with

- You can reduce the cooldown of
Steel Tempest with attack speed, but it has a cap at 1.33 seconds, it won't go any lower.
- Skills like
Stand Aside,
Headbutt or
Rocket Grab will briefly allow you to use
Last Breath although they aren't real knock-ups
- If you are close enough to certain jungle monsters such as the wight, or golems you are able to dash over the wall with
Sweeping Blade
Wind Wall's passive will allow you to recharge flow by dashing with
Sweeping Blade so if you are dying to
Ignite keep dashing at minions or monsters in order to stack enough flow for the shield.
- It's not necessary for an enemy to be knocked-up to take damage from
Last Breath as long as they are close enough.
Well that's it, my
Yasuo guide in all its glory. I hope that this inspired you to play
Yasuo or atleast helped you to understand him better. If you have suggestion or constructive criticism about this guide feel free to drop me a comment to tell me how you liked it. May The Rain of the Rift bring you joy and plenty of victories on the fields of justice, farewell summoner.


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