Lee Sin General Guide by KingOfSmite
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Balanced Lee Sin (NormalWay2Pl
Lee Sin Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Lee Sin with this build
|Pantheon||Generally he's pretty easy. You can cancel his engage and ulti, he doesn't build as tanky as you, and he sorta sucks late game if he's not fed. Don't engage, but prevent him from getting fed. You out-tank him.|
|Shaco||He sucks lategame, he can't do anything against you when it comes to dueling. He can invade you, though. So be sure to pink one of your buffs. You out-tank him.|
Lee Sin is an incredibly versatile champion. He is able to get fed via farm and also get fed via ganks. He has incredibly high mobility and an unrivaled early game. Overall, Lee Sin is generally one of the safest junglers to pick. He has an incredibly high skill-cap, and requires some dedication to be able to be consistent with him.
Depending on how you play, and what you are playing, Lee Sin generally should go with
However, if for some reason you don't need flash (You ARE insec, or you're crazy), you CAN use
Lee Sin generally uses:
3x AD Quints
9x AD Marks
9x Armour Seals
9x MR Glyphs.
However, in some situations (their team has little AP), you CAN swap out your glyphs for:
After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed and return 15 energy each.
This is very good for early clears and pushing. Try to use abilities to proc this when you are pushing down buildings, as it will just overall make life easier.
1st Q: Sonic Wave
Range: 1100 - Cost: 50 Energy - Cooldown: 11 / 10 / 9 / 8 / 7
Damage: 50 / 80 / 110 / 140 / 170AD (+ 90% bonus AD)
ACTIVE: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it hits and granting true sight of it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Sonic Wave is a fantastic ability, it is a gap closer, and is also really nice for sniping. It is recommended that the player learn and perfects their skillshots before attempting anything too Insec-ish...
2nd Q: Resonating Strike
Rang: 1300 - Cost: 30 Energy
Damage 50 / 80 / 110 / 140 / 170AD (+ 90% bonus AD) (+ 8% target's missing health)
SonicWave/ResonatingStrike Damage: 100 / 160 / 220 / 280 / 340AD (+ 180% bonus AD) (+ 8% target's missing health)
ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage including 8% of the target's missing health. Minions and monsters take a maximum of 400 damage.
Resonating Strike paired with Sonic Wave can create HUGE plays and massive advantages for your team. With good enough skill, a player can pair this ability with his ultimate to give the upper-hand to their team.
Here is a video of a perfect Sonic Wave/Resonating Strike in action.
1st W: Safeguard
Range: 700 - Cost: 50 Energy - Cooldown: 14
Shield: 40 / 80 / 120 / 160 / 200 (+ 80% AP)
ACTIVE: Lee Sin dashes to a target ally. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will.png Iron Will within 3 seconds.
The player can use this ability to shield their allies. This ability is also fantastic for mobility, as you can use this ability on Wards, Teemo's Mushrooms, Malzahar's Voidlings, Jarvan IV's Flag, Thresh's Lantern, and Minions.
Overall this ability is great for play making.
WORK IN PROGRESS