Soraka Build Guide by ApcolypticMufin
Champion Build: Soraka
| Health | 2853 |
| Health Regen | 51.4 |
| Mana | 2020 |
| Mana Regen | 34.4 |
| Armor | 293.49 |
| Magic Resist | 65 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 10 |
| Attack Damage | 102.8 |
| Attack Speed | 0.852 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 41.85 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 60% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
This guide is my own build for a support Soraka. The aim of this build is to increase your own AP, max your Cooldown Reduction, and (if the title didn't give it away) give utility to your team through auras and AoE active effects. To play Soraka to her fullest extent, you'll need to know when to harass while laning, who to focus your healing on during fights and, of course, when to use your ultimate for it's greatest potential. I'm not trying to make myself out to be the world's greatest Soraka player, but hopefully you'll still manage to learn a few things while reading!
As this is my first guide here at MOBAfire, I'd like to encourage anybody to shoot me a comment down below to help me improve both this guide, and any future guides I create. I'm always looking improve my own gameplay, and interaction with other players is a great way to do just that! Now onto the guide!
Soraka and Other Supports
Soraka can be an excellent support in the right situation, but not all. When choosing a support, you want to consider both your own team composition, as well as the enemy's. Take into account who you'll be laning both against, and with, and whether or not you'll be countered by an opponent's choice, or if your own kit will benefit your team much. However, when you do get into a position where Soraka can shine, oh boy does she shine! In this section I'll be going over the pro's and cons of different supports, and how they stack up against Soraka.
Soraka
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Pros
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Cons
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Janna
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Pros
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Cons
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Sona
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Pros
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SPACE |
Cons
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Taric
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Pros
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SPACE |
Cons
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Why Choose Soraka?
Runes
I take Force marks for some late game AP. I would take AP per level from Glyphs instead of Marks, but I find putting power behind my early game healing more important. You can consider taking
You're going to want some early game survivability. This can come from health or armor Seals. I take armor Seals since I'm supporting bottom lane, and will almost always take at least a couple hits from their AD, but
You want flat AP. It's as simple as that. Your late game heals are going to be great on their own, and don't need much AP behind them. Early game however, they'll suck too much to not get flat AP. If you take
Again, you want flat AP. These are especially necessary if you didn't take
Masteries
I use these masteries because they work well with my playstyle and build. I make sure to take 3 points in both
Skills
Skill Explanation
Consecration An often underestimated passive. It will provide some decent MR early game. Especially useful if you're laning against an AP.
Starcall Your main source of enemy debuffing in fights. With max CDR, you'll be able to cast it every 1.5 seconds. Spam it well, young Padawan.
Astral Blessing Your main heal. Try to heal whoever is getting focued, obviously, but also consider using it just after your tank initiates. That armor buff will help!
Infuse Your source of mana early game, and how you'll shut down the enemy AP in fights.
Wish The best heal in the game. Period. Assists from across the map? Direct counter to
Requiem? Team saver in fights? Yes please!
Skill Order
This skill order lets you quickly build momentum on
Astral Blessing, while still getting power behind
Infuse.
Starcall isn't really necessary until late game, so I don't focus on it at all early game, except for a single point at level 3.
Summoner Spells
These should be your main choices.
Having three heals can really annoy your opponents, and can be extremely useful in fights. Early game however,
If you know your team isn't going to be very durable, and your lane will face massive amounts of harass, then it's worth ditching
Items
Builds
Shoes:
Boots of Mobility These are my default boots whenever I play support. They help you ward and get to teamfights faster. Never a bad choice.
Ninja Tabi When I'm going with the "Less Tanky" build, I pick these up, as I want to have a bit better sustain, and my
Boots of Mobility just won't cut it in that regard.
Mercury's Treads Great against CC heavy teams! If I need more defensive stats in my build, I grab these babies.
Ionian Boots of Lucidity When you're leaving alot of Cooldown Reduction out of the build, it's definitely worth taking these boots, as CDR is one of the most important stats for
Soraka.
Aura/AoE Active Items:
Aegis of the Legion Don't let the deceptively small numbers fool you. This item will make your entire team much more durable. An incredibly good item, but it isn't unheard of for a tank to pick it up. If that's the case, then consider skipping it, and grabbing a more offensive aura later on.
