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Recommended Items
Runes:
Resolve
Inspiration
Spells:
Flash
Exhaust
Items
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Hello fellow milk lovers! So basically, Alistar is normally played as a bot lane support. He is one of the most tanky champions in the entire game because of his ultimate. He also has a TON of cc, making him an ideal engagement tool. |
Tanky, Lots of CC, Does damage Although Miss Fortune has no actual gap closers, she's pretty mobile providing her W's passive - Strut - is active. Strut grants up to 100 movement speed when Miss Fortune is not being attacked. This makes travelling to lane, objectives or teamfights much faster and it can help you dodge certain skillshots. |
Can't poke, Vulenrable to poke, Weak when behind Although Miss Fortune has no actual gap closers, she's pretty mobile providing her W's passive - Strut - is active. Strut grants up to 100 movement speed when Miss Fortune is not being attacked. This makes travelling to lane, objectives or teamfights much faster and it can help you dodge certain skillshots. |
Gives a flat tiny boost to your armour and another armour buff whenever you are healed or shielded. Potions will activate the 5% increase in armour, as will Heal and Dark Passage. |
|| | In addition to Nami not having an escape mechanism of her own, Flash is good with Nami because it enables her to get in range for her ult/Q/or AA + for chasing and securing kills. |
|| | Ignite is good with aggressive supports such as Nami. You lose your Exhaust for late game but you gain a lot of kill potential in lane. The idea of it is to get your AD fed that way and get him to snowball so that late game not having Exhaust wouldn't be an issue. |
|| | Exhaust is Ignite's alternative. It's a good spell for support but I don't grab it every game. The situations in which I'd recommend Exhaust over Ignite is 1) vs high burst assassins (ie Zed) 2) vs AS-based champions (ie Vayne, Tryndamere) or 3) vs an unfavorable match-up. |
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Pulverize (Q): Alistar smashes the ground where he is standing, dealing 60 / 105 / 150 / 195 / 240 (+50% of ability power) magic damage to all enemies in the area and tossing them into the air, knocking them up for 1 second. |
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Headbutt (W): Alistar dashes to an enemy, taking its position and rams them, dealing 55 / 110 / 165 / 220 / 275 (+70% of ability power) magic damage and knocking them back a distance of 650. |
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Trample (E):Alistar tramples the ground, dealing 100 / 125 / 150 / 175 / 200 (+40% of ability power) damage over 5 seconds to nearby enemies, ticking every 0.5 seconds. Every trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5. At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+15 per level) additional magic damage and stuns the target for 1 second. |
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Unbreakable Will (R): On cast, Alistar removes all disables on himself and reduces incoming physical and magic damage by 55 / 65 / 75% for 7 seconds. |
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Okay, so you max (your Q) first as it has the longest cooldown of all of Alistar's basic abilities. At level 5 with 0% CDR its cooldown is 13s which is the same amount of time as W at level 2. Plus its your main source of cc.
For the second max you can choose either W or E . It all depends on the matchup. Against hard engage supports {ex: , }. I typically max W over E as I can knock them back when they try to engage. This is normally when you play passive. If you play aggressive you can max E second. This is so you can deal more damage when you go in and get your stun off more often.
I shall fight for you and all that you believe in while I heal you and earn glory |
You heal me up! |
A ward that both gives and denies vision! What more could you want??? |
I can see clearly now that the fog of war is goneeee. |
targon's brace | Passive procs revitalize and it's a good tank item in the late game (after 650 gold) |
I CAN SEE YOUUU! |
Gotta Go Fast! |
Good to help deny vision. |
These are my go too against most team comps. |
I rarely go boots of swiftness but when I do it's usually against cc comps; |
Against heavy AD team comps |
face of the mountain | The healing you get from the passive and the shield are both boosted by ! |
More health and vision, never gonna hurt! |
You gain armor and health from this buy with a passive that allows your main damage dealer to survive for longer. |
Again, the shield is boosted by Revitalize and its always good to have a team with a 500+ health shield. |
Denying vision is one of the roles of a support, this is one of the main tools in achieving that. |
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Thanks to everyone who has taken the time to read through my first guide! If you have any questions, feel free to comment or send me a PM or you can add me ingame (NebTheCripple) and good luck in your games! Special thanks to MissMaw for doing the banners and coding, and jhoijhoi for a couple of the templates used in the guide. |
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