Vayne Build Guide by Vanguard27
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Not Updated For Current Season
My Situational Item List
Tanky Peeler Build exp:
Winning Game Aggresion Build
Not Updated For Current Season
Please I ask YOU to take your time and give your dedication to read, analyse, use in-game, and then give me feedbacks and constructive comments about this guide. If you got any questions about any of my choices on skill preference, items or gameplay, feel free to ask me about it.
Introduction to Vayne, The Sexy Hunter
Whattsup GG? Its me, Vanguard27 and welcome to my second guide in MOBAFire, this time its about Vayne, playing her as a Top Lane Bruiser.
First things first, you may watch this video if you're new to Vayne:
Why, you ask?
Vayne is widely known as a LATEGAME HYPERCARRY, working her way in the bottom lane , dealing TONS OF DAMAGE during teamfights and so on. This requires her to farm A LOT in the laning phase and short-ranged ADC like Vayne will have a hard time laning with most other ADC.
Since Top Lane is MOSTLY FARMING lane and consists of MOSTLY MELEE champions, Vayne can take advantage of this to get all those last hits and help to carry her team to VICTORY.
Skill level? = 10(Positioning and stutter-stepping is the most required skill to play Vayne effectively)
Effectiveness? = 8(Huge damage and CC after core items completed)
Strength Early Game? = 5(great poke if against melee champions, but she is real squishy early game).
Strength Mid Game? = 7(If you have done a well job in laning, then you shold be able to duel anyone at this point.)
Strength Late Game? = 10(Assuming you got the essential items, then you will be unstoppable in all fights)
Fun? = 9(With the stuns, chasing power, peeling, stealth, true damage at her disposal, hell Yea She's FUN!)
BUT, MY TEAM ALREADY HAS AN ADC! Well, SIR. Although Vayne is naturally an ADC, she is very versatile in item build aspect that even if you build her tanky like Shen, you will still deal A LOT OF DMG due to her skillset combined with attack speed items.
Well, let's get started!
Pros / Cons
Pros / Cons
+ Good chasing/kiting
+ Skillshots? What skillshots?
+ HP Stacking? No probs
+ True damage procs
+ Enemy bruiser/assasins can't lay their hand on your carries
+ Ranged harass
- Real squishy early game
- Hard to master her mechanics
- CC is hard to deal with
- Might be mistaken as your team's ADC...=.=
- People expect you to do wonders for team all time.
Runes & Masteries SETUP
Why I would go for more Defensive masteries? Early game Vayne is super-squishy due to her ADC nature. Therefore you will need to compliment her weakness and add some spice in Offensive masteries to help last-hitting.
- : Easier to last hit minions and better trade
- : If you ever feel you're too slow to dodge skillshots
- : innate sustain might be good as well
- : needed to last hit minion
- : scaling/flat depends if fighting AP champions at Top
- : Nothing else can fit in here sadly.
Summoner Spell & Abilities
Ghost: Very useful in the top lane. To escape persistent pursuers and to stick on your target combined with Final Hour and Frozen Mallet, they won't be able to chase/catch you.
||Flash: Spell of wonders in League of Legends. Since Vayne has no 'jump-over-the-wall' kit, then Flash is a big help for her. More, it helps you to position in teamfights, getting that 'last-hit' kills and many more. Use it then you know what it can do for you.|
STILL, pick summoner spells that you prefer and match your playstyle.
|Night Hunter :Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving towards an enemy champion.
|Tumble :Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals 30/35/40/45/50 % bonus damage.|
|Silver Bolts :Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals 20/30/40/50/60 + 4/5/6/7/8 % of the target's maximum Health as bonus true damage.|
|Final Hour :Readying herself for an epic confrontation, Vayne gains 25/40/55 Attack Damage, stealth during Tumble, and triple the bonus Movement Speed from Night Hunter.[/color/
[@] Max Final Hour as it's your Ultimate
[@] Max Silver Bolts 1st as consistent damage source if you lane against a melee champion
[@] Max Tumble 2nd to reduce its cooldown to an amazing 2 sec.
