Leona Build Guide by eulo
Not Updated For Current Season
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Not Updated For Current Season
Hi there, this is my first guide so any feedback is greatly appreciated at the same time this is MY way of playing Leona that works for me, I have seen some crazy things built on her and I wanted to put my two cents in. I have played a fair amount of games with Leona and find her to be one of my favorite champs right now.
I play Leona a full tank, I am the first into team fights and hopefully the last out of them, or die for my team. I am normally the tank for my team and when I am playing with friends. So i was really excited to hear about Leona the female tank! So i saved up my IP and waited..and waited...and waited until she FINALLY came out. To my surprise she was rather balanced (nice work Riot) and I picked her up very fast. Now she is probably my tank of choice. Unlike most Champions I did not look up a guide for Leona i simply heard through the grapevine about good things to try out on her and after awhile i invented my own way of playing her. Now i'm looking at guides for her on here and thinking "What is this person thinking?" So here it is Eulo's way to Leona!
Pros / Cons
-Fantastic team passive
-Fearsome lane presence.
-Fights in heels and still kicks ***
-Great classic skin, so no need to spend money
-Bff's with Pantheon
-Low damage (I play her full tank)
-Team dependent(again full tank so needs a team to back her up)
-Skins not to exciting(IMO)
Your passive that will make you and your lane partner feared, and gives you reason to stay in team fights as long as you can. Although you cant benefit from this it is a great passive.
Shield of Daybreak
One of your 2 Stun spells. Your one hit wonder stun. Use this to stop enemy Ultimate's like Death Lotus or to help your lane partner get kills. This is truly a wonderful spell coupled with Zenith Blade which virtually turns it into a long range stun. This is an amazing spell throughout the entire game. We do only take one point in it early, we dont need the reduced cooldown as much as we need the damage and survivability our other spells offer
Your tanky ability. This gives you an amazing boost to resistances and a great way to
-spread your passive onto everyone in a team fight
-clear minion waves late game.
-Use this when entering a team fight, also when exiting a team fight or when being chased, it may just save your life.
One of your 2 initiation spells. Use this to
-Close the gap and stun a fleeing enemy
-Get into a team fight
-To gank just remember that it will take you to the LAST enemy you hit with it. So aim carefully.
-If trying to escape can be used to juke in multiple ways.
Your second stun and second initiation spell. This is a great spell! it can:
-Stop enemy ults
-Stop or slow fleeing targets
-start team fights
-maybe even pick up a kill (I have done it)
Placement is EVERYTHING with your ult, however even if you miss the sweet stun filled center there is a nice slow on the outside.
(Just a little something I think of when I cast this spell.)
Grab your Shield of Daybreak stun at level 1, so if you get into a fight in a level 1 fight you can stun. next it really does not matter you just want all three of your spell when you hit level 3. I normally go with Zenith Blade at level 2 unless i'm getting heavily harassed in which case take Eclipse.
Zenith Blade First
A normal Leona initiation combo will be something like Zenith Blade> Shield of Daybreak > Eclipse With Solar Flare when needed possibly stun the target to land your Blade or to stop the target if they start to get away.
Runes/Masteries/Spells (All up to Playstyle)
Greater Mark of Magic Penetration
Makes sense all your moves are magic damage.
Greater seal of vitality
Go amazingly well with Eclipse plus we dont want a squishy tank late game.
Greater Seal of Evasion and Greater Seal of Armor are also good choices.
Greater Glyph of Scaling Magic Resist
Great addition to MR and making us more tanky.
Greater Glyph of Scaling Cooldown Reduction would also work if you dont feel you need MR.
Quints are probably the thing I shuffle around with the most. But I have settled on Greater Quintessence of Health These give you a nice early game health boost to aid in anything the lane phase has to offer.
I have also used Greater Quintessence of Movement Speed to great effect as well again runes are all up to play style and what you find works for you.
