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Ahri Patch Preview: Gameplay Changes

Creator: Diesel December 9, 2011 7:45pm
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Katjoesja
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I think I passed out when Phreak said 'TONS OF DAMAGE'
Wintermond
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I LOVE the Lifesteal/Spell Vamp runes, that's something I've been waiting for for months.
And they won't pay off during the early laning phase too much, they require you to push hard if you really want to exploit them. There is for example no way you can recover from 100 hp with the lifesteal from killing creeps, but you can do that with Hp/5 runes and masteries at the tower, hugging the tower and farming creeps when they eventually arrive.
This leads to a more agressive, risk-rewarding playstyle with lifesteal runes. Isn't that exactly what you guys always wanted? lol.
And you don't even know how strong they are. I highly doubt that you can reach over 12% Lifesteal with a FULL set of lifesteal runes and masteries.(Prolly 3% for Quints)


I like the Trynd nerf, changed him in exactly the right part.
His lane sustain was way too high. Dishing out tons of damage and then healing like np. lol.

El Psy Congroo.


|You can't spell slaughter without laughter.|

Rudmed
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Mowen wrote:

Noooooo I wanted to be the only one to play TF, time to farm some ELO baby.

FINALLY they fixed the auto attack card bug though, that was SO annoying.

Also I think the lifesteal / spellvamp runes will finally make the matching masteries more worthwhile, I felt like they were pretty lackluster in most cases.


Its okay Mowen....Now we can dominate enemy TFs! But yeah that bug was a pain, espically when you had a jungler trying to gank. So they start to move when they see the gold card, but then it gets tossed at a minion.
GrandmasterD
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Absolutely LOVE the patch preview, not sure how I'm ever gonna reach strength of spirit with Yorick but we'll see how that goes. As for the other stuff, trynd nerf = great, tf change = great, awesome spell vamp/life steal/% health runes = awesome. No really, Riot great job this patch.
Arcanitum
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Twisted Fate changes are cool
Tryndamere nerf is cool
Life steal quints just suck
Rudmed
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Mastarwe wrote:

mm, dunno if that rangeincrease really was as needed as people think. Right now he still has more range then sivir (yes the new one), teemo, twitch, kog'maw and urgot.

Sivir has a long range harass, Teemo can blind and run, Twitch has his ult. Kog and Urgot can achieve some nasty range.
Crazy Smurf
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Vladimir + Morgana, I'm loving.
I mean, imagine Vlad going for WoTA straight off.
25% Spell Vamp + 3 from Masteries + let's say 5 from Quints.
33% from a spammable Q... Woah... Vlad and Fate are back = Nejiji is back.
- Witcher 1 and 2 Collecter Editions - Best RPGs in tha World -
GrandmasterD
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^lol @ utility masteries on Vlad xD. 21/9/0 is so much more awesome, 3% spell vamp is really nothing.

"Serves best Vladimir on EU"
I wanna see that ^^.
Wintermond
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Vlad with Defense/Utility masteries or Utility/offense masteries is strong. Full offense is not quite as good, Vlad is a strong carry midgame and is a sustained tanky dps lategame.

He doesn't need offensive masteries.

El Psy Congroo.


|You can't spell slaughter without laughter.|

Crazy Smurf
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Ask the others, 330 CS by 30 minutes, Rabadon 14-15 minute. These are my trademakrs bro :)
- Witcher 1 and 2 Collecter Editions - Best RPGs in tha World -
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