[@] Max Condemn last as we only want its utility to stun/knockback.
Shopping List ( Start ---> Core Items --->Late Game Items Adaptation
First and foremost, I opt to build on more tanky side and increase my damage output mostly from attack speed items. This is because I mostly stay put with my carries and peel enemy bruisers and assasins off them. Only when I'm confident we're ahead then I will go more damage items.
Start with Boots of Speed and 4x Health Potion as a general start. The extra movement speed will be useful to dodge skillshots and escape jungler ganks.
Start with Cloth Armor and 5x Health Potion against heavy AD champion like Zed, Rengar and Kha'Zix. The extra armor and potions is helpful for you to take some damage and sustain your lane.
Start with Crystalline Flask and 3x Health Potion if expect the lane will harsh and you REALLY need the sustain.
If you are really confident of yourself that you can BEAT THE HELL OF YOUR OPPONENT, then start off with Elixir of Fortitude and 3x Health Potion. Then shove him hard off the lane early, push the lane and buy more items before returning to a reset lane.
|: Upgrade your boots to extra movement speed to dominate your lane by kiting/chasing your lane opponent.|
|:||Extra damage and tankiness? Yes please! It even enhances your kiting/chasing potential with added slow chances.|
|: Provide damage and sustain for your lane. The active proved to be useful to add some spice in duelling and to secure kills in lane.|
|: Get a couple of this if you are having problems laning and you need to get back into the game. Usually one of this enough to avoid delaying your build too much. (MIGHT NOT EVEN NEED TO BUY THIS}|
Core Items Needed to Be A Hunter
|: This item is GODLIKE on Vayne. Provide all stats she need; damage, life steal, attack speed and an OP HP and speed drain. Can even give champions like Shen and Cho'Gath a hard time.|
|: Maybe the only item needed for Vayne to be a viable Top laner. A strong 1.5-sec slow on each auto-attack to peel for your carries? Why Not?|
Situational Item Setup
|: Totally makes Vayne an absolute chaser. The collision ignore and movement speed synergise with her Night Hunter, especially with Final Hour and Ghost on. No-one will escape her again once she tag them.|
|: Powerful item to during a teamfight. Add massive HP and Armor boost to Vayne that can make her lasts really long in the havoc. The slow active will shut down any ADC in range. That can even turn the tables during teamfights. Just NEVER FORGET to activate it.|
|: If you ever feel that you hit like a kid even to a squishy, then grab this. Pure damage to deal with pesky villains.|
|: Well, since your team looks like having 2 ADC and you're the fed one, you're gonna invite them to focus you rather than your team other carries. Then, this fancy is gonna let you live once more.|
|: You're going to get enemy AP carry in a teamfight, and then BAMMM!!! The 400 magic damage shield might be your saving grace to leave without dying.|
|: Since the enemy team has no dash-champions but consists of multiple high movement speed initiator like Hecarim, Udyr and Rammus, you might opt to buy this item to slow all of them with Frozen Mallet's passive at the same time during peeling for your carries. Even useful to push minion waves/ splitpush.|
|: You don't have enough damage to take down those squishies but you're not dying in fights, then amplify your crits with this item. Dramatically improve your dps and higher crit chance and damage.|
|: Double AP composition for the team? No worries. Get a bulwark to spread the aura on your allies with additional protection. Makes you really tanky as well. Get this if no one on your team picks this up.|
Since you have pick Lady Vayne as your love, you should pick up some lovely boots upgrade for her
|: Grants her movement speed when she auto-attack, turns her into a chasing expert.|
|: Makes it easier to defend your collapsing base. Might even surprise your enemy when they're sieging by combine Ghost + Final Hour + Enchantment: Homeguard.|
|: Bring out the maximum potential of your Ghost and Flash , reducing the cooldown to the max.|
|: To make it even easier, maybe you can just make her fly with the wind with this item. Replacing your boots with this feels like buying Mercury's Treads, Berserker's Greaves and Ionian Boots of Lucidity those are blended into a slot.|
Viable Item Choice on Broken List (Including not my preference)
There might be other items that you find more suitable to your playstyle, so go log in and try it out.
