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Zyra Build Guide by JustM3

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author JustM3

Zyra - The Maleficent Seeds

JustM3 Last updated on July 14, 2014
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Ability Sequence

1
4
5
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
3
7
8
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 5

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21


Guide Top

Introduction

Hello, my name is tud0r24, a support-main player who reached this season Diamond 5.
This is my first guide, so any constructive cryticism or upvotes are welcome. :D
Zyra has become lately a very popular support both in SoloQ and in competitive plays, thanks to her utility, but also because of her great damage.


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Pros / Cons

Pros

+ Great engage/disengage with Grasping Roots/ Stranglethorns
+ Plants deal a lot of damage over time
+ Good poke in lane
+ Transforms in AP Carry late game if built properly.
Zyra is a popular support for many reasons. Her utility comes in great team fight potential with her engage or disengage, but her laning phase is also great with her poke. Late game, her damage is same with a AP Carry, so you can carry games by yourself

Cons
- You are really aquishy, so you need a good positioning.
- Grasping Roots/ Stranglethorns are easy to dodge.
+ You can't poke properly vs a sustain lane.
Zyra is a squshy support, so she can be burst down by Leona or Thresh. your skillshots are easy to avoid, so you need good bush control to land good Grasping Roots. Soraka or Nami can heal your poke, so you have to force all-ins, which are pretty good post-6.


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Skill explanation

deadly bloom



Rise of the thorns: //Upon death, you can a projectile that deals true damage in a row.
Tips and Tricks
  • // You don't have to throw it immediatelly after death, wait for a good opportunity.
  • // If the enemies try to avoid it, you should throw it ASAP.



deadly bloom Deadly bloom: // Your main poke in early laning phase, coupled with a plant deals great damage. You should max this early for better zoning potential. Thorn spitter plant has high range.

Tips and Tricks
  • // Try to get both the ADC and support with deadly bloom.
  • // Don't spam it early or you're going to have mana issues.



Rampant growth: // Passively you get up to 10% CDR. Actively you put down a seed which gives you vision, using Q or E on a seed grows a plant.


Tips and Tricks

  • // Use seeds or plants to grants vision in bushes.
  • // Plants' damage increase with level and AP, so you don't need to max Rampant Growth, but last.



Grasping roots: //Your main CC ability, Vine Lasher plant has low range, but applies a slow. The duration of root increases with the ability's level.
Tips and Tricks
  • // Try to predict enemies' movement when landing it, because the projectile is quite slow.
  • // If u catch multiple enemies with the root, follow with [[stranglethorns], so your team can follow up.


Stranglethorns: Great ultimate for teamfights or fights in lane. The knock-up is delayed, so try to couple it with Grasping Roots or an aly's cc.
Tips and Tricks
  • // If there are plants in Stranglethorns, their AS will be increased, so try to get as many plants as possible in the fight.
  • // Also a great pealing ability, use it on top of your ADC if he gets focused in teamfights.


Guide Top

Abilities sequence

Ability Sequence Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
> deadly bloom > >
In the laning phase maxing deadly bloom is best option for better poke, but when the fights for dragon start you should max Grasping Roots for better CC. Take Stranglethorns at level 6, 11, 16 and max Rampant Growth last.


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Masteries

Masteries
4/1
2/5
2/5
1/1
1/5
2/5
3/1
3/1
1/5
3/1
1/5
1/5
1/1
1/
3/
1/
With these masteries you will start with 10% CDR, a free Doran's Shield from the Defense Masteries and bonus movement speed, mana regen, gold and improved potions ( Total Biscuit of Rejuvenation) from the Utility tree. This way you will have a good early game, scaling even better in the late game.


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Runes

Runes


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Items

Items


Item Sequence

Sorcerer's Shoes - Homeguard
1550

Ruby Sightstone
1600

Frost Queen's Claim
2200

Liandry's Torment
3200

Zhonya's Hourglass
2900

Mikael's Crucible
2100

This will help with your damage, but Ionian Boots of Lucidity or Boots of Mobility are also good chices.

Best gold item for mage-supports, with a good active for peel and good stats. You can sell it in late game for Void Staff/ Rylai's Crystal Scepter or another AP item.

Rush it after Frostfang, but upgrade it to Ruby Sightstone later. You can also buy early wards and buy it after Frost Queen's Claim or Haunting Guise

Your plants apply the %health damage, and coupled with Rylai's Crystal Scepter every abilities procs the maximum damage. Buy an early Haunting Guise and upgrade it after Sorcerer's Shoes, Sightstone and Frost Queen's Claim

It helps with the assassin's and the armor is also pretty good. If you are not focused you can buy Rabadon's Deathcap instead.

Buy it earlier if the enemies have a lot of CC( Leona, Elise, Morgana or if the ADC dies early in teamfights.

This is a very siutuational item that shines vs healers ( Soraka, Vladimir, Swain, especially with your AoE spells.
This is an option to replace Sorcerer's Shoes if you want to roam a lot. I recomand this if your lane is easy to win and you can afford to help the mid-lane with wards and ganks.
If your team already has high damage (a carry top/jungler) this is a great choice to help you protect the ADC/initiate.
It's great for a late-game defensive item if the enemy team has a single spell initiatin ( Thresh, Blitzcrank, Malphite.
If the tank doesn't buy it, i would recomand it only vs AoE teams ( Katarina, Amumu, Miss Fortune).


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Gameplay

Early game
Wait until 1:50 before leveling any ability; if you invade/get invaded put a point in E, otherwise level Q. Help your jungler, but don't get in lane too late and try to push fast and get level 2. Try to poke safely, and after level 3 find an oportunity to land E-W-Q-W combo on an enemy (preferably the ADC). Ward and try apply pressure.
If you win lane, try to pressure dragon with the jungler, but if you aren't ahead ask for jungler's help and keep warding.
Mid game
Mid game is about objectives. Try to group up and get drakes and turrets. Your kit is great for teamfights, so try to force them. Focus on peeling for your ADC and CC as many enemies as possible.
Late game
If it's safe, get baron , otherwise group and keep teamfighting and get inhibitors. If you're ahead, ward enemy jungle and try to catch an enemy, if you are behind ward your jungle and try to defend turrets. Never go alone and keep your ADC safe.


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Synergies


Great
Ashe synergy

Great
Caitlyn synergy

Bad
Corki synergy

Good
Draven synergy

Good
Ezreal synergy

Medium
Graves synergy

Great
Jinx synergy

Medium
Kog'Maw synergy

Good
Lucian synergy

Good
MF synergy

Medium
Sivir synergy

Good
Tristana Synergy

Good
Twitch synergy

Great
Varus synergy

Good
Vayne synergy


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Support matchups


Easy-Medium
Spoiler: Click to view

Easy
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Easy-medium
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Easy
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Medium-hard
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Medium
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Medium
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Medium
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Medium-hard
Spoiler: Click to view

Easy-Medium
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Medium
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Medium
Spoiler: Click to view


Guide Top

Conclusion

This is my Zyra guide. I hope you enjoyed it and learnt something useful. This is my first guide and i would appreciate any tips or advice.
I would like to thank jhojhoi for her guide, that helped me a lot