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Urgot - Butcher of Souls - Patch 110






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Spells:
Ghost
Flash
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction
The basic idea of this build is to farm your behind off, whilst supporting your team and gaining a huge KDA, but without being "that guy" who is always starting the fights. Your role as

I have played

PLAYING ONLY URGOT WITH THIS BUILD:
Original elo upon completing this build: 1270
My current elo: 1358
My max elo: 1358
-Heavy DPS
-Extremely easy last hitting with

-Tons of mana
-Can wipe out entire teamfights when fed
-Not farm dependant after brutalizer
-Great at assisting bad lanes with sight ward and ganks
-High mobility
-Disables enemy carries if they position wrong for your hyper-kinetic position reverse
-Usually shuts down the enemy mid carry's early farm
Cons:
-Slightly squishy early game
-Extremely high skill requirement
-Ganked easily if you inexperienced with positioning
-Ranked teams will often call you a bad noob before the game starts, and usually troll you hard if you have a bad game





















If the enemy team has at least 3 players with more than 2.5k health (or 200 armor), and those same people have less than 60 MR, replace your


If in any case you feel that you really need a specific item, you will usually substitute


If the enemy team is MAGIC HEAVY, get




If the enemy team is PHYSICAL HEAVY, get a











Once you get

During teamfights, try hard to get




-BUY AT LEAST ONE sight WARD EVERY BASE TRIP. IT IS VERY VERY WORTH THE MONEY.
-

-

-Don't chase for early kills (-9) unless it's a sure thing.
-Use





-


-If you need to spam dps, just keep hitting

-You can use hyper-kinetic position reverse to catch runners.
-Shoot





The reason I prefer




Exact: QEQWQRQEQEREEWWRWW



















Think you're better than these noobs who don't ward?
Tired of overpushing nabs?
Here is your guide to escape.
Rule number one: It is always your fault when an ally dies. ALWAYS. Did your bottom lane get double killed by jungle




Rule number two: If




Rule number three: Mid is not the 'farming' lane, mid is the 'leave constantly and gank people' lane. You should hardly be killing minions at all when a gank is available post-

Rule number four: Do not troll or rage at your team. This is a one-way ticket to elo-hell, as bad players tend to do worse when they are validated in their failure by you.
For example, instead of saying "Janna you feeding **** get behind the ****ing turret!", you should either ping the turret and say "Janna defend please", or say nothing at all. People tend to rebel against good advice given by good players who they see as their troll enemy.
Giving good advice in an optimistic way will make your team play better.
Basic gameplay strategy which most people don't know about:
-Towers are worth global exp and gold, inhibitors are not. Unless the inhibitor is going to die fast, you should be swapping or trying to push 2 lanes at once for the bonuses.
-Warding




-You can do Baron easily around level 13 as a full team. You SHOULD be doing this immediately if the enemy team either 1. hasn't warded or 2. is dead/busy.
-If another lane is getting ganked and you can't stop them, push your lane fast and make a possible turret trade for their scallywag gankery.
-You should be buying at least 2 wards per base trip once you have your core items. (In this case, all we need for high dps is



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