Tristana Build Guide by eariocylla
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Champion Build: Tristana
| Health | 2091 |
| Health Regen | 16.8 |
| Mana | 769 |
| Mana Regen | 8.45 |
| Armor | 131.69 |
| Magic Resist | 84.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 240.8 |
| Attack Speed | 141.105 |
| Crit Chance | 55%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 10 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Hi there my name is Eariocylla and this is my first Mobafire guide! Having played
Tristana whilst leveling i followed several guides on how to gear up and skill up. I found that although the guides where extremely effective there was room for improvements and ideas i have thought of which could help players old and new to
Tristana alike.
Pros & Cons
Pros
- Insane Late game damage.
- Very Good Farmer with
Explosive Shot and
Rocket Jump. - Great Escape mechanism
Rocket Jump, which allows you to jump over walls.
Explosive Shot's de-buff acts just like Grievous Wound, reducing healing and health regeneration.- One of the highest auto attack ranges late game.
- The ability to fire your enemys away from you or into your tower with
Buster Shot.
Cons
- Very Squishy!
- Gear Dependent, Needs a lot of farming.
- Low Base Mana
- Incorrect Use of ultimate can cost you kills.
Masteries
This Mastery tree is 24/6/0. In the offence tree I take all the talents to maximise
Mastery Breakdown
Offense
-
Summoner's Wrath
- Took this for the improvement in stats whilst
Ignite is on cooldown. -
Brute Force
- Extra 3 Attack damage which is always welcome. -
Alacrity
- More early attack speed. -
Weapon Expertise
- 10% Armor Penetration, Nice Damage increase for just one point. -
Deadliness
- Scaling Attack Damage per level. Extra 9 Attack Damage at level 18. -
Lethality
- 10% Crit, Works well with
Infinity Edge's Passive for a damage boost. -
Vampirism
- This is for some sustain and health regen. -
Sunder
- More armor penetration for damage. -
Executioner
- 6% extra damage on targets below 40%, always take this.
Defence
-
Resistance
- 3 Points in here for some extra magic resist early on. -
Hardiness
- Last three points for and extra 3 armor.
Alternative:
Another way to set-up your mastery is 21/9/0. This way you take 3 points from
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
9 x
9 x
9 x
Quintessence - These combined with AD marks and masterys will give you a high amount of early game attack damage which will be good for last hits and harassing your opponents.
Marks - More AD as
Seals - Some extra armour on
Glyphs - Same as armor but Magic resist scaling with level. Some extra magic resist to reduce magic damage taken will always be helpful and scales nicely through the game, early game you shouldnt be taking much magic damage but then the glyphs scale nicely for late game.
I feel that although these are the best runes to use, there are a few alternatives that are viable.
Greater Quintessence of Desolation - These will work better mid to late game but with Tristana, early game domination is what we aim for.
Greater Mark of Desolation - More armor penetration, this will allow your attacks to bypass some of your opponents armor.
Other notes For those below level 20, i suggest you save your ip to buy tier 3 runes at level 20.
Summoner Spells
"Restores 100-570 Health (depending on champion level) to your champion and 50% of that to nearby allies. 270 second cooldown." Great spell for when your getting used to
Teleports your champion toward your cursor's location. 265 second cooldown. Great escape and gap closer spell. You can use this to flash through walls or away from champions when low! Great when used with
Your champion ignores unit collision and has 27% increased Movement Speed for 10 seconds. 210 second cooldown. Another good escape spell, not as good as flash but for some its easier to use then flash! We all know when we've failed our flash and got a Roundhouse kick from lee sin!
Ability Explanation
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Draw a Bead (Passive) - Increases Tristana's attack range by 9 every time she levels. At level 18, Tristana has 153 bonus range on her autoattacks (703 total range). End game this gives Tristana one of the biggest auto attack ranges!
![]()
Rapid Fire - Q - Increases Tristana's attack speed by 30 / 45 / 60 / 75 / 90% for 7 seconds. One of the best Attack speed steroids in game, make sure when your going to use this that you can use it for its full duration!
![]()
Rocket Jump - Tristana fires at the ground to propel herself to target location, dealing 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On a champion kill or assist, Rocket Jump's cooldown resets. - Great ability to close gaps on fleeing enemys and also good as a get away ability! You can use this to also jump over walls like
Flash. Never use this to initiate team fights too! I learn the hard way!