Gameplay Styles [REALLY LONG SECTION BUT FOR BENEFITABLE INFORMATION]
You already picked Vayne, her runes, masteries, summoner spells and the game has started and the item is set.
Basically, join your team if they want to invade or protect them when they attempt to ward the enemy jungle or any vital points on the map. If they don't, then ask your jungler if he/she want some help. Afterwards, go back to your lane and start getting those farm.
During this phase, you would only want to freeze the lane and pull last hits. When opportunity arises( the opponent nears to last hit/engage), poke him with auto-attacks and avoid taking damage yourselves if possible. If you took Silver Bolts already, the procs will hurts A LOT. Repeat this until the opponent backs off or get killed.
At some point of the laning, you might recieve a gank from your jungler. If this happens, tell him if there's any ward around the bushes. Then, let him initiate to surprise the enemy laner. Always react to your jungler's ganks to get the most out of it. Try to close in to get autos on your enemy by getting in front of him. This should be possible as your jungler will initiate with his/her CC and might have Red Buff on him.
If you're the one got ganked, DONT PANIC! Many players panic when outsiders make havoc into their lane and wasting summoner spells. That's when wards come in handy. Be aware of enemy jungler's presence and react smartly to situations. Ceases from aggresiveness when you see the jungler is near and be ready to back off. If possible, try to bait his attention and make him camp your lane without getting killed.
This will give your jungler more time to gank other lanes and maybe counter-jungle a bit. So enemy jungler will fall behind hard.
Mid game starts when one of the towers are down for any team and players are starting to gather around Objectives to compete for it. If you already destroyed the enemy tower, go roam and try to help other lanes or join your allies to get objectives ( Turret and Dragon ). If a skirmish broke out, your main job is peel for your carries. That also depend on current situation. If your team is ahead, then go aggressive and try to dive the enemy carries with Final Hour and maybe Ghost if needed. Otherwise, prevent the enemy frontlines from touching your carries which your kit and item build excels in. When the fight subsides and then enemy is retreating, chase for potential kills but NEVER OVEREXTEND AND OVERCONFIDENT.
Vayne is one of the strongest champion when it comes to this point; the late game. If you're doing well in this game, getting farms and several kills and assists with objective secured, you should be able to complete Blade of the Ruined King, Frozen Mallet and Phantom Dancer already, maybe even the Randuin's Omen. Now, all further purchases is to complement your weakness against the enemy team.
Other than pushing lanes with teammates and taking Dragon , compete for the Baron Nashor to gain absolute advantages on the enemy team. Vayne is so strong when it comes to rush Baron Nashor as Silver Bolts combined with Blade of the Ruined King plus her demonic attack speed, it should not take much time to finish it.
If your team is interrupted during taking Baron Nashor , you should activate Final Hour and start hunting bolting on enemy frontliners and protect your carries at all cost. Her basic damage output alone is enough to shred even the tankiest enemy tank. Condemn them when they reach your carries and continue pounding them until Baron nashor has been taken/ stolen and any of the team retreats. If you do this right, the enemy will have to burn their summoners just to get a hold on your allies and in vain. As always, if you're not dead after a fight, continue chasing kills to ACE and go take your DESERVED WIN.
Warding : One way to save your own live or maybe your whole team.=
So you think you know where to ward?
For all those that think warding is just the job of the support – you are sorely mistaken. Map control is one of the most important concepts in this game. Without proper map control your team will lose games. Having a ward in the correct spot or removing vision from the enemy team can make or break team fights, baron and dragon attempts.
Why do you get wards?
[*] See incoming Ganks
[*] See attempts at objectives (Baron/Dragon)
[*] So your team can push advantage and invade enemy jungle
[*] Catch enemy jungler
[*] Split push enemy turrets
[*] Initiate on unexpecting enemy champions in brushes
[*] Allies can teleport gank or teleport and assist in team fights
Who Buys Wards?
[*] Everyone in the game. However the AD carry will likely buy the least amount and the support will generally buy the most during the course of the game.
