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Choose Champion Build:
- Balanced Lee Sin (NormalWay2Pl
- Tank vs. 3AD (Uncommon)
- Tank Vs. 3AP (Uncommon)
- NAVY SEAL (jg)
- DPS / MAX GANKS / CARRY
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Jax
Avoid fighting him at all costs. Generally he has a better brawl than you with this build. You DO out-tank him, so late game try to get him out of teamfights, he reks face.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Passive: Flurry
After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed and return 15 energy each.
-
This is very good for early clears and pushing. Try to use abilities to proc this when you are pushing down buildings, as it will just overall make life easier.
1st Q: Sonic Wave
Range: 1100 - Cost: 50 Energy - Cooldown: 11 / 10 / 9 / 8 / 7
Damage: 50 / 80 / 110 / 140 / 170AD (+ 90% bonus AD)
ACTIVE: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it hits and granting true sight of it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
-
Sonic Wave is a fantastic ability, it is a gap closer, and is also really nice for sniping. It is recommended that the player learn and perfects their skillshots before attempting anything too Insec-ish...
2nd Q: Resonating Strike
Rang: 1300 - Cost: 30 Energy
Damage 50 / 80 / 110 / 140 / 170AD (+ 90% bonus AD) (+ 8% target's missing health)
SonicWave/ResonatingStrike Damage: 100 / 160 / 220 / 280 / 340AD (+ 180% bonus AD) (+ 8% target's missing health)
ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage including 8% of the target's missing health. Minions and monsters take a maximum of 400 damage.
-
Resonating Strike paired with Sonic Wave can create HUGE plays and massive advantages for your team. With good enough skill, a player can pair this ability with his ultimate to give the upper-hand to their team.
Here is a video of a perfect Sonic Wave/Resonating Strike in action.
1st W: Safeguard
Range: 700 - Cost: 50 Energy - Cooldown: 14
Shield: 40 / 80 / 120 / 160 / 200 (+ 80% AP)
ACTIVE: Lee Sin dashes to a target ally. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will.png Iron Will within 3 seconds.
-
The player can use this ability to shield their allies. This ability is also fantastic for mobility, as you can use this ability on Wards, Teemo's Mushrooms, Malzahar's Voidlings, Jarvan IV's Flag, Thresh's Lantern, and Minions.
Overall this ability is great for play making.
WORK IN PROGRESS
After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed and return 15 energy each.
-
This is very good for early clears and pushing. Try to use abilities to proc this when you are pushing down buildings, as it will just overall make life easier.
1st Q: Sonic Wave
Range: 1100 - Cost: 50 Energy - Cooldown: 11 / 10 / 9 / 8 / 7
Damage: 50 / 80 / 110 / 140 / 170AD (+ 90% bonus AD)
ACTIVE: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it hits and granting true sight of it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
-
Sonic Wave is a fantastic ability, it is a gap closer, and is also really nice for sniping. It is recommended that the player learn and perfects their skillshots before attempting anything too Insec-ish...
2nd Q: Resonating Strike
Rang: 1300 - Cost: 30 Energy
Damage 50 / 80 / 110 / 140 / 170AD (+ 90% bonus AD) (+ 8% target's missing health)
SonicWave/ResonatingStrike Damage: 100 / 160 / 220 / 280 / 340AD (+ 180% bonus AD) (+ 8% target's missing health)
ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage including 8% of the target's missing health. Minions and monsters take a maximum of 400 damage.
-
Resonating Strike paired with Sonic Wave can create HUGE plays and massive advantages for your team. With good enough skill, a player can pair this ability with his ultimate to give the upper-hand to their team.
Here is a video of a perfect Sonic Wave/Resonating Strike in action.
1st W: Safeguard
Range: 700 - Cost: 50 Energy - Cooldown: 14
Shield: 40 / 80 / 120 / 160 / 200 (+ 80% AP)
ACTIVE: Lee Sin dashes to a target ally. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will.png Iron Will within 3 seconds.
-
The player can use this ability to shield their allies. This ability is also fantastic for mobility, as you can use this ability on Wards, Teemo's Mushrooms, Malzahar's Voidlings, Jarvan IV's Flag, Thresh's Lantern, and Minions.
Overall this ability is great for play making.
WORK IN PROGRESS
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