Note!: You can be flipped by
Singed and
Volibearif timed corectly. So be careful!
![]()
Explosive Shot - Passive: Enemies explode when slain by Tristana's attacks, dealing 50 / 75 / 100 / 125 / 150 (+25% of ability power) magic damage to nearby enemies.
Active: Explosive Shot rends the target enemy, reducing healing and health regeneration by 50% and dealing 110 / 140 / 170 / 200 / 230 (+100% of ability power) magic damage over 5 seconds. This is an amazing spell for two reasons, the passive is a great way to help farm and harass enemys. The active is great for poking and also to reduce healing and lifesteal effects on enemys.
![]()
Buster Shot - Tristana fires a massive cannonball at an enemy unit. This deals 300 / 400 / 500 (+150% of ability power) magic damage and knocks surrounding units back 600 / 800 / 1000 distance. - This is can be used in two ways, mainly it will be used in your burst combo (Video Below) but you can also use it to fire your enemys away from you if you are at low health.
Draw A Bead.
Level 1:550 : Standard Ranged Champion.
Level 3:568
Level 5:586 : Out ranges
Level 7:604 : Out ranges the likes of
Level 9:622
Level 11:640 : Out Ranges
Level 13:658 : Out ranges
Level 15:676
Level 17:684
Level 18:703 - Maximum range, Can attack Baron Nashor / Dragon behind walls.
The only two who out range
Skill Sequence
I tend to max out my
Items
| Item Sequence | |||||||||||||||
Enchantment: Furor 650 |
Infinity Edge 3800 |
Phantom Dancer 2800 |
Runaan's Hurricane 2750 |
The Black Cleaver 2865 |
Guardian Angel 2600 |
||||||||||
Firstly I start with a
Further into the game you should upgrade to
Late game you will want to upgrade your
Situational Items
Some items you may consider if the enemy's selection makes them appropriate.
Team Work & Fights
As with all AD carrys you will want to be at the back of the battlefield picking people off whilst your tank takes the enemys focus. Try to make sure your able to escape and not close to any enemy bruisers or carrys so your not targeted first!
Tips
-
* Keep at the back of team fights and pick people off from range.
-
* Use your explosive shot on enemy AD/AP carrys to help take them down faster or to Ensure the kill.
-
* Allow a few seconds in a group situation before using rapid fire so you know the full 7 seconds of power burst mode is all used! nothing worse then a fake engage and your best steroid being wasted!
-
* You can always use your Rocket jump to give yourself some space from the enemy in team fights and then move back in when you have lost focus from the enemy players.
Warding
Using
Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
Consumables
These are some items that can great improve your performance and also your teams understanding of their surroundings.
Wards
Sight Ward - Price 75
: Click: Places an invisible ward with 1100 range. Lasts 3 minutes, Max: 5 Stacks.
Vision Ward - Price 125
: Click: Places an invisible ward with 1000 range Magical Sight (see invisible units). Lasts 3 minutes, Max: 5 Stacks.
Elixirs
Elixir of Agility - Price 250
: Grants 12-22% Attack Speed, based on champion level, and 8% Critical Chance for 4 minutes. Stacks 3 per item slot.
Elixir of Fortitude - Price 250
: Click: Grants 140-235 Health (based on champion level) and 10 Attack Damage for 4 minutes. Stacks 3 per item slot.
Elixir of Brilliance - Price 250
: Click: Grants 140-235 Health (based on champion level) and 10 Attack Damage for 4 minutes. Stacks 3 per item slot.
Oracle's Elixir - Price 400
: Click: Grants 750 radius stealth detection to champion until death. Stacks 1 per item slot.
Summary
Tristana is an amazing champion, using this guide and some time to master her and you will see the results, some experience is needed but she is well worth the time to master. Id like to thank you if you've managed to get this far and even better if this helps you :)!
Id you liked this guide please comment and let me know, also if you had any problems or suggestions then feel free to comment any suggestions and improvements!
If your having a hard time with Tristana please Dont down vote because of it, instead any problems or issues you have message me and I'll see what I can do!
Thanks
Thanks to;
Jhoihoi - for an excellent guide about making your own guide plus the ward images and bb codes!
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