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Ahri Patch Preview: Gameplay Changes

Creator: Diesel December 9, 2011 7:45pm
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jhoijhoi
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Permalink | Quote | PM | +Rep December 9, 2011 11:37pm | Report
Lifesteal Quints for the jungle. I can see it now.
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Permalink | Quote | PM | +Rep December 9, 2011 11:38pm | Report
Still, Udyr doesn't need them.
caucheka
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Temzilla wrote:

This post has made me conclude that all of you are ******ed.

All of these changes are well in line with the "aggressive" style that Riot has been leaning towards for a while.

None of these runes will make anyone "super op" or make bottom lane unkillable lol.


quoted for ****ing truth.
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Noooooo I wanted to be the only one to play TF, time to farm some ELO baby.

FINALLY they fixed the auto attack card bug though, that was SO annoying.

Also I think the lifesteal / spellvamp runes will finally make the matching masteries more worthwhile, I felt like they were pretty lackluster in most cases.
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Finally I'll get that uselessly spent IP back... Oh noobie days, oh newbie days, how far have you become.
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Interesting stuff as always.

I want to know the numbers related to the spellvamp/lifesteal quints before i get too carried away though..
Diesel
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Temzilla wrote:

This post has made me conclude that all of you are ******ed.

All of these changes are well in line with the "aggressive" style that Riot has been leaning towards for a while.

None of these runes will make anyone "super op" or make bottom lane unkillable lol.


Maybe so, but lets say for AD carries: Vampirism (+3% Life Steal) + Doran's Blade (+3% LS) + Life Steal Runes.

You're looking at possibly 10% Life Steal at Level 1 if these Quints are even worth the time. It may hinder to the aggressive style of play that Riot may want, but add the Support that will be running the G/10 Seals and the usual Philo's/Heart of Gold/Kage's set-up, and you've got a bottom lane that's gonna really do nothing but farm all day.

Then again, I could be just blowing smoke, I'm sure when more info is released, we'll see how it looks.
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mm, dunno if that rangeincrease really was as needed as people think. Right now he still has more range then sivir (yes the new one), teemo, twitch, kog'maw and urgot.

Extra runes is indeed something many people have asked for, let's see what type of runes we'll get aswell as hoping they don't cost 820 IP/pc...

Oh, and let's see if Trynd becomes less of an FotM now ^^
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They call utility "under-appreciated" and wants to add more power further down in the utility tree?

Riot just went full ******.



These mastery changes seriously made the one thing they said was the biggest reason worse. (they said they were doing it for diversity, yet they made it unbalanced and now everyone is just gonna use the OP masteries)
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Temzilla wrote:

This post has made me conclude that all of you are ******ed.

All of these changes are well in line with the "aggressive" style that Riot has been leaning towards for a while.

None of these runes will make anyone "super op" or make bottom lane unkillable lol.



^this

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