Twitch Build Guide by Spawnpk
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Well this is now the third build i have done for twitch (first was archived and put into my complete twitch guide found here) but i thought that this build really deserved a life of its own. It has two different styles depending on who you are fighting with both of them allowing some nice early damage, allowing for some cheap gangs early on.
Please read the entire guide before you vote.
Pros / Cons
For those of you who have read my last guides, you will know that my rune build does not change very much for twitch. Its my build and works great for me but as always its up to you to work out what you are missing and what you need to rectify it. After all thats what masteries and runes are for!
- Greater Mark of Desolation This will really help in the starting phase of the game. Nearly all champions will be treated as if they are 0 armor meaning you get to do more damage!
- Greater Seal of Evasion As stated in the cons you are Very Squishy, the dodge percent chance from this will allow you to have a Tra La La affect as you remain alive and they die... AGAIN
- Greater Glyph of Scaling Magic Resist This is to stop those pesky mages and try to correct the lower magic armor you have especially late game.
- Greater Quintessence of Health Your HP, you need it early game to be able to kill one on one, its as simple as that!
if i had to offer some alternate runes i would look at getting some:
- Greater Seal of Attack Speed extra attack speed if you don’t think you need the dodge
- Greater Glyph of Attack Speed more attack speed if you don't think you need late game MR
You could also look at loosing the Greater Quintessence of Health and possibly replacing it with one of these:
- Greater Quintessence of Attack Speed extra attack speed
- GREATER QUINTESSENCE OF DESOLATION extra armor pen...
- Greater Quintessence of Movement Speed Extra movement speed... twitch is slow - this can be a viable option to rectify a little bit of this
Again my masteries dont change very much between my builds as i have found this combination to be the most effective for my aggressive game play. I ALWAYS choose:
My masteries are primarily in the offensive tree getting both Alacrity for the bonus to my attacks and Sorcery so that i can access Archaic Knowledge to boost my expunge. Even though expunge is the only attack spell you have, you dont want anyone getting away with only 5 or 10 health!
I use 1 point on Burning Embers for early game bonus, boost Expunge a little bit when on cooldown and can be the difference of winning early game battles. This is change for one point in Brute Force when I don’t run Ignite
By following these you have to then give up on Brute Force but 3 damage isn’t really that much compared to the boost you are going to give your expunge.. try both way's if you don’t believe me!
only put 1 point on Resistance as this is made up by your Greater Glyph of Scaling Magic Resist
I ALWAYS get 3 levels in Hardiness without it you will fall very very fast! that little bit of armor can make a huge difference to your start game!
Again My choice for summoner skills on normal games are quite simple and will rarely change:
- Flash Once skilled with the use of this skill you will be surprised at what you can do. I shall write a new section just for this skill to explain some of the uses and how to use it correctly with twitch.
- Ignite This is generally linked to my D as i find it easier to press. Its a great damage dealer especially when stacked with the Damage over Time of Deadly Venom. It will get you early kills and with the mastery attacked makes your expunge do that little bit more early game.
There are always options though and three of which are very very viable here.
these are of cause:
Exhaust Obvious advantage is 1v1 against a DPS. this lowers their damage by 70% which means you can actually take a few hits. If you choose this swap out Burning Embers for a point in Brute Force and the point in Archmage's Savvy for a point in Cripple
Heal Using this skill you will get a LOT of criticism.... that said, twitch is all about finding what works for you and trust me i have seen heal work.. You are super squishy and this boost even in late game can mean the difference between life and death IF USED CORRECTLY!
Cleanse A great skill for twitch if you are destined to face a lot of Crowd Control.. (stuns etc.). Although if Twitch is played right, they won’t have time to target you and you shouldn’t need this.
If you were to choose any of these skills i would recommend keeping Flash as it really does keep you alive a lot. Swap out Ignite and dont forget to tweeek your masteries as you will no longer require Burning Embers
I'm not going to waiste your time here. We all know as twitch you can either start with one point in Ambush or a point in expunge but by level three you are in exactly the same as what is shown in my build above.