0/21/9 is my set up. Pure tank just be an immovable wall and protector of your team. So maxing both resistances is important. I dont take any points in evasion because im a tank and i dont really need to be dodging attacks, Leona and take the hits. instead the increased health regen is nice as well as the attack speed boost. and of course the final point in tenacity is a must for tanks.
Full utility 0/9/21 can be good as well, if you would rather have your items do the tanking and go for the increased move speed, and cooldowns be my guest.
These are the 3 I would use.
Helps you get in and out of fights, chase down foes, close the cap to cast your ult or throw your blade. A great spell.
Same as Ghost. Helps getting in and out of fights, saving teammates and all that jazz.
Getting around the map or back in your lane quicker is never a bad idea. Spec for this and take it if you are solo top. That is the only time I use it.
A great spell to have if no one else does. However normally someone else has this and Leona has enough CC to be dangerous already. But if you want a little more to add take this
Is a possibility, but I always get a Quicksilver Sash
Used on other tanks, but not so great on Leo. Take it if you like it and know when to use it.
Items (What do you need?)
Start out with Cloth Armor and 5 Health pots. Dont forget you have them though! (Happens to me all the time.) This will give you a great chuck of survivability in the lane and a decent amount of healing with the pots to put up with heavy harass. I recommend this start to ANY tank.
From here stay in the lane (if you can) long enough to get your Philosopher's Stone then head back into the lane. P stone gives you great regen to deal with harass and be able to harass more yourself. Next get tier one boots, then get a Heart of Gold. Hog gives you more Gold per 5 which we need since we are not (or should not) be last hitting, as well as a nice boost to life. Then turn your Boots into Mercury's Treads i have never had a game where i have gotten anything else but merc treds.
This is your core build. From here you start to make the other team hate you by countering them. I Noramlly take a Negatron Cloak and a Chain Vest to fill my last 2 open slots. then i will begin to itemize.
The fun part about being a tank(besides winning) is really being able to do whatever you freakin want with items! make the other team hate you and become impossible to kill.
Eclipse will shut up any auto attacker.
Quicksilver Sash over this, Banshee's is still a great choice.
My build Following core
Talisman of Ascension
After Mercury's Treads I grab my Clock and vest and either build a Quicksilver or an Omen with a Reverie in the middle. Yes this is 3 activate items, kinda overwhelming, but chain the omen slow plus make your team faster plus your stuns is just amazing amounts of death on the enemy team. After i have these 4 items you build to counter whoever is doing the most damage on the enemy team, pay attention to death recaps and see what is causing you the most harm. I normally grab Force of Nature for more Magic resist and Thornmail or Frozen Heart for more armor.
Try to lane with some kind of good damage dealer who can fly into battle as fast as you, or is ranged. My buddy and I have been running a Leona, Wukong lane and destroying all in our path. Dont last hit, let your lane mate get farmed up save your mana for stunning and harassing the enemy champs and eventually going in for the kill. Get a few kills (maybe even first blood) for your lane mate and just dominate. Your passive helps with harassing and once you hit level 6 your double stun combo with Solar Flare and Shield of Daybreak will almost always be a kill.
Once Laning phase is over, fall into the standard tank role of starting fights and protecting your team. know when it is a good time to engage and when is not a good time. Try to have most of your team with you, this at time can seem like herding cats, but engaging with your full team will lead to a much better outcome.
Overall Leona is a fun tank champion who has a lot of CC and potential to change the tide of battle and help her team to victory. Although many people complain about her damage output I find it just fine, she is a tank she does not need that much damage. If you have a good team and can place your ults well and shut down the enemy in your lane early on Leona is amazing. Even if you having a hard time early game and a not so great team, Leona is still amazing.
Again this is MY way of playing Leona that I find works like a charm, and that I want to share and hopefully hlep anyone wanting to play one of my favorite champs. This is also my first guide so ANY and all constructive feedback is welcome. Thanks for reading!