Olaf Build Guide by Andrewkemshe
Champion Build: Olaf
| Health | 3893 |
| Health Regen | 23.2 |
| Mana | 1035 |
| Mana Regen | 16.85 |
| Armor | 189.99 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 232.1 |
| Attack Speed | 1.013 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello, I'm AndrewKemshe from EUW server. Lately I started to play solo top
Olaf very often. Why olaf? Why solo top? Because Olaf has great damage output, if well played - he can carry the game. Why solo top? Because I like playing solo, also, solo top champions are really tanky and has good damage output.
Da Goodz and Da Badz
|
Pros +
SPACE SPACE + Great survivability. + True damage. + Slow + Immunity to CC with Ult. + Can be very tanky but still does pretty good damage. |
Cons -
SPACE SPACE - Easily harrased by ranged enemies. - Until level 6 very vulnerable to CC. - Hard to master the axe throwing. |
Abilities
SPACE
![]() SPACE |
For each 1% of health missing, This passive is going to save your *** like million times. If you have SPACE |
SPACE |
Olaf's attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp. It's very good ability when you're fighting champion like |
SPACE |
Olaf attacks with such force that it deals true damage to his target and himself. This ability is |
SPACE |
Olaf is immune to disables, has increased armor penetration and reduces incoming damage. It's |
SPACE
- When I'm chasing I use:
>
>
>
>
>
and if he's still alive i spam
and
.
SPACE - When I'm GETTING chased I use:
>
>
.
SPACE - When fighting 1on1 I use:
>
>
>
>
>
.
SPACE - And if you're in team fight, you can't use combo. You must use your skills wisely depended on the situation.
Summoner Spells
SPACE
-
Combined with
Ragnarok you can run away from evrybody. With your
Ragnarok and
Ghost you're immune to cc and you also have very good movement speed. In conclusion best escape spell (for
Olaf).
SPACE -
This spell is very good early game. It helps you to pick FirstBlood and also helps fight champions like
Volibear's passive
Chosen of the Storm.
SPACE -
I don't really like
Exhaust on
Olaf, because he already has a slow, but it can be very useful in the game.
SPACE
SPACESpells I wouldn't choose:
SPACE -
I wouldn't pick this with
Olaf. Because we have ghost, which gives us speed when we're chasing someone and etc. I prefer ghost. (But it's up to you)
SPACE -
He's not a support, thats why.
SPACE -
It's cooldown makes it practically useless,
so I don't feel like it's viable to take it on ANY champion
SPACE -
Because
Olaf has a good ability to push. I don't think you will need this. But if you want it's not the worst decision.
SPACE -
No questions.
SPACE -
One more useless spell in LoL...
SPACE -
Take this ONLY if you jungle!
SPACE -
You don't need this spell because you have
Ragnarok which does the same, but has a longer duration.
SPACE -
Never ever tried this spell, can tell nothing about it.
SPACE -
I don't like this spell because
Olaf has great survivability without it. I mean lifesteal etc... But this can be a good spell playing against
Sion or
Nidalee.
SPACE -
Never tried.
SPACE -
I don't like this spell on ANY champ. I think this is one of the worst spells in the game.
Runes
| Greater mark of desolation |
I pick these MARKS because they're useful all the time: in early, mid, late games. They help you to deny enemy armor and hit through it. I think it is more useful than |
|
Glyphs goes same like Seals. |
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It's always good to have additional HP while playing in top. Every HP is very important, because it can save your life. I prefer |
|
This rune is very compatible |
Items
|
I T E M S |
I pick |
| A |
Every solo champion needs this. I don't say you MUST get it, but this is kinda necessary because it gives you free |
|
I T E M S |
This item is very very good for I prefer getting it third. |
| A |
Must-to-have item on |
|
I T E M S |
Item that gives you movement speed , stronger auto-attacks after any ability, and a slow like |
SPACE
|
This item gives you A LOT more HP, along with hp you get damage, because of |
I T E M S |
|
So If you get All in all with With So its up to you to choose! |
A |
|
I saw people getting |
I T E M S |
|
IMO it fits |
A |
|
This is really good item for |
A |
Farming
When farming, only hit minions with last hits. If you auto-attack them, you're going to lose a lot of minions, and you'll push your lane, which will make your jungler hard to gank and enemy jungler easy to gank. Use
Undertow when you see multiple minions standing in a row and you see that you can take them all with single axe.
Early game
In early game get
Boots of Speed and 3x
Health Potion. Go near nexus, so you won't be CV'ed and wait for the 4th
Health Potion for better sustain ability. Then go to top lane. Pick your E skill
Reckless Swing and start lasthiting. As long as enemy comes near , hit him with
Reckless Swing once, so he would take damage, and you could run away with no damage taken, so it's not just a skill trade. Keep last hitting until you get at least 500 gold. Then go get
Ninja Tabi. When you come back to lane continue lasthitting minions but at the same time, look if your jungler comes to gank, or he needs help in the jungle. When you go back to spawn for the second time you should get at least
Vampiric Scepter and a ward. Be aware of ganks until you're level 6. Because for example
Udyr comes in with
Bear Stance and stuns you, they got almost a free kill. Don't forget to last hit as much as you can and harass them with your E. But don't over-extend.
Mid game
If you're on the purple team and you pushed one of their turrets, you should ward their blue and get it if you can. This will keep their jungler from getting the blue for their mid and that means the mid is going to be f*cked. Also if you're blue, get their red buff so their jungler can't do proper ganks. It's always good to invade enemy jungle but you must always be aware of getting killed. If you want to win (OFC YOU WANT) you need to try not to die, because kills are not as much important as your team deaths. You must always be warded! Don't forget you have
Wriggle's Lantern and if it's not enough, get wards and ward their blue, or somewhere else where you think it would be good.
Late game
In late game there are going to be a lot of team fights, that means that you need to be ready for them. Always get a
Health Potion if you have space. In late game get
Elixir of Fortitude this will help you. Don't forget to communicate with team: help them if they're doing
dragon
,
baron nashor
, if they're invading enemy jungle and etc. Team work in late game is your key to the victory. If you'll play by yourself, I mean like absolutely by yourself, never come to help team doing creeps or in team fights you're not going to win. Keep the time of the creep spawn in mind, if your jungler doesn't! I mean if you take dragon, put down a note of the time which is going to be after 6 mins. This will help you to get extra gold and get ahead of enemy team.
Summary & Credits
All in all, I can say that
Olaf is one of my favorite champions for soloing.
IceCreamy whose tutorial helped me to do my first guide.
Also big thanks to:
jhoijhoi for making a great tutorial and putting a lot of effort to it! I really appreciate that!
Thanks to:
ka7xg whose sig I took without asking, but I believe he's not going to be angry because I said it isnt mine ^^
Also big thanks to:
glizdka for helping me with correcting this guide! ^^
AND THANKS TO COMMUNITY FOR INSPIRING ME TO DO THIS!
I hope it helped, and please guys, help me improve and say my mistakes!
P.S. Sorry for bad English skills -.- It's my second language so I'm just learning it.
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