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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction
Abilities on Veigar are simple.
Q is your low cooldown nuke and greatest farming asset (infinite scaling). Always max it second.
W is your AOE nuke that can be used to clear waves very quickly, once you have the AP and mana regen to do so. Max this third.
E is your stun. This is primarily for utility and you should never max this first, second or third. Max this last, always.
R is your main nuke that will hurt the enemy AP, A LOT!!! Always max this first.
Note:
I take a point in E at level 2 to protect myself from potential ganks and also to assist my jungler if they gank my lane. You don't need to get E at level 2, as most of the time when playing Veigar, you will be staying at your turret for majority of the early levels (1-6).
Q is your low cooldown nuke and greatest farming asset (infinite scaling). Always max it second.
W is your AOE nuke that can be used to clear waves very quickly, once you have the AP and mana regen to do so. Max this third.
E is your stun. This is primarily for utility and you should never max this first, second or third. Max this last, always.
R is your main nuke that will hurt the enemy AP, A LOT!!! Always max this first.
Note:
I take a point in E at level 2 to protect myself from potential ganks and also to assist my jungler if they gank my lane. You don't need to get E at level 2, as most of the time when playing Veigar, you will be staying at your turret for majority of the early levels (1-6).
I use the standard AP caster page for Veigar: 21/0/9
Note that Archmage is very important on Veigar, while it (and it's counterpart Warlord for AD champions) only provides a small percentage of AP, this can extend very far due to Veigar usually having very high AP.
I also take Double-Edged Sword. I enjoy having the 1.5% damage boost but this could easily be swapped out for Feast or Expose Weakness. Dangerous Game isn't useful on Veigar, as you will almost always be on full health after killing an enemy champion anyway.
The 9 points in the utility tree are self explanatory. The mana regen is crucial for early laning, extended and upgrades health potions ease your weak early game and lowered cooldown on your summoner spells means you can escape more often.
Note that Archmage is very important on Veigar, while it (and it's counterpart Warlord for AD champions) only provides a small percentage of AP, this can extend very far due to Veigar usually having very high AP.
I also take Double-Edged Sword. I enjoy having the 1.5% damage boost but this could easily be swapped out for Feast or Expose Weakness. Dangerous Game isn't useful on Veigar, as you will almost always be on full health after killing an enemy champion anyway.
The 9 points in the utility tree are self explanatory. The mana regen is crucial for early laning, extended and upgrades health potions ease your weak early game and lowered cooldown on your summoner spells means you can escape more often.
I use pretty standard runes for Veigar.
I take hybrid penetration marks over magic penetration marks. You lose around 2 magic penetration in the trade off, and gain 8 armour penetration (makes last hitting easier).
I take Armour seals for Veigar, as they are simply the best seals in the game. Period.
I take flat cooldown reduction glyphs on Veigar as they allow you to farm with your Q more often in the early game, and transition well into the late game. Magic resist glyphs are not needed, as you will not be trading with the enemy AP laner in the early game in the first place.
I take AP quints for Veigar.
I take hybrid penetration marks over magic penetration marks. You lose around 2 magic penetration in the trade off, and gain 8 armour penetration (makes last hitting easier).
I take Armour seals for Veigar, as they are simply the best seals in the game. Period.
I take flat cooldown reduction glyphs on Veigar as they allow you to farm with your Q more often in the early game, and transition well into the late game. Magic resist glyphs are not needed, as you will not be trading with the enemy AP laner in the early game in the first place.
I take AP quints for Veigar.
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