[*] Generally speaking: 60-70% of the wards should be the Support. 20-30% should be jungler and 10-20% should be the AP and AD carry.
[*] Everyone buys wards (not just the support)
Where to Ward?
General ward placement on Summoner's Rift:
Nice Spots for At ToP Lane:
Doesn't give any sight of the bushes but covers both top lane entrances for the jungler of the blue team. If he takes the route behind Baron he not only wastes time, also odds are against him getting a good gank if the purple top laner wasn't pushing his lane.
Alternative spot for the blue top laner. Doesn't cover the river entrance, though.
These are the common red buff wards with the former being much more common for teams as the player warding doesn't have to go that far into the jungle. However I think the latter is much better as it covers more branches of the red jungle overall. You have to facecheck the red bush though if the enemy is pulling the lizard in there. So which of these spots to use is up to preference.
Similiar to the dragon ward, this spot provides not only view of Baron itself but the blue jungle entry and the whole river before him as well. Remember that this ward is only to make sure nobody does interact with Baron. If your team wants to kill him, other spots have to be covered to ensure safety. More on that on the ward combo section.
These are the pushing wards for the side lanes if you are pushing or just dominate your lane (what causes you to be laning farther in enemy territory). Warding for mid lane is not that easy.
Warding is not just an annoying thing you have to do in order to not lose. It's another aspect of the game where you can outplay your enemies and have fun (especially counterwarding at bot lane). Getting a gank off, escaping ganks or stealing Baron are just a few of the satisfactions good warding can give you if executed properly.
And remember: Warding is not the support's job alone. Everyone can and should ward the spots he has to care about. It is not the support's job to go all the way to top lane and place a ward for the top laner. It does not have to be his job to counter ward dragon, the jungle player can do that too. Everyone can afford wards that are worth 3 or 5 last hits.
I hope you enjoyed this guide and learned something about ward spots and warding itself. Please upvote this guide if you think that more players should read it to increase their warding skills and leave a comment if you disliked it and why. Hopefully, the bunch of pictures wasn't too much. I just didn't want you too look at 3-4 SR maps with numbers on it.
Top Lane Match-Ups (Difficulties + Tips on Matchup)
Champion Match-Ups/ Difficulty
Aatrox Medium to Hard
Akali Easy to Hard
Darius Easy to Hard
Elise Medium to Hard
Fizz Medium to Hard
Garen Easy to Medium
Irelia Easy to Hard
Jarvan IV Medium
Jax Easy to Hard
Kayle Easy to Medium
Kennen Easy to Medium
Kha'Zix Easy to Hard
Lee Sin Hard
Malphite Easy to Medium
Master Yi Easy
Nasus Easy to Hard
Nidalee Medium to Hard
Olaf Medium to Hard
Pantheon Medium to Hard
Poppy Medium to Hard
Rengar Easy to Medium
Rumble Medium to Hard
Shyvana Medium to Hard
Singed Easy to Hard
Teemo Medium to Hard
Tryndamere Easy to Hard
Vladimir Easy to Hard
Wukong Easy to Medium
Xin Zhao Hard
Yorick Medium to Hard
Zac Medium to Hard
Zed Easy to Hard
There is an advanced technique that some of the readers might know and maybe an expert already.
But I'll just share it with you guys.
It'll be the Stutter-step.
What is it?
--->Here is a short video to help you guys understand the basic of stutter-stepping by Ciderhelm;
End of the Guide
That is all to my guide on Top Lane Vayne. I am open to constructive comments, and gonna try any changes you guys propose and, if it ever improved my gameplay with Vayne I'll happily change any of it and give credits to the responsible.
PLEASE, dont flame/troll/harass and downvote without reading the entire guide and testing it.
And if you liked it, let me know!! I'm grateful to know that all my work was worth it, and I'll be inspired to make new guides! =D
Other then that, goodluck with your future games with Vayne!
"Also, special thanks to jhoijhoi, whose guide teaches on how to make this guide look clean and simple. It helped me A LOT!!" <3
- Vanguard27, signing out -