Shurelya's Reverie Health, Heal Regen, Movement Speed, Cooldown Reduction, and an amazingly useful active for getting to fights and warding. All around awesome!
Frozen Heart This one is a bit less expensive than
Randuin's Omen so I normally take this, but if a tank is already buying it, then a
Randuin's Omen can be give just as good an aura, plus an awesome active.
Randuin's Omen An extremely effective defensive item. It's active makes it all the better! If you're facing an AD heavy team, and your tank isn't picking this up, do it for him!
Locket of the Iron Solari This is a cool new support item with an active and aura that both give your team more resilience. I haven't gotten many chances to try it out in a game, as I take priority over other items, but what chances I have had to use it, it was a pretty decent item. Definitely consider it.
Zeke's Herald Another new support item! This can be a very useful item if your team has many AD based champs, which alot of team comps (especially in solo-queue) tend to. Just be prepared to be a bit less durable than if you bought a tanky aura.
Will of the Ancients An amazingly effective item if your team has a couple casters. Even if one of them already has it, the aura can stack twice if you're carrying one. Same warning as with Zeke's though, you'll be significantly less tanky than if you buy a different item.
Abyssal Scepter This item can bring alot to a fight if the enemy team is stacking MR, and it synergizes nicely with
Starcall. But if the enemy doesn't have alot of MR, or your own team isn't bringing much Magic Damage to fights, then leave this one in the shop.
Situational Items:
Banshee's Veil A great item that synergizes well with
Mercury's Treads. Work it into your build if you're up against a ton of CC, as it's passive can be life-saving.
Spirit Visage More resistances, and some CDR. I really hold priority with having CDR on
Soraka, so I get this item if I have to build defensively, and need to stay away from
Ionian Boots of Lucidity.
Kage's Lucky Pick This can be a useful item, as it gives more Gold per 10, and AP for your heals, but it won't build into anything you'll want to use, so only get it if you're severely lacking gold.
Rylai's Crystal Scepter This is a very situational item. It's effect on
Starcall and
Infuse can be incredibly useful, but I'd only recommend grabbing it if your team desperately needs more CC.
Miscellaneous:
Sight Wards &
Vision Wards are essential to supporting your team. Learn where and when to place wards, and you'll improve your play substantially
Oracle's Elixir Your other job as support is to help take out the enemy team's wards.
Oracle's Elixir and
Boots of Mobility really help with that.
Heart of Gold You'll need gold for all that ward buying and lack of CS. Buy this early and keep it as long as possible.
Warding

Early Game: You want to ward you own lane above all else. Normally the tri-bush, but also warding the dragon is nice. Also consider warding the bush next to the wall in-lane to check for upcoming harassment. Another thing to remember is that, while everyone should be warding their lanes, you can CV the top lane bush to check for ganks.
Mid Game: Extend to always ward dragon, and help out with mid's warding. You should also be warding the jungle some. This is about the time to take
Late Game: Start Warding the enemy jungle. Start warding Dragon less and Baron more. Keep an eye on the mini map if the enemy jungle is warded, and take out soloer's. Free Baron's are also nice.
Gameplay and Tips
- Sit in the bush and
Infuse your lane partner when they need mana. - Try not to over-use
Astral Blessing, lest you run out of mana. - Don't farm, and don't push the lane with
Starcall. - Using a
Starcall/
Infuse combo for harassment can work wonders. - Don't waste CV.
- Always look out for other lanes with CV
- Always be ready to use
Wish for a cross-map save/assist. - Never Face-check. That's why you have CV.
- Take bullets for teammates. Don't let them eat a
Caitlyn ult. - Make the carry with the lowest health your healing priority in fights.
Infuse enemy channeled ults. Like
Crowstorm or
Nether Grasp.
Summary
In summary, support
Soraka can be played in more than one way, but I prefer playing with a ton of auras and max CDR. Having auras that directly increase stats, and being able to heal as often as possible are, I think, useful on any support. This has been my Soraka Guide. I am completely open to criticism, so shoot me a comment if you think I could improve the guide! Thanks for reading!
Credit for the Ward Placement Picture goes to Halipupu!
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