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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Threats & Synergies
Talon
Really tough to go up against as Veigar. A good Talon will bait out your stun or wait till you push a little too far, and then Cutthroat behind you. His kit ensures that when he does, he'll do an insane amount of damage relatively early. The nice thing about it is that he's relatively mana hungry early game. Most Talon's will start Crystalline Flask to get the extra sustain- both health and mana- to spam abilities and make your life miserable as all hell. The best thing to do would be not to push out too far and q farm. If he initiates on you, try and get a stun off on him and trade back. Don't be afraid to toss in a few autos and your q. It does a fair amount of damage even at early levels. You probably won't kill him before first back, unless he disrespects your damage, or you get a really good gank. Just farm up, burn through his pots, and survive until back. Grab Seeker's Armguard as fast as you can and then rush Morellonomicon. Play it safe, q farm, and only initiate if you have good vision and know you can secure a win in the trade. With the changes from patch 5.4, it's even more important to stay back and farm with your Q, as your stun is harder to land.
Introduction
Hi all, My name is VeigodTheVeigar and this is my guide for one of my favorite champions- Veigar. Veigar was one of the first champions I played in League of Legends. I played him pretty much exclusively for almost a year, and I'm currently playing him a lot in ranked solo queue. He's a really fun champion to play and has quite an interesting kit. I hope this guide will give you an insight into how to play Veigar and make you want to play him! This is always a work in progress, and I will do my best to update this guide as changes to League of Legends are made. Please comment and provide feedback so that I can continue to make this guide better! |
Pros
Cons
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+Good damage output late game +Infinite Q stack- really satisfying to qq someone to death +Very good at bursting down carries +Box stun is great initiate, or zoning tool +Ult is phenomenal tool against any AP building champion +Mana regen passive allows for a bit more sustain early game -Not a lot of mobility -Relatively high mana costs early game -Relatively high cooldown on box -If you're playing with any skin but final boss- a pretty annoying voice |
Veigar is a burst mage champion. His ability to infinitely stack AP with ![]() ![]() ![]() ![]() ![]() ![]() |
Runes











These are the masteries I like to run. It's a standard 21-9-0 set-up. Take 4 points in










- Try and line up this ability so it hits 2 minions for double Q stacks. If your minions are doing damage to one minion, do damage to an adjacent minion with your auto attacks so you can more easily get 2 minions with one Q. Timing is everything!
- You can use your Q to scout for enemies. Before walking into a bush where you don't have vision, send out your Q to check for enemies. You'll hear it if it hits a target.
- Always try to Q siege minions! They provide two AP on kill with your Q. Too good to pass up!

- Early-mid game, dropping your W on the back line of caster minions generally leaves them at low enough health that you can execute them with your Q for AP farm. Late game, your W will most likely kill caster minions, so you can drop it on the melee minions instead for easy Q farm. In general though, late game is more focused on wave clear so this isn't as big an issue.
- Your W can be used for scouting purposes. When cast, your W will reveal a small area before dropping. It's a great tool for scouting bushes that you don't have vision in and it can be cast at a far enough range that you're relatively safe in doing so.

- If you are smart casting this ability, there's a nifty trick you can do. If you are sieging a turret, start out of the field of vision of the turret. If you click the area that you want to cast, Veigar will walk up and cast right away. This will allow you to cast the spell in a way that gives the enemy less time to react
- Running towards an enemy to stun can tip them off as to what you're about to do. Before casting, try and bait the enemy forward and then cast the spell.

- Try to use this ability predominantly on AP champions to get the full utility from its damage output. That being said, prioritize your targets. If your choice is a full tank Maokai, or an Ahri, pick the Ahri. It's not guaranteed you'll kill the Maokai.
- This ability has your shortest cast range. As you do your burst combo, you should keep moving towards your target so that they don't get out of range.




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As with any champion, prioritize your ultimate first. That means that you should invest a point in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ignite
Flash
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-Ignite will help you secure kills against the enemy laner. A full nuke combo should go box stun, dark matter, baleful strike, primordial burst, and then ignite to secure. If you get a gank from your jungler that looks promising, it might be a good idea to ignite early so that even if the enemy flashes, the damage keeps ticking. |




Once you have






This should be your full burst combo. You have to worry about some new things with the changes in patch 5.4 however. You start off with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Have fun being an evil mastermind!
4/16
-Introduced change log
-Added masteries section- still a work in progress
-Changed format of Runes and Abilities Section
-Added Ezreal to the Champion Matchup Section.
-Made minor grammar corrections and corrected misinformation regarding passive (had mana regen increased by 1% for every 1% mana missing instead of mana regen increased by 1.5% for every 1% mana missing)
3/27
-Included new champion match ups
-Added more information regarding patch 5.6
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