The only thing i will say though is choose when and if you need to get Venom Cask. The longer you hold off the better your damage is going to be however you run the risk of someone getting away. So if they are running fast, get one (AND ONLY ONE) point early. If not hold off until you need it!
For this section i will go into a bit of details but at the same time will try to KISS (Keep It Simple Stupid).
With both of these builds you are really going to need to start with a Doran's Blade. This is different to my other builds as i always recommended starting with a vampiric sceptre. This however doesnt work on this build. You need early damage and a touch more hp for survivability rather then initial high life steal. That +10 damage is going to add up and later on i will show you why!
From here with both builds you are going to go for a Madred's Razors. This item is very handy and will dramatically increase your creep kills with its passive (15% chance to do 500 damage to a minion). It also has nice damage with a bonus +15 damage and 23 armor.
That means that already (after the first 1000 gold) you are doing a bonus +25 damage per hit. You are slightly tankier and you can jungle at any time if you need to get away from lane/need extra cash or are having a hard start.
Get a basic boots here ( Boots of Speed) as you still need to move around.
From here you have to MAKE A CHOICE. Do you have to kill tanks or will a butt load of life steal be a better choice. If you are VS. Tanks grab a Recurve Bow otherwise its time to get that vampiric sceptre and make a Wriggle's Lantern. Lets look at both these options.
you are getting +40% attack speed, +25 damage, builds quickly into Madred's Bloodrazor.
To continue on this build you are going to need some high movement speed, so finnish off your Boots of Mobility and head for a Pickaxe. As soon as you can afford it upgrade to the Madred's Bloodrazor and start killing like crazy.
After this you are going to want to get a B. F. Sword (hey its still nice) and have a look at what they are stacking. If they are still very tanky and have some armor, buy a The Black Cleaver otherwise get a Zeal to increase attack speed and movement speed then head for an Infinity Edge.
Unforunatley i have yet to play a game past this level as they have always surrendered but if they do complete your Phantom Dancer and build the item you didnt build just before ( The Black Cleaver/ Infinity Edge) and you should be owning.
+33 damage, 21% lifesteal, 20% chance to do 500 to minions, FREE WARD
remember that the B. F. Sword only gives 45 damage and costs 1600. this is the same price for a Wriggle's Lantern but you dont need to wait for it and it will boost your gold intake substantually!
Since you have a free ward. ALWAYS USE IT, ward dragon early game and baron late game, use your head and make use of it. Oh and place it while you are in Ambush and they wont know where you are when you put it.
Once you have your wriggles head for the Berserker's Greaves as you are lacking a little in attack speed. Once completed you will be able to solo dragon so if you get the chance do it. Jungle between gangs, but gang as often as possible.
Look at how things are going. If you find you need more attack speed, buy a Recurve Bow and head to a Zeke's Harbinger otherwise buy a B. F. Sword and head for The Bloodthirster. Once one is completed get the other one.
By this stage you are doing insane damage, Healing to full life in three hits and hitting very fast. Again my games dont normally tend to extend past this but if it does here is what i would get:
Buy another B. F. Sword and another recuve bow This time however we are going to build a the blood thirster (shock horror) and a Madred's Bloodrazor as i really like the damage output it does and the sheer attack speed bonus. Alternatively you could get a Phantom Dancer and a Infinity Edge it really is up to you!
If you are vs a lot of casters dont forget that on occasions you are going to need to get a Banshee's Veil otherwise you are going to get your *** handed to you. This will also help VS. Thornmail (although only as a secondary effect) as the damage return is magic and that 50MR really changes things.
As you can see this is a little different then my normal builds. It allows versitility at the start with both builds being very aggressive. At early stages you will be able to kill minions very quickly on both builds and if needed can change into jungle after you have bought a Madred's Razors. Always handy for when you are getting owned at the start.
Stick with it and you can have a huge comeback!