Vayne General Guide by AdelaideHL
Not Updated For Current Season
OWN YOUR LANE / MID GAME / LAT
your final build should look like this
Not Updated For Current Season
Well this is my first Guide here at Mobafire, today i'm bringing you a guide made by me about how to play/build Vayne, my IGN is Adelaide HL if someone wants to add me, in the next chapters i'll try to explain everything clearly to make things easier to understand, hope you enjoy.
Night Hunter (Passive): Vayne gains 40 Movement Speed when moving toward nearby enemy champions. This means that having an enemy on your sight near you grants you more movement speed running towards him, running backwards won't give your the Movement Speed Bonus
Tumble (Q): Vayne tumbles a short distance and her next basic attack within 6 seconds deal bonus physical damage, the damage is calculaten between 40-60% of your total Attack Damage. It's ideal to hit the third mark from Condemn on your enemy and quickly Tumble to hit another basic attack with Bonus Damage.
Silver Bolts (W): This is a passive skill that deals plus damage (4-8%) of the targets maximum health as True Damage every third attack, if you switch your target the stacks will reset, using any other skill (Q or E) will also apply another ring to the target or burn it if it's the third consecutive attack
Condemn (E): Vayne fires a huge bolt, dealing a flat ammount of physical damage and knocking her target back. If they collide with solid terrain they will take additional physical damage and will be stunned for 1.5 seconds (Each effect also deals 0.5 per attack damage extra physical damage)
- NOTE: MAXING THIS SKILL WON'T MAKE THE STUN LAST LONGER, WILL ONLY DUPLICATE THE DAMAGE IF IT COLLIDE WITH TERRAIN
Final Hour (R): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Stealth during Tumble, and triple the Bonus Movement from Night Hunter.
- NOTE: MAXING TUMBLE WON'T MAKE YOUR STEALTH LAST LONGER WHEN YOU HAVE YOUR ULT ACTIVATED, IT WILL ONLY MAKE YOU GO INTO STEALTH CONSTANTLY BECAUSE OF THE SHORT COOLDOWN
Pros / Cons
+ Kinda Strong Lanner
+ if you're able to get the third consecutive attack on your target it really deals a good ammount of damage
+ Tumble makes you very mobile, allowing you to dodge skillshots
+ Her passive is extremely good when chasing
+ Has a very strong Late Game, probably the Strongest of all the ADCarrys in the game because of her true damage
+ If you get feed early it's practically a GG already
+ Fun to Play
- Very Squishy
- Short Range
- It's Extremely important how you position as Vayne, that will define if your game is a success or a complete fail
- Her short Range makes her Hard to Master
- Need to know perfectly how to position to land your Condemn into solid terrain
- High expectation of Vayne players
- If you don't get protected by your teammates you won't be able to do nothing at the first jump at you
- Very Low Attack Speed Early Game
Farming at Lanning Phase:
Vayne isn't a good poking trade champion when facing the enemy AD Carry, so you must focus on your CS and get as much gold and exp as you can.
Tips: Try to use your Tumble to last hit when more than 1 minion are about to die and you won't be able to get both of them because of the slow Attack Speed, get one and then quickly tumble and aim for the other one, you'll end up getting both and it has a low mana cost/low cooldown so you will be able to do it repeatedly.
Once you reach around lvl 10 you can clear the minion wave faster starting with the casters, just auto attack them but stay focused and keep an eye on the other ones so you wont lose the gold/exp.
Once you get the The Bloodthirster you'll finish the casters with 2 basic attacks, not to mention when you get the Phantom Dancer you don't even have to move anymore or to wait for a minion to be low hp to last hit it, just stand there and let Vayne do the job =p.
If you want to Clear minion waves faster to go buy when your lanners are MIA you can use Final Hour, it has a low cooldown, probably it will have like 20 seconds cooldown remaining when you go back to lane. Try to get neutral minions in your jungle everytime you can with you jungler's permission, that way you'll have advantage against your laner.
If you're having a bad game feeding the enemy team DON'T GIVE UP, just start farming and farming, you can save up the game like that, try to stay out of fights, play smarter and just farm, that's the key, if you do it correctly you will be the one with the most CS in the game and no matter if your enemy carry has 5 kills more than you, you will reach him slowly and when you're ready tell your team to fight, it will be a big difference and you will become stronger as the game lasts longer.
All I have to say here is to communicate with your team, if you're having a bad time at bot call your jungler or the Mid lanner to help you with a gank, even if you don't get the kill the enemy carry will lose EXP and Gold while you keep farming more and more, plus you'll get the Assist gold.
At Mid/Late Game let your teammates start fights, if you're the one to go in first you'll die in like 2 seconds and your team will fight the entire time without their main damage source.
When fighting if your target flashed away with 100 hp DON'T CHASE HIM or you will end in mid of the enemy team and you will end up dying, your job is to take down the tanky's while your jungler and support protects you, the top lanner will take care of taking down their ADC, it's important for you to know that you're not going straight for the squishys unless you caught them out of position.
Hit whoever you can, make the 6 Final Hour seconds worth and hit everyone in front of you, everyone you can the longest time you can, if you're not getting the kills don't feel bad, sometimes you carry sometimes you don't, the important thing is to work as a team and win the game, you only need to practice a lot to master Vayne, once you do it there's no game you can't win.
Aclarations (IMPORTANT TO READ)
You guys need to Read the Ability Secuence Notes, I Clearly specify that if you're new playing Vayne then you should max your Tumble first, Condemn and Silver Bolts at last, if you're an experienced player then you should know how to position in lane to securily land your stuns to the wall, i'm new making this guides, if I found the way i'll post a short video about that, and no, it's not like "if you max E you'll have no damage on lane" that's the reason you need to be experienced with her to know how to land the Condemn to the wall, your support only needs to stun him and you'll do the rest of the job, if you keep practicing it you'll reach the points where you won't miss your E, granting you enough time to take the carry down or at least make him burn his flash.
ALWAYS ASK YOUR SUPPORT TO WARD THE LANE BUSHES, THAT WAY YOU WILL HAVE VISION OF YOUR ENEMY WHEN IT GETS STUNNED TO WALL AND WON'T LOSE TIME GOING INTO THE BUSH TO HAVE HIM ON SIGHT TO START ATTACKING
Feel free to leave your comments i'll try to answer as soon as possible, i made this section because there was 2 guys already saying Maxing Condemn